Individual and team annotation effects on students' reading comprehension, critical thinking, and meta-cognitive skills. - Tristan E. Johnson; Thomas N. Archibald; Gershon Tenenbaum (Comput. Hum. Behav., 2010)

Fostering the development of critical thinking skills, and reading comprehension of undergraduates using a Web 2.0 tool coupled with a learning system. - Anne Mendenhall; Tristan E. Johnson (Interact. Learn. Environ., 2010)

Development of a training effects algorithm for modeling the impact of training in IMPRINT for 21st century Air Force needs. - Tristan E. Johnson; Rinat B. Rosenberg-Kima (SpringSim (MMS), 2011)

Team shared mental model as a contributing factor to team performance and students' course satisfaction in blended courses. - Tristan E. Johnson; Ercan Top; Erman Yükseltürk (Comput. Hum. Behav., 2011)

Effects of a collaborative annotation method on students' learning and learning-related motivation and affect. - Selen Razon; Jeannine Turner; Tristan E. Johnson; Guler Arsal; Gershon Tenenbaum (Comput. Hum. Behav., 2012)

Teachers' Belief and Use of Interactive Whiteboards for Teaching and Learning. - Yalin Kiliç Türel; Tristan E. Johnson (J. Educ. Technol. Soc., 2012)

The educational use of social annotation tools in higher education: A literature review. - Elena Novak; Rim Razzouk; Tristan E. Johnson (Internet High. Educ., 2012)

Impact of online instructional game features on college students' perceived motivational support and cognitive investment: A structural equation modeling study. - Wenhao David Huang; Tristan E. Johnson; Seung-Hyun Caleb Han (Internet High. Educ., 2013)

Communication for Stronger Learning Game Design. - Susan L. Coleman; Ellen S. Menaker; Jennifer McNamara; Tristan E. Johnson (Design and Development of Training Games, 2014)

Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills. - Elena Novak; Tristan E. Johnson (Int. J. Gaming Comput. Mediat. Simulations, 2015)

Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills. - Elena Novak; Tristan E. Johnson; Gershon Tenenbaum; Valerie J. Shute (Interact. Learn. Environ., 2016)