The GPU as a high performance computational resource. - Tor Dokken; Trond Runar Hagen; Jon M. Hjelmervik (SCCG, 2005)

Visual simulation of shallow-water waves. - Trond Runar Hagen; Jon M. Hjelmervik; Knut-Andreas Lie; Jostein R. Natvig; M. Ofstad Henriksen (Simul. Model. Pract. Theory, 2005)

Spline Surface Intersections Optimized for GPUs. - Sverre Briseid; Tor Dokken; Trond Runar Hagen; Jens Olav Nygaard (International Conference on Computational Science (4), 2006)

Solving the Euler Equations on Graphics Processing Units. - Trond Runar Hagen; Knut-Andreas Lie; Jostein R. Natvig (International Conference on Computational Science (4), 2006)

An Introduction to General-Purpose Computing on Programmable Graphics Hardware. - Tor Dokken; Trond Runar Hagen; Jon Mikkelsen Hjelmervik (Geometric Modelling, Numerical Simulation, and Optimization, 2007)

How to Solve Systems of Conservation Laws Numerically Using the Graphics Processor as a High-Performance Computational Engine. - Trond Runar Hagen; Martin O. Henriksen; Jon M. Hjelmervik; Knut-Andreas Lie (Geometric Modelling, Numerical Simulation, and Optimization, 2007)

A Comparison of Three Commodity-Level Parallel Architectures: Multi-core CPU, Cell BE and GPU. - André Rigland Brodtkorb; Trond Runar Hagen (MMCS, 2008)

Heterogeneous spline surface intersections. - Sverre Briseid; Tor Dokken; Trond Runar Hagen (SCCG, 2010)

Simulation and visualization of the Saint-Venant system using GPUs. - André Rigland Brodtkorb; Trond Runar Hagen; Knut-Andreas Lie; Jostein R. Natvig (Comput. Vis. Sci., 2010)

State-of-the-art in heterogeneous computing. - André Rigland Brodtkorb; Christopher Dyken; Trond Runar Hagen; Jon M. Hjelmervik; Olaf O. Storaasli (Sci. Program., 2010)

A framework for OpenGL client-server rendering. - Christopher Dyken; Kjetil Olsen Lye; Johan Seland; Erik W. Bjønnes; Jon M. Hjelmervik; Jens Olav Nygaard; Trond Runar Hagen (CloudCom, 2012)

GPU computing in discrete optimization. Part II: Survey focused on routing problems. - Christian Schulz 002; Geir Hasle; André R. Brodtkorb; Trond R. Hagen (EURO J. Transp. Logist., 2013)

GPU computing in discrete optimization. Part I: Introduction to the GPU. - André R. Brodtkorb; Trond R. Hagen; Christian Schulz 002; Geir Hasle (EURO J. Transp. Logist., 2013)

Graphics processing unit (GPU) programming strategies and trends in GPU computing. - André Rigland Brodtkorb; Trond Runar Hagen; Martin Lilleeng Sætra (J. Parallel Distributed Comput., 2013)