Iconica. - Troy Innocent (SIGGRAPH Electronic Art and Animation Catalog, 1998)

Scenes from Ludea. - Troy Innocent (SIGGRAPH Art Gallery, 2006)

Nonverbal communication in multiplayer game worlds. - Troy Innocent; Stewart Haines (IE, 2007)

Blending realities in game space. - Troy Innocent (Comput. Entertain., 2008)

Strange ontologies in digital culture. - Mitchell Whitelaw; Mark Guglielmetti; Troy Innocent (Comput. Entertain., 2009)

Urban Codes // Parallel Worlds. - Troy Innocent; In Dae Hwang (IE, 2014)

Play in the Algorithmic City. - Troy Innocent (INTETAIN, 2016)

Play and placemaking in urban art environments. - Troy Innocent (MAB, 2016)

The Space Between Debord and Pikachu. - Hugh Davies; Troy Innocent (DiGRA Conference, 2017)

Ways of Being: Pervasive Game Design Ethos in Urban Codemakers. - Steven Conway; Troy Innocent (Trans. Digit. Games Res. Assoc., 2017)

Play about Place: Placemaking in location-based game design. - Troy Innocent (MAB, 2018)

Urban Play as Catalyst for Social Wellbeing Post-Pandemic. - Troy Innocent; Quentin Stevens (Frontiers Comput. Sci., 2021)