Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment. - Ryuichi Yoshida; Haruya Tamaki; Tsugunosuke Sakai; Machi Saito; Ryohei Egusa; Shinichi Kamiyama; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; et al. (Advances in Computer Entertainment, 2015)

BESIDE: Immersive System to Enhance Learning Within a Museum. - Ryuichi Yoshida; Haruya Tamaki; Tsugunosuke Sakai; Ryohei Egusa; Machi Saito; Shinichi Kamiyama; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; et al. (CRIWG, 2015)

Electrodermal activity based study on the relationship between visual attention and eye blink. - Tsugunosuke Sakai; Ryuichi Yoshida; Haruya Tamaki; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda; Masanori Sugimoto; et al. (ICST, 2015)

Novel application of Kinect sensor to support immersive learning within museum for children. - Ryuichi Yoshida; Haruya Tamaki; Tsugunosuke Sakai; Takahiro Nakadai; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Miki Namatame; Machi Saito; Fusako Kusunoki; Shinichi Kamiyama; Etsuji Yamaguchi; et al. (ICST, 2015)

Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children. - Ryohei Egusa; Tsugunosuke Sakai; Haruya Tamaki; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki (IDC, 2016)

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation. - Tsugunosuke Sakai; Haruya Tamaki; Yosuke Ota; Ryohei Egusa; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (IDC, 2016)

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures. - Haruya Tamaki; Tsugunosuke Sakai; Yosuke Ota; Ryohei Egusa; Shigenori Inagaki; Etsuji Yamaguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (IDC, 2016)

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game. - Tsugunosuke Sakai; Haruya Tamaki; Ryuichi Yoshida; Ryohei Egusa; Shigenori Inagaki; Etsuji Yamaguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (CSEDU (2), 2016)

Science Education Enhancement within a Museum using Computer-human Interaction Technology. - Haruya Tamaki; Tsugunosuke Sakai; Ryuichi Yoshida; Ryohei Egusa; Shigenori Inagaki; Etsuji Yamaguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Hiroshi Mizoguchi (CSEDU (2), 2016)

Interactive objet d'art based on IoT technology. - Tsugunosuke Sakai; Haruya Tamaki; Yosuke Ota; Hiromi Tominaga; Fusako Kusunoki; Hiroshi Mizoguchi (ICARCV, 2016)

Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children. - Ryohei Egusa; Tsugunosuke Sakai; Haruya Tamaki; Fusako Kusunoki; Miki Namatame; Hiroshi Mizoguchi; Shigenori Inagaki (ICCHP (2), 2016)

Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf. - Ryohei Egusa; Shuya Kawaguchi; Tsugunosuke Sakai; Hiroshi Mizoguchi; Fusako Kusunoki; Miki Namatame; Shigenori Inagaki (CHI PLAY (Companion), 2017)

Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired. - Ryohei Egusa; Shuya Kawaguchi; Tsugunosuke Sakai; Fusako Kusunoki; Hiroshi Mizoguchi; Miki Namatame; Shigenori Inagaki (CSEDU (2), 2017)

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management. - Shuya Kawaguchi; Tsugunosuke Sakai; Haruya Tamaki; Hiroshi Mizoguchi; Ryohei Egusa; Yoshiaki Takeda; Etsuji Yamaguchi; Shigenori Inagaki; Fusako Kusunoki; Hideo Funaoi; Masanori Sugimoto (CSEDU (1), 2017)

BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment. - Mikihiro Tokuoka; Haruya Tamaki; Tsugunosuke Sakai; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Mirei Kawabata; Fusako Kusunoki; Masanori Sugimoto (CSEDU (1), 2017)

Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System. - Mikihiro Tokuoka; Haruya Tamaki; Tsugunosuke Sakai; Hiroshi Mizoguchi; Ryohei Egusa; Shigenori Inagaki; Mirei Kawabata; Fusako Kusunoki; Masanori Sugimoto (CSEDU (1), 2017)