Japanese computer graphics: Challenges and opportunities. - Toshiyasu Kunii; Laurin Herr; Tsuneo Ikedo; Kazukiyo Ishimura; Kansei Iwata; Kazuo Naito; Shohei Saimi (SIGGRAPH, 1983)

High-Speed Techniques for a 3-D Color Graphics Terminal. - Tsuneo Ikedo (IEEE Computer Graphics and Applications, 1984)

Aizu Supercomuter Project. - Tsuneo Ikedo; Nikolay N. Mirenkov (Parallel and Distributed Computing and Systems, 1995)

A scalable high-performance graphics processor: GVIP. - Tsuneo Ikedo (Vis. Comput., 1995)

A Multimedia VR System. - Tsuneo Ikedo (ICMCS, 1996)

Design and performance evaluation of a pixel cache implemented within application- specific integrated circuits. - Tsuneo Ikedo (Vis. Comput., 1996)

An Advanced Graphics Chip with Bump-mapped Phong Shading. - Tsuneo Ikedo; Jianhua Ma (Computer Graphics International, 1997)

A Realtime Video-image Mapping Using Polygon Rendering Techniques. - Tsuneo Ikedo (ICMCS, 1997)

Hardware implementation of shading models in an application specific integrated circuit. - Tsuneo Ikedo; Yuichi Okuyama; Jianhua Ma (Shape Modeling International, 1997)

A New Type of Free-Form Curve Given by an Integral Form. - Kenjiro T. Miura 001; Teruhisa Nakaseko; Tsuneo Ikedo (Computer Graphics International, 1998)

Multimedia Processor Architecture. - Tsuneo Ikedo; William L. Martens (ICMCS, 1998)

The Truga001: A Scalable Rendering Processor. - Tsuneo Ikedo; Jianhua Ma (IEEE Computer Graphics and Applications, 1998)

A Realtime Rough Surface Renderer. - Tsuneo Ikedo; Eisaku Obuchi (Computer Graphics International, 2001)

Creating Realistic Scenes in Future Multimedia Systems. - Tsuneo Ikedo (IEEE Multim., 2002)