A Proposal and Initial Design of the Morph Packaging System. - Kentaro Takemura; Yasuo Shirai; Tetsuo Ogino; Hideyuki Takada; Tsuneo Jozen (C5, 2007)

The influence on environmental adjustment levels of mind and body caused by digital games. - Reika Sato; Tiejun Miao; Tsuneo Jozen; Mayumi Oyama (SMC, 2007)

Public presentation of Japanese historic sites using 3D Tiled Display Wall. - Rieko Kadobayashi; Masaki Chikama; Tsuneo Jozen; Shinji Shijomo (Digital Heritage (2), 2013)

Do adults want to learn by playing digital games? - Yazan Al Jilani; Rieko Kadobayashi; Tsuneo Jozen (GCCE, 2014)

Stability Maintenance of Depth-Depth Matching of Steepest Descent Method Using an Incision Shape of an Occluded Organ. - Miho Asano; Tomohiro Kuroda; Satoshi Numata; Tsuneo Jozen; Tomoki Yoshikawa; Hiroshi Noborio (HCI (3), 2020)

A 3D Marker Recognition Method for AR Game Development. - Satoshi Numata; Tsuneo Jozen (GCCE, 2021)

Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery. - Ayuki Joto; Takahiro Fuchi; Hiroshi Noborio; Katsuhiko Onishi; Masahiro Nonaka; Tsuneo Jozen (HCI (2), 2021)

VR Interface for Accumulation and Sharing of Knowledge Database in Neurosurgery. - Ryuichiro Akehasu; Takahiro Fuchi; Ayuki Joto; Masahiro Nonaka; Katsuhiko Onishi; Tsuneo Jozen (HCI (2), 2022)

Development of a Game System for Enhancing Cognitive Reserve. - Takashi Makiishi; Tsuneo Jozen; Hideo Nakamura; Takuya Niikawa; Ryosuke Kawachi (HCI (2), 2025)