Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling. - Chih-Wen Chang; Wen-Chieh Lin; Tan-Chi Ho; Tsung-Shian Huang; Jung-Hong Chuang (Comput. Graph. Forum, 2008)

Interactive Lighting Design with Hierarchical Light Representation. - Wen-Chieh Lin; Tsung-Shian Huang; Tan-Chi Ho; Yueh-Tse Chen; Jung-Hong Chuang (Comput. Graph. Forum, 2013)

Physically based cosmetic rendering. - Cheng-Guo Huang; Tsung-Shian Huang; Wen-Chieh Lin; Jung-Hong Chuang (Comput. Animat. Virtual Worlds, 2013)

Lighting and Foggy Effect Transfer. - Tsung-Shian Huang; Fu-Hsi Huang; Wen-Chieh Lin; Jung-Hong Chuang (J. Inf. Sci. Eng., 2017)

An Artist Friendly Material Design System. - Tsung-Shian Huang; Jen-Hao Liao; Wen-Chieh Lin; Jung-Hong Chuang (J. Inf. Sci. Eng., 2017)

Simulating painted appearance of BTF materials. - Ta-En Chen; Tsung-Shian Huang; Wen-Chieh Lin; Jung-Hong Chuang (Multim. Tools Appl., 2018)

Exemplar-based freckle retouching and skin tone adjustment. - Tsung-Ying Lin; Yu-Ting Tsai; Tsung-Shian Huang; Wen-Chieh Lin; Jung-Hong Chuang (Comput. Graph., 2019)