Effect of Digital Games on Children's Cognitive Achievement. - Tsung-Yen Chuang; Wei-Fan Chen 002 (J. Multim., 2007)

Effect of Computer-Based Video Games on Children: An Experimental Study. - Tsung-Yen Chuang; Wei-Fan Chen 002 (J. Educ. Technol. Soc., 2009)

The Strong Diagnosability of Regular Networks and Product Networks under the PMC Model. - Sun-Yuan Hsieh; Tsung-Yen Chuang (IEEE Trans. Parallel Distributed Syst., 2009)

Ontology-based intelligent system for malware behavioral analysis. - Hsien-De Huang; Tsung-Yen Chuang; Yi-Lang Tsai; Chang-Shing Lee (FUZZ-IEEE, 2010)

Using Handheld Gaming Device to Increase Multiple Intelligences with Digital Puzzle Game. - Tsung-Yen Chuang; Sheng-Hsiung Su; Yi-Ping Tsao (ICCE, 2010)

Seventh Grade Students' Learning Attitudes toward Game-based Programming. - Sheng-Hsiung Su; Tsung-Yen Chuang (ICCE, 2010)

Applying Social Media for Encouraging Mutual Support and Social Creativity. - Shu-Yuan Tao; Wei-Hung Chen; Chen-Chung Liu; Baw-Jhiune Liu; Tsung-Yen Chuang (ICCE, 2010)

From Speaking to Acting - Enhancing Interactivities of Learning in the 3D Virtual Worlds. - Ming-Shiou Kuo; Tsung-Yen Chuang; Chi-Syan Lin; Chih-Chia Chou (ICCE, 2011)

Relationships between Engagement and Learning Style for Using VPL on Game Design. - Chih-Kai Chang; Tsung-Yen Chuang; Wen-Lin Kuo (DIGITEL, 2012)

The Design of IWB-based DGBL Activities Model for EFL Preschoolers. - Yun-Hsuan Huang; Tsung-Yen Chuang (DIGITEL, 2012)

Uncover the Ambiguity between GBL and CAI. - Tsung-Yen Chuang; Yen-Ru Shi; Tsun-Huang Tsai; Chi-Yu Yang; Shu-Yuan Tao; Jung-Tsan Ma; Sheng-Hsiung Su; Yu-Jen Hsu (ICCE, 2012)

A Two-Dimensional Approach to Creativity Assessment for Digital Game Story Design. - Yun-Hsuan Huang; Tsung-Yen Chuang (ICCE, 2012)

Inspiring Creativity through a Creativity Game of Players as Game Story Designers: A Metacognitive Approach. - Yun-Hsuan Huang; Tsung-Yen Chuang (ICCE, 2012)

The Impact of Prior Knowledge and Level of Effort on the Learning Effectiveness of Subjects Using Game-Based and Traditional Certification Tutorial System. - Gwo-Haur Hwang; Chen-Yu Lee; Tsung-Yen Chuang; Wei-Fang Tseng (ICCE, 2012)

Using mobile console games for multiple intelligences and education. - Tsung-Yen Chuang; Sheng-Hsiung Su (Int. J. Mob. Learn. Organisation, 2012)

The Design of Kinect Posture Game in Treating Sensory Integration Dysfunction. - Lan-Yu Kuo; Tsung-Yen Chuang; I-Ching Lee; Wei-Fang Tseng; Yen-Wei Hsu (ICCE, 2013)

Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking. - Ming-Shiou Kuo; Tsung-Yen Chuang (Int. J. Distance Educ. Technol., 2013)

Gamification in Academia Practice - What Motivate Users Most. - Ming-Shiou Kuo; Tsung-Yen Chuang; Ting-Chieh Chuang; Po-Yu Chen; Hsin-Chih Lin (ICCE, 2014)

The Curriculum Design of Nutrition and Food Safety Game for Elementary School Student. - Chun-Heng Lin; Tsung-Yen Chuang; Chung-Chiann Chuang; Fang-Ying Tu; Hua-Hsiang Tseng (ICCE, 2014)

Elucidating the role of IT/IS assessment and resource allocation in IT/IS performance in hospitals. - Hao-Chiang Koong Lin; Tsung-Yen Chuang; I-Long Lin; Hsuan-Yu Chen (Inf. Manag., 2014)

Game-based creativity assessment system: the application of fuzzy theory. - Tsung-Yen Chuang; Eric Zhi-Feng Liu; Wen-Ya Shiu (Multim. Tools Appl., 2015)

How gamification motivates visits and engagement for online academic dissemination - An empirical study. - Ming-Shiou Kuo; Tsung-Yen Chuang (Comput. Hum. Behav., 2016)

A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction. - Tsung-Yen Chuang; Ming-Shiou Kuo (J. Educ. Technol. Soc., 2016)

Designing a Digital Gamification Platform to Support Classroom Management. - Ming-Shiou Kuo; Tsung-Yen Chuang; Shu-Yuan Tao; Jhong-Wei Yang (IIAI-AAI, 2017)

Investigating Effects of Game-based Design Mechanisms on Learners' Reasoning Ability: A Cluster Analysis. - Shu-Yuan Tao; Tsung-Yen Chuang; Wei-Fan Chen (ICCE, 2018)

What are the Better Gamification Tools for Elementary School Teachers? - Ming-Shiou Kuo; Tsung-Yen Chuang; Yen-Ning Su; Tzu-Ying Chen; Bo-Yau Cheng (IIAI-AAI, 2018)

Game-based Learning: Students' Critical Thinking Performance while Playing "Callisto Summit". - Kung-Hou Lin; Tsung-Yen Chuang; Ju-Ling Shih (ICCE, 2019)

The Effect of Digital Game-Base Learning on Primary School Students' Critical Thinking Skills and Environmental Literacy. - Szu-Kai Tsai; Tsung-Yen Chuang (ICCE, 2019)

Cultivating Effective Classroom Management: The Implementation of an Adaptive Gamification Platform. - Chi-Fang Chang; Tsung-Yen Chuang; Wei-Fan Chen 002; Yen-Ning Su (IIAI-AAI, 2024)

Examining Critical Thinking Skills in Game-Based Learning: A Behavioral Analysis Approach. - Tsung-Yen Chuang; Yu-Hsuan Lu; Szu-Kai Tsai; Wei-Fan Chen 002 (IIAI-AAI, 2024)