Endgame Search Techniques Developed in Shogi: Application to Lines of Action. - Makoto Sakuta; Tsuyoshi Hashimoto; Jun Nagashima; Hiroyuki Iida (JCIS, 2002)

Application of the killer-tree heuristic and the lambda-search method to lines of action. - Makoto Sakuta; Tsuyoshi Hashimoto; Jun Nagashima; Jos W. H. M. Uiterwijk; Hiroyuki Iida (Inf. Sci., 2003)

An Application of Game-Refinement Theory to Mah Jong. - Hiroyuki Iida; Kazutoshi Takahara; Jun Nagashima; Yoichiro Kajihara; Tsuyoshi Hashimoto (ICEC, 2004)

Weak Proof-Number Search. - Toru Ueda; Tsuyoshi Hashimoto; Junichi Hashimoto; Hiroyuki Iida (Computers and Games, 2008)

Node-Expansion Operators for the UCT Algorithm. - Takayuki Yajima; Tsuyoshi Hashimoto; Toshiki Matsui; Junichi Hashimoto; Kristian Spoerer (Computers and Games, 2010)

Population dynamics of a species with two or three types of males on a lattice. - Tsuyoshi Hashimoto; Yukio Sakisaka; Kei-ichi Tainaka (ICNC, 2010)

The IPSJ game informatics: Activity report. - Tsuyoshi Hashimoto (J. Int. Comput. Games Assoc., 2024)

Proposal and generation of endgame puzzles for an imperfect information game Geister. - Chu-Hsuan Hsueh; Takefumi Ishii; Tsuyoshi Hashimoto; Kokolo Ikeda (Entertain. Comput., 2025)