Virtual subdivision for GPU based collision detection of deformable objects using a uniform grid. - Tsz Ho Wong; Geoff Leach; Fabio Zambetta (Vis. Comput., 2012)

An Improved Friction Model for Cloth Simulation. - Tszho Wong; Geoff Leach; Fabio Zambetta (PG (Short Papers), 2013)

Modelling Bending Behaviour in Cloth Simulation Using Hysteresis. - Tsz Ho Wong; Geoff Leach; Fabio Zambetta (Comput. Graph. Forum, 2013)

An adaptive octree grid for GPU-based collision detection of deformable objects. - Tsz Ho Wong; Geoff Leach; Fabio Zambetta (Vis. Comput., 2014)

Large-scale comparative visualisation of sets of multidimensional data. - Dany Vohl; David G. Barnes; Christopher J. Fluke; Govinda R. Poudel; Nellie Georgiou-Karistianis; Amr H. Hassan; Yuri Benovitski; Tsz Ho Wong; Owen Kaluza; Toàn D. Nguyên; C. Paul Bonnington (PeerJ Comput. Sci., 2016)

FPD Net: Feature Pyramid DehazeNet. - Shengchun Wang; Peiqi Chen; Jingui Huang; Tsz Ho Wong (Comput. Syst. Sci. Eng., 2022)

M-SET: Multi-Drone Swarm Intelligence Experimentation with Collision Avoidance Realism. - Chuhao Qin; Alexander Robins; Callum Lillywhite-Roake; Adam Pearce; Hritik Mehta; Scott James; Tsz Ho Wong; Evangelos Pournaras (CoRR, 2024)