Software Architecture Design for Health BCSS: Case Onnikka. - Tuomas Alahäivälä; Harri Oinas-Kukkonen; Terhi Jokelainen (PERSUASIVE, 2013)

Flow or No Flow? A Qualitative Study of Health Behavior Change Support System. - Pasi Karppinen; Tuomas Alahäivälä; Terhi Jokelainen; Anna-Maria Keranen; Tuire Salonurmi; Harri Oinas-Kukkonen (HICSS, 2014)

A Reward Design Pattern in BCSS. - Tuomas Alahäivälä; Michael Oduor; Harri Oinas-Kukkonen (BCSS@PERSUASIVE, 2014)

Persuasive software design patterns for social influence. - Michael Oduor; Tuomas Alahäivälä; Harri Oinas-Kukkonen (Pers. Ubiquitous Comput., 2014)

Understanding persuasion contexts in health gamification: A systematic analysis of gamified health behavior change support systems literature. - Tuomas Alahäivälä; Harri Oinas-Kukkonen (Int. J. Medical Informatics, 2016)

Persuasive user experiences of a health Behavior Change Support System: A 12-month study for prevention of metabolic syndrome. - Pasi Karppinen; Harri Oinas-Kukkonen; Tuomas Alahäivälä; Terhi Jokelainen; Anna-Maria Keränen; Tuire Salonurmi; Markku J. Savolainen (Int. J. Medical Informatics, 2016)

Opportunities and challenges of behavior change support systems for enhancing habit formation: A qualitative study. - Pasi Karppinen; Harri Oinas-Kukkonen; Tuomas Alahäivälä; Terhi Jokelainen; Anna-Maria Teeriniemi; Tuire Salonurmi; Markku J. Savolainen (J. Biomed. Informatics, 2018)