Team Structure in the Development of Game-based Learning Environments. - Antti Kirjavainen; Tuula Nousiainen; Marja Kankaanranta (DiGRA Conference, 2007)

Exploring Children's Requirements for Game-Based Learning Environments. - Tuula Nousiainen; Marja Kankaanranta (Adv. Hum. Comput. Interact., 2008)

A Mobile Application Concept to Encourage Independent Mobility for Blind and Visually Impaired Students. - Jukka Liimatainen; Markku T. Häkkinen; Tuula Nousiainen; Marja Kankaanranta; Pekka Neittaanmäki (ICCHP (2), 2012)

Towards Mobile Curriculum with Systemic Learning Solutions. - Jarkko Mylläri; Sanna Vahtivuori-Hänninen; Jenni Rikala; Tiina Mäkelä; Marja Kankaanranta; Anna Aarnio; Lasse Lipponen; Pia Niemelä; Tuula Nousiainen; Kristiina Nurmela (mLearn, 2012)

Using a mobile application to support children's writing motivation. - Sari Kanala; Tuula Nousiainen; Marja Kankaanranta (Interact. Technol. Smart Educ., 2013)

Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness. - Juho Hamari; Tuula Nousiainen (HICSS, 2015)

Effects of Using Standing Versus Sitting Workstations on the Well–Being at Work of Software Professionals. - Markus Makkonen; Minna Silvennoinen; Tuula Nousiainen; Arto Pesola; Mikko Vesisenaho (Bled eConference, 2016)

To sit or to stand, that is the question: examining the effects of work posture change on the well-being at work of software professionals. - Markus Makkonen; Minna Silvennoinen; Tuula Nousiainen; Arto Pesola; Mikko Vesisenaho (Int. J. Netw. Virtual Organisations, 2017)

Adaptive techniques in e-Learning for transnational programs. - Laia Subirats; Santiago Fort; Álvaro Martín; Patricia Huion; Marika Peltonen; Tuula Nousiainen; Iryna Miakush; Mikko Vesisenaho; Sacha Gomez-Monivas (TEEM, 2019)

Gamifying Teacher Students' Learning Platform: Information and Communication Technology in Teacher Education courses. - Tuula Nousiainen; Mikko Vesisenaho; Emilia Ahlstrom; Marika Peltonen; Santiago Fort; Sacha Gómez (TEEM, 2020)

Facilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming. - Piia Näykki; Janne Fagerlund; Minna Silvennoinen; Mari Manu; Tuula Nousiainen; Merja Juntunen; Mikko Vesisenaho (Intelligent Techniques in the Educational Process (1), 2022)

School of Digital Wizards: Exploring the Gamification User Types in a Blended IT Course. - Apoorwa Hooda; Tuula Nousiainen; Mikko Vesisenaho; Emilia Ahlstrom; Santi Fort; Laia Subirats; Sacha Gomez-Monivas (FIE, 2022)

Early childhood pre-service teachers' attitudes towards digital technologies and their relation to digital competence. - Olli Merjovaara; Kenneth Eklund; Tuula Nousiainen; Satu Karjalainen; Merja Koivula; Arttu Mykkänen; Raija Hämäläinen (Educ. Inf. Technol., 2024)

Pre-service teachers' collaborative learning and role-based drama activity in a virtual reality environment. - Piia Näykki; Saara Pyykkönen; Jenni Latva-aho; Tuula Nousiainen; Emilia Ahlstrom; Tapio Toivanen (J. Comput. Assist. Learn., 2024)