Celerometer and idling reminder: persuasive technology for school bus eco-driving. - Tyler Pace; Shruti Ramalingam; David Roedl (CHI Extended Abstracts, 2007)

Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games. - Jeffrey Bardzell; Markus Jakobsson; Shaowen Bardzell; Tyler Pace; Will Odom; Aaron R. Houssian (DiGRA Conference, 2007)

Making user engagement visible: a multimodal strategy for interactive media experience research. - Jeffrey Bardzell; Shaowen Bardzell; Tyler Pace; Jeremi Karnell (CHI Extended Abstracts, 2008)

Can an orc catch a cab in stormwind?: cybertype preference in the world of warcraft character creation interface. - Tyler Pace (CHI Extended Abstracts, 2008)

Blissfully productive: grouping and cooperation in world of warcraft instance runs. - Shaowen Bardzell; Jeffrey Bardzell; Tyler Pace; Kayce N. Reed (CSCW, 2008)

Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. - Victoria McArthur; Tyler M. Pace; Aaron R. Houssian (Future Play, 2008)

Understanding affective interaction: Emotion, engagement, and internet videos. - Shaowen Bardzell; Jeffrey Bardzell; Tyler Pace (ACII, 2009)

Emerging Standards in Virtual Fashion: An Analysis of Critical Strategies Used in Second Life Fashion Blogs. - Jeffrey Bardzell; Tyler Pace; Laura Brunetti; Qian Huang; Nina Perry; Hyewon Gim (HICSS, 2009)

Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs? - Tyler M. Pace; Aaron R. Houssian; Victoria McArthur (J. Inf. Commun. Ethics Soc., 2009)

The rogue in the lovely black dress: intimacy in world of warcraft. - Tyler Pace; Shaowen Bardzell; Jeffrey Bardzell (CHI, 2010)

Human-centered e-science: A group-theoretic perspective on cyberinfrastructure design. - Tyler Pace; Shaowen Bardzell; Geoffrey C. Fox (CTS, 2010)

Practice-centered e-science: a practice turn perspective on cyberinfrastructure design. - Tyler Pace; Shaowen Bardzell; Geoffrey C. Fox (GROUP, 2010)

Virtual fashion and avatar design: a survey of consumers and designers. - Jeffrey Bardzell; Tyler Pace; Jennifer Terrell (NordiCHI, 2010)

Collective creativity: the emergence of World of Warcraft machinima. - Tyler Pace; Jeffrey Bardzell; Shaowen Bardzell (BCS HCI, 2011)

Book review: Ken Hillis, Online a Lot of the Time: Ritual, Fetish, Sign, Durham, NC: Duke University Press, 2009, 328 pp. ISBN 9780822344483, $24.95 (pbk). - Tyler Pace (New Media Soc., 2011)

Come meet me at Ulduar: progression raiding in world of warcraft. - Jeffrey Bardzell; Jeffrey Nichols 001; Tyler Pace; Shaowen Bardzell (CSCW, 2012)

Creative self-expression in socio-technical systems. - Tyler Pace (CSCW (Companion), 2012)

Machinima production tools: a vernacular history of a creative medium. - Shad Gross; Tyler Pace; Jeffrey Bardzell; Shaowen Bardzell (CHI, 2013)

A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima. - Tyler Pace; Austin Toombs; Shad Gross; Tony Pattin; Jeffrey Bardzell; Shaowen Bardzell (CHI, 2013)

From organizational to community creativity: paragon leadership & creativity stories at etsy. - Tyler Pace; Katie O'Donnell; Natalie DeWitt; Shaowen Bardzell; Jeffrey Bardzell (CSCW, 2013)

The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood. - Jeffrey Bardzell; Shaowen Bardzell; Guo Zhang 007; Tyler Pace (CHI, 2014)