Design of multi-mode depth buffer compression for 3D graphics system. - Tzung-Rung Jung; Lan-Da Van; Teng-Yao Sheu; Cheng-Wei Lin; Wai-Chi Fang (ICME, 2008)

Reconfigurable Depth Buffer Compression Design for 3D Graphics System. - Tzung-Rung Jung; Lan-Da Van; Wai-Chi Fang; Teng-Yao Sheu (MUE, 2008)

Low Complexity Subdivision Algorithm to Approximate Phong Shading using Forward Difference. - Teng-Yao Sheu; Lan-Da Van; Tzung-Rung Jung; Cheng-Wei Lin; Ting-Wei Chang (ISCAS, 2009)