Optimized Source-Channel Coding of Video Signals in Packet Loss Environments. - Ufuk Celikcan; Ertem Tuncel (DCC, 2009)

Attention-Aware Disparity Control in interactive environments. - Ufuk Celikcan; Gokcen Cimen; E. Bengu Kevinc; Tolga K. Çapin (Vis. Comput., 2013)

Example-Based Retargeting of Human Motion to Arbitrary Mesh Models. - Ufuk Celikcan; Ilker O. Yaz; Tolga K. Çapin (Comput. Graph. Forum, 2015)

Anomaly detection using improved background subtraction. - Yunus Can Bilge; Fikret Kaya; Nazli Ikizler-Cinbis; Ufuk Celikcan; Hayri Sever (SIU, 2017)

Image reproduction with compensation of luminance adaptation. - Ufuk Celikcan; Sami Arpa; Tolga K. Çapin (Signal Image Video Process., 2017)

Knee Up: an Exercise Game for Standing Knee Raises by Motion Capture with RGB-D Sensor. - Damla Kiziltas; Ufuk Celikcan (STAG, 2018)

The Virtual Cafeteria: An Immersive Environment for Interactive Food Portion-Size Education. - Ufuk Celikcan; Ahmed Samil Bülbül; Cem Aslan; Zehra Buyuktuncer; Kübra Isgin; Gözde Ede; Nuray Kanbur (MHFI@ICMI, 2018)

Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study. - Dilara Albayrak; Mehmet Bahadir Askin; Tolga K. Capin; Ufuk Celikcan (CW, 2019)

Enhancing User Experience in Virtual Reality with Radial Basis Function Interpolation Based Stereoscopic Camera Control. - Emre Avan; Ufuk Celikcan; Tolga K. Capin; Hasmet Gürçay (CoRR, 2019)

A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments. - Berk Cebeci; Ufuk Celikcan; Tolga K. Capin (Comput. Animat. Virtual Worlds, 2019)

Deep into visual saliency for immersive VR environments rendered in real-time. - Ufuk Celikcan; Mehmet Bahadir Askin; Dilara Albayrak; Tolga K. Capin (Comput. Graph., 2020)

NOVA: Rendering Virtual Worlds with Humans for Computer Vision Tasks. - Abdulrahman Kerim; Cem Aslan; Ufuk Celikcan; Erkut Erdem; Aykut Erdem (Comput. Graph. Forum, 2021)

Using synthetic data for person tracking under adverse weather conditions. - Abdulrahman Kerim; Ufuk Celikcan; Erkut Erdem; Aykut Erdem (Image Vis. Comput., 2021)

Synthetic18K: Learning better representations for person re-ID and attribute recognition from 1.4 million synthetic images. - Onur Can Uner; Cem Aslan; Burak Ercan; Tayfun Ates; Ufuk Celikcan; Aykut Erdem; Erkut Erdem (Signal Process. Image Commun., 2021)

Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering. - Emre Avan; Tolga K. Capin; Hasmet Gürçay; Ufuk Celikcan (Comput. Graph., 2022)

Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality. - Mehmet Bahadir Askin; Ufuk Celikcan (Comput. Animat. Virtual Worlds, 2022)

Gaze-Contingent Perceptual Level of Detail Prediction. - Luca Surace; Cara Tursun; Ufuk Celikcan; Piotr Didyk (EGSR (ST), 2023)

Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures. - Alper Ozkan; Ufuk Uyan; Ufuk Celikcan (Displays, 2023)

The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters. - Alper Ozkan; Ufuk Celikcan (Int. J. Hum. Comput. Stud., 2023)

Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality. - Berk Cebeci; Mehmet Bahadir Askin; Tolga K. Capin; Ufuk Celikcan (Comput. Graph., 2024)

NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition. - Ali Egemen Tasoren; Ufuk Celikcan (Comput. Graph., 2024)

CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factors. - Ufuk Uyan; Ufuk Celikcan (Displays, 2024)

Gaze-contingent adaptation of VR stereo parameters for cybersickness prevention. - Berkay Terzioglu; Ufuk Celikcan; Tolga K. Capin (Vis. Comput., 2024)