VENNFS: A Venn-Diagram File Manager. - Rosario De Chiara; Ugo Erra; Vittorio Scarano (IV, 2003)

A visual adaptive interface to file systems. - Rosario De Chiara; Ugo Erra; Vittorio Scarano (AVI, 2004)

Massive Simulation using GPU of a distributed behavioral model of a flock with obstacle avoidance. - Rosario De Chiara; Ugo Erra; Vittorio Scarano; Maurizio Tatafiore (VMV, 2004)

Toward Real Time Fractal Image Compression Using Graphics Hardware. - Ugo Erra (ISVC, 2005)

Interactive 3D Environments by Using Videogame Engines. - Roberto Andreoli; Rosario De Chiara; Ugo Erra; Vittorio Scarano (IV, 2005)

An Architecture for Distributed Behavioral Models with GPUs. - Rosario De Chiara; Ugo Erra; Vittorio Scarano (Eurographics Italian Chapter Conference, 2006)

Some Real Experiences in Developing Virtual Environments. - Roberto Andreoli; Rosario De Chiara; Ugo Erra; Antonio Iannaccone; Fernando La Greca; Vittorio Scarano (IV, 2006)

Real Positioning in Virtual Environments Using Game Engines. - Rosario De Chiara; Valentina Di Santo; Ugo Erra; Vittorio Scarano (Eurographics Italian Chapter Conference, 2007)

An infrastructure for remote virtual exploration on PDAs. - Rosario De Chiara; Ugo Erra; Andrea Petta; Vittorio Scarano; Luigi Serra (IV, 2007)

Personalizable edge services for Web accessibility. - Ugo Erra; Gennaro Iaccarino; Delfina Malandrino; Vittorio Scarano (Univers. Access Inf. Soc., 2007)

On Estimating the Effectiveness of Temporal and Spatial Coherence in Parallel Ray Tracing. - Biagio Cosenza; Gennaro Cordasco; Rosario De Chiara; Ugo Erra; Vittorio Scarano (Eurographics Italian Chapter Conference, 2008)

Fractal Compression Approach for Efficient Interactive Terrain Rendering on the GPU. - Ugo Erra; Vittorio Scarano; Davide Guida (Eurographics Italian Chapter Conference, 2008)

Load Balancing in Mesh-like Computations using Prediction Binary Trees. - Biagio Cosenza; Gennaro Cordasco; Rosario De Chiara; Ugo Erra; Vittorio Scarano (ISPDC, 2008)

Synchronous Communication Media in the Software Requirements Negotiation Process. - Ugo Erra; Giuseppe Scanniello (CDVE, 2009)

Some considerations on the design of a P2P infrastructure for massive simulations. - Gennaro Cordasco; Rosario De Chiara; Ugo Erra; Vittorio Scarano (ICUMT, 2009)

Experiences with Mesh-like computations using Prediction Binary Trees. - Gennaro Cordasco; Biagio Cosenza; Rosario De Chiara; Ugo Erra; Vittorio Scarano (Scalable Comput. Pract. Exp., 2009)

Experiences with Shape Classification through Fuzzy c-Means Using Geometrical and Moments Descriptors. - Ugo Erra; Sabrina Senatore (Adaptive Multimedia Retrieval, 2010)

Comparing two communication media in use case modeling: results from a controlled experiment. - Ugo Erra; Ana Portnova; Giuseppe Scanniello (ESEM, 2010)

BehaveRT: A GPU-Based Library for Autonomous Characters. - Ugo Erra; Bernardino Frola; Vittorio Scarano (MIG, 2010)

Assessing communication media richness in requirements negotiation. - Ugo Erra; Giuseppe Scanniello (IET Softw., 2010)

A GPU-based interactive bio-inspired visual clustering. - Ugo Erra; Bernardino Frola; Vittorio Scarano (CIDM, 2011)

Fuzzy shape classification exploiting geometrical and moments descriptors. - Ugo Erra; Sabrina Senatore (FUZZ-IEEE, 2011)

An Interactive Bio-inspired Approach to Clustering and Visualizing Datasets. - Ugo Erra; Bernardino Frola; Vittorio Scarano (IV, 2011)

Assessing think-pair-square in distributed modeling of use case diagrams. - Ugo Erra; Giuseppe Scanniello (EmpiRE, 2011)

Hand-Draw Sketching for Image Retrieval through Fuzzy Clustering Techniques. - Ugo Erra; Sabrina Senatore (SEBD, 2011)

Exploiting GPUs for multi-agent path planning on grid maps. - Giuseppe Caggianese; Ugo Erra (HPCS, 2012)

Visualizing the Evolution of Software Systems Using the Forest Metaphor. - Ugo Erra; Giuseppe Scanniello; Nicola Capece (IV, 2012)

Towards the visualization of software systems as 3D forests: the CodeTrees environment. - Ugo Erra; Giuseppe Scanniello (SAC, 2012)

GPU Accelerated Multi-agent Path Planning Based on Grid Space Decomposition. - Giuseppe Caggianese; Ugo Erra (ICCS, 2012)

Frequent Items Mining Acceleration Exploiting Fast Parallel Sorting on the GPU. - Ugo Erra; Bernardino Frola (ICCS, 2012)

Using the GPU to Green an Intensive and Massive Computation System. - Giuseppe Scanniello; Ugo Erra; Giuseppe Caggianese; Carmine Gravino (CSMR, 2013)

Parallel Hierarchical A* for Multi Agent-Based Simulation on the GPU. - Giuseppe Caggianese; Ugo Erra (Euro-Par Workshops, 2013)

GPU Cost Estimation for Load Balancing in Parallel Ray Tracing. - Biagio Cosenza; Carsten Dachsbacher; Ugo Erra (GRAPP/IVAPP, 2013)

Software entities as bird flocks and fish schools. - Giuseppe Scanniello; Ugo Erra (VISSOFT, 2013)

SLAM Map Application for Tracking Lights on Car Dashboards. - Francesco Carotenuto; Ugo Erra; Vittorio Scarano (AVR, 2014)

Distributed modeling of use case diagrams with a method based on think-pair-square: Results from two controlled experiments. - Giuseppe Scanniello; Ugo Erra (J. Vis. Lang. Comput., 2014)

Experiences in the Development of an Augmented Reality Dressing Room. - Ugo Erra; Valerio Colonnese (AVR, 2015)

Software Systems as Archipelagos of Atolls. - Ugo Erra; Giuseppe Scanniello; Maria Caulo (IV, 2015)

On the Effect of Exploiting GPUs for a More Eco-Sustainable Lease of Life. - Giuseppe Scanniello; Ugo Erra; Giuseppe Caggianese; Carmine Gravino (Int. J. Softw. Eng. Knowl. Eng., 2015)

Approximate TF-IDF based on topic extraction from massive message stream using the GPU. - Ugo Erra; Sabrina Senatore; Fernando Minnella; Giuseppe Caggianese (Inf. Sci., 2015)

A Client-Server Framework for the Design of Geo-Location Based Augmented Reality Applications. - Nicola Capece; Roberto Agatiello; Ugo Erra (IV, 2016)

Implementation of a Coin Recognition System for Mobile Devices with Deep Learning. - Nicola Capece; Ugo Erra; Antonio Vito Ciliberto (SITIS, 2016)

Visualising a Software System as a City Through Virtual Reality. - Nicola Capece; Ugo Erra; Simone Romano 001; Giuseppe Scanniello (AVR (2), 2017)

Solid Angle Based Ambient Obscurance in Image Space. - Dario Scarpa; Ugo Erra (AVR (2), 2017)

Ambient Occlusion Baking via a Feed-Forward Neural Network. - Ugo Erra; Nicola Felice Capece; Roberto Agatiello (Eurographics (Short Papers), 2017)

Converting Night-Time Images to Day-Time Images through a Deep Learning Approach. - Nicola Capece; Ugo Erra; Raffaele Scolamiero (IV, 2017)

A Low-Cost Full Body Tracking System in Virtual Reality Based on Microsoft Kinect. - Nicola Capece; Ugo Erra; Giuseppe Romaniello (AVR (2), 2018)

GraphVR: A Virtual Reality Tool for the Exploration of Graphs with HTC Vive System. - Nicola Capece; Ugo Erra; Jari Grippa (IV, 2018)

Exploring the effectiveness of an augmented reality dressing room. - Ugo Erra; Giuseppe Scanniello; Valerio Colonnese (Multim. Tools Appl., 2018)

A methodological evaluation of natural user interfaces for immersive 3D Graph explorations. - Ugo Erra; Delfina Malandrino; Luca Pepe (J. Vis. Lang. Comput., 2018)

StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality. - Nicola Capece; Ugo Erra; Domenica Mirauda (AVR (2), 2019)

A Deep Learning approach for the Motion Picture Content Rating. - Monica Gruosso; Nicola Capece; Ugo Erra; Nunzio Lopardo (CogInfoCom, 2019)

Design and Implementation of a Web-Based Collaborative Authoring Tool for the Virtual Reality. - Nicola Capece; Ugo Erra; Giuseppe Losasso; Francesco D'Andria (SITIS, 2019)

A Preliminary Investigation of Deep Emotion-based Classification from Natural Language Text. - Jacek Filipczuk; Nicola Felice Capece; Sabrina Senatore; Ugo Erra (SMC, 2019)

Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs. - Ugo Erra; Delfina Malandrino; Luca Pepe (Int. J. Hum. Comput. Interact., 2019)

On the use of virtual reality in software visualization: The case of the city metaphor. - Simone Romano 001; Nicola Capece; Ugo Erra; Giuseppe Scanniello; Michele Lanza 001 (Inf. Softw. Technol., 2019)

Engineering an advanced geo-location augmented reality framework for smart mobile devices. - Ugo Erra; Nicola Capece (J. Ambient Intell. Humaniz. Comput., 2019)

The city metaphor in software visualization: feelings, emotions, and thinking. - Simone Romano 001; Nicola Capece; Ugo Erra; Giuseppe Scanniello; Michele Lanza 001 (Multim. Tools Appl., 2019)

DeepFlash: Turning a flash selfie into a studio portrait. - Nicola Capece; Francesco Banterle; Paolo Cignoni; Fabio Ganovelli; Roberto Scopigno; Ugo Erra (Signal Process. Image Commun., 2019)

A Preliminary Investigation into a Deep Learning Implementation for Hand Tracking on Mobile Devices. - Monica Gruosso; Nicola Capece; Ugo Erra; Francesco Angiolillo (AIVR, 2020)

Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts. - Nicola Capece; Ugo Erra; Monica Gruosso; Marco Anastasio (GCH, 2020)

Turning a Smartphone Selfie Into a Studio Portrait. - Nicola Capece; Francesco Banterle; Paolo Cignoni; Fabio Ganovelli; Ugo Erra; Mike Potel (IEEE Computer Graphics and Applications, 2020)

Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation. - Giuseppe Caggianese; Nicola Capece; Ugo Erra; Luigi Gallo; Michele Rinaldi (Int. J. Hum. Comput. Interact., 2020)

A Preliminary Investigation on a Multimodal Controller and Freehand Based Interaction in Virtual Reality. - Nicola Capece; Monica Gruosso; Ugo Erra; Rosario Catena; Gilda Manfredi (AVR, 2021)

Exploring Upper Limb Segmentation with Deep Learning for Augmented Virtuality. - Monica Gruosso; Nicola Capece; Ugo Erra (STAG, 2021)

Collaborative Visual Environments for Evidence Taking in Digital Justice: A Design Concept. - Ugo Erra; Nicola Capece; Nicola Lettieri; Ernesto Fabiani; Francesco Banterle; Paolo Cignoni; Patrizio Dazzi; Jacopo Aleotti; Riccardo Monica (FRAME@HPDC, 2021)

Solid and Effective Upper Limb Segmentation in Egocentric Vision. - Monica Gruosso; Nicola Capece; Ugo Erra (Web3D, 2021)

Human segmentation in surveillance video with deep learning. - Monica Gruosso; Nicola Capece; Ugo Erra (Multim. Tools Appl., 2021)

TryItOn: A Virtual Dressing Room with Motion Tracking and Physically Based Garment Simulation. - Gilda Manfredi; Nicola Capece; Ugo Erra; Gabriele Gilio; Vincenzo Baldi; Simone Gerardo Di Domenico (XR (1), 2022)

BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality. - Nicola Capece; Ugo Erra; Gilda Manfredi; Rocco Di Bello (IEEE Computer Graphics and Applications, 2022)

Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling. - Nicola Capece; Carola Gatto; Gilda Manfredi; Gabriele Gilio; Benito Luigi Nuzzo; Lucio Tommaso De Paolis; Ugo Erra (XR (2), 2023)

A Mixed Reality Approach for Innovative Pair Programming Education with a Conversational AI Virtual Avatar. - Gilda Manfredi; Ugo Erra; Gabriele Gilio (EASE, 2023)

Revolutionizing Media and Gaming with AI: Advancements in Body Measurement Calculation, Motion Tracking, Gesture Recognition, and Upper Limb Segmentation. - Gilda Manfredi; Nicola Capece; Ugo Erra; Monica Gruosso (Ital-IA, 2023)

Terrestrial laser scanning for surveying and 3D modelling of underground built heritage: A case study of hypogea in the Sassi of Matera. - Nicla Maria Notarangelo; Nicola Capece; Gilda Manfredi; Nicodemo Abate; Nicola Masini; Aurelia Sole; Ugo Erra (LDAC, 2023)

An Educational Approach for Mixed Reality Visualization of Agro-meteorological Parameters. - Nicola Capece; Gilda Manfredi; Gabriele Gilio; Ugo Erra; Francesco Toscano; Costanza Fiorentino; Paola D'Antonio (MetroXRAINE, 2023)

Evaluation of Virtual Reality Interaction Techniques: the case of 3D Graph. - Nicola Capece; Ugo Erra; Delfina Malandrino; Max M. North; Monica Gruosso (CoRR, 2023)

VICO-DR: A Collaborative Virtual Dressing Room for Image Consulting. - Gilda Manfredi; Gabriele Gilio; Vincenzo Baldi; Hiba Youssef; Ugo Erra (J. Imaging, 2023)

TreeSketchNet: From Sketch to 3D Tree Parameters Generation. - Gilda Manfredi; Nicola Capece; Ugo Erra; Monica Gruosso (ACM Trans. Intell. Syst. Technol., 2023)

Egocentric upper limb segmentation in unconstrained real-life scenarios. - Monica Gruosso; Nicola Capece; Ugo Erra (Virtual Real., 2023)

A Methodological Approach for Unveiling the Evolution of Frescoes Through a Virtual Reality. - Nicola Capece; Gilda Manfredi; Brunella Gargiulo; Gabriele Gilio; Ugo Erra; Francesca Sogliani (MetroXRAINE, 2024)

ARTISTA: Redefining Pottery Design with Virtual Reality and Physically Simulated Clay. - Gilda Manfredi; Gabriele Gilio; Nicola Capece; Ugo Erra; Vincenzo Baldi (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Unmanned Aerial Vehicle for Precision Agriculture: A Review. - Francesco Toscano; Costanza Fiorentino; Nicola Capece; Ugo Erra; Danilo Travascia; Antonio Scopa; Marios Drosos; Paola D'Antonio (IEEE Access, 2024)

Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023). - Nicola Capece; Katia Lupinetti; Ugo Erra; Francesco Banterle (Comput. Graph., 2024)

Vision-enhanced Peg-in-Hole for automotive body parts using semantic image segmentation and object detection. - Monica Sileo; Nicola Capece; Monica Gruosso; Michelangelo Nigro; Domenico Daniele Bloisi; Francesco Pierri 001; Ugo Erra (Eng. Appl. Artif. Intell., 2024)