Free-form solid modeling using deformations. - Ugur Güdükbay; Bülent Özgüç (Comput. Graph., 1990)

An animation system for rigid and deformable models. - Ugur Güdükbay; Bülent Özgüç; Yilmaz Tokad (Comput. Graph., 1993)

Animation of deformable models. - Ugur Güdükbay; Bülent Özgüç (Comput. Aided Des., 1994)

Physically-based animation of elastically deformable models (Elastik olarak deforme edilebilen modellerin fiziğe dayalı animasyonu) - Ugur Güdükbay (1994)

Animating deformable models: different approaches. - Ugur Güdükbay; Bülent Özgüç (CA, 1995)

A movable jaw model for the human face. - Ugur Güdükbay (Comput. Graph., 1997)

A spring force formulation for elastically deformable models. - Ugur Güdükbay; Bülent Özgüç; Yilmaz Tokad (Comput. Graph., 1997)

Realistic Speech Animation of Synthetic Faces. - B. Uz; Ugur Güdükbay; Bülent Özgüç (CA, 1998)

Right-triangular subdivision for texture mapping ray-traced objects. - Ugur Akdemir; Bülent Özgüç; Ugur Güdükbay; Alper Selçuk (Vis. Comput., 1998)

An Algorithm for Progressive Raytracing. - Okan Arikan; Ugur Güdükbay (ADVIS, 2000)

A Rule-Based Approach to Represent Spatio-Temporal Relations in Video Data. - Mehmet Emin Dönderler; Özgür Ulusoy; Ugur Güdükbay (ADVIS, 2000)

A Semi-Automatic Object Extraction Tool for Querying in Multimedia Databases. - Ediz Saykol; Ugur Güdükbay; Özgür Ulusoy (Multimedia Information Systems, 2001)

An Interactive Facial Animation System. - Fatih Erol; Ugur Güdükbay (WSCG (Posters), 2001)

KiMPA: A Kinematics-Based Method for Polygon Approximation. - Ediz Saykol; Gürcan Gülesir; Ugur Güdükbay; Özgür Ulusoy (ADVIS, 2002)

Visualizer: a mesh visualization system using view-dependent refinement. - Ugur Güdükbay; Okan Arikan; Bülent Özgüç (Comput. Graph., 2002)

A rule-based video database system architecture. - Mehmet Emin Dönderler; Özgür Ulusoy; Ugur Güdükbay (Inf. Sci., 2002)

Stereoscopic View-Dependent Visualization of Terrain Height Fields. - Ugur Güdükbay; Türker Yilmaz (IEEE Trans. Vis. Comput. Graph., 2002)

Direct volume rendering of unstructured grids. - Hakan Berk; Cevdet Aykanat; Ugur Güdükbay (Comput. Graph., 2003)

BilVideo: A Video Database Management System. - Mehmet Emin Dönderler; Ediz Saykol; Özgür Ulusoy; Ugur Güdükbay (IEEE Multim., 2003)

Integrated Querying of Images by Color, Shape, and Texture Content of Salient Objects. - Ediz Saykol; Ugur Güdükbay; Özgür Ulusoy (ADVIS, 2004)

Computer vision based text and equation editor for LATEX. - Özcan Öksüz; Ugur Güdükbay; A. Enis Çetin (ICME, 2004)

BilVideo Video Database Management System. - Özgür Ulusoy; Ugur Güdükbay; Mehmet Emin Dönderler; Ediz Saykol; Cemil Alper (VLDB, 2004)

An efficient query optimization strategy for spatio-temporal queries in video databases. - Gulay Ünel; Mehmet Emin Dönderler; Özgür Ulusoy; Ugur Güdükbay (J. Syst. Softw., 2004)

Content-based retrieval of historical Ottoman documents stored as textual images. - Ediz Saykol; Ali Kemal Sinop; Ugur Güdükbay; Özgür Ulusoy; A. Enis Çetin (IEEE Trans. Image Process., 2004)

Rule-based spatiotemporal query processing for video databases. - Mehmet Emin Dönderler; Özgür Ulusoy; Ugur Güdükbay (VLDB J., 2004)

Extraction of 3D navigation space in virtual urban environments. - Türker Yilmaz; Ugur Güdükbay (EUSIPCO, 2005)

Real-Time Fire and Flame Detection in Video. - Yigithan Dedeoglu; B. Ugur Töreyin; Ugur Güdükbay; A. Enis Çetin (ICASSP (2), 2005)

A Database Model for Querying Visual Surveillance Videos by Integrating Semantic and Low-Level Features. - Ediz Saykol; Ugur Güdükbay; Özgür Ulusoy (Multimedia Information Systems, 2005)

Physically-based Simulation of Hair Strips in Real-Time. - Hasan Dogu Taskiran; Ugur Güdükbay (WSCG (Short Papers), 2005)

A histogram-based approach for object-based query-by-shape-and-color in image and video databases. - Ediz Saykol; Ugur Güdükbay; Özgür Ulusoy (Image Vis. Comput., 2005)

BilVideo: Design and Implementation of a Video Database Management System. - Mehmet Emin Dönderler; Ediz Saykol; Umut Arslan; Özgür Ulusoy; Ugur Güdükbay (Multim. Tools Appl., 2005)

PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing. - Ali Kemal Sinop; Tolga Abaci; Ümit Akkus; Attila Gürsoy; Ugur Güdükbay (J. Supercomput., 2005)

Silhouette-Based Method for Object Classification and Human Action Recognition in Video. - Yigithan Dedeoglu; B. Ugur Töreyin; Ugur Güdükbay; A. Enis Çetin (ECCV Workshop on HCI, 2006)

Realistic Rendering and Animation of a Multi-Layered Human Body Model. - Mehmet Sahin Yesil; Ugur Güdükbay (IV, 2006)

Computer vision based method for real-time fire and flame detection. - B. Ugur Töreyin; Yigithan Dedeoglu; Ugur Güdükbay; A. Enis Çetin (Pattern Recognit. Lett., 2006)

Integration of Structural and Semantic Models for Multimedia Metadata Management. - Suzanne Little; Massimo Martinelli; Ovidio Salvetti; Ugur Güdükbay; Özgür Ulusoy; Gaël de Chalendar; Gregory Grefenstette (CBMI, 2007)

Flexible test-bed for unusual behavior detection. - István Petrás; Csaba Beleznai; Yigithan Dedeoglu; Montse Pardàs; Levente Kovács; Zoltán Szlávik; Laszlo Havasi; Tamás Szirányi; B. Ugur Töreyin; Ugur Güdükbay; A. Enis Çetin; Cristian Canton-Ferrer (CIVR, 2007)

Rate-Distortion Based Piecewise Planar 3D Scene Geometry Representation. - Evren Imre; A. Aydin Alatan; Ugur Güdükbay (ICIP (5), 2007)

A Virtual Garment Design and Simulation System. - Funda Durupinar; Ugur Güdükbay (IV, 2007)

Procedural visualization of knitwear and woven cloth. - Funda Durupinar; Ugur Güdükbay (Comput. Graph., 2007)

Pattern information extraction from crystal structures. - Erhan Okuyan; Ugur Güdükbay; Oguz Gülseren (Comput. Phys. Commun., 2007)

Conservative occlusion culling for urban visualization using a slice-wise data structure. - Türker Yilmaz; Ugur Güdükbay (Graph. Model., 2007)

A Natural Language-Based Interface for Querying a Video Database. - Onur Kucuktunc; Ugur Güdükbay; Özgür Ulusoy (IEEE Multim., 2007)

Scene Representation Technologies for 3DTV - A Survey. - A. Aydin Alatan; Yücel Yemez; Ugur Güdükbay; Xenophon Zabulis; Karsten Müller 001; Çigdem Eroglu Erdem; C. Weigel; Aljoscha Smolic (IEEE Trans. Circuits Syst. Video Technol., 2007)

Surveillance Using Both Video and Audio. - Yigithan Dedeoglu; B. Ugur Töreyin; Ugur Güdükbay; A. Enis Çetin (Multimodal Processing and Interaction, 2008)

Segmentation-based extraction of important objects from video for object-based indexing. - Muhammet Bastan; Ugur Güdükbay; Özgür Ulusoy (ICME, 2008)

Bilkent University Multimedia Database Group at TRECVID 2008. - Onur Kucuktunc; Muhammet Bastan; Ugur Güdükbay; Özgür Ulusoy (TRECVID, 2008)

A video-based text and equation editor for LaTeX. - Özcan Öksüz; Ugur Güdükbay; A. Enis Çetin (Eng. Appl. Artif. Intell., 2008)

Automatic detection of salient objects and spatial relations in videos for a video database system. - Tarkan Sevilmis; Muhammet Bastan; Ugur Güdükbay; Özgür Ulusoy (Image Vis. Comput., 2008)

GPU-Based Neighbor-Search Algorithm for Particle Simulations. - Serkan Bayraktar; Ugur Güdükbay; Bülent Özgüç (J. Graphics, GPU, & Game Tools, 2009)

Ottoman archives explorer: A retrieval system for digital Ottoman archives. - Ismet Zeki Yalniz; Ismail Sengör Altingövde; Ugur Güdükbay; Özgür Ulusoy (ACM Journal on Computing and Cultural Heritage, 2009)

Special issue on advances in three-dimensional television and video: Guest editorial. - Ugur Güdükbay; A. Aydin Alatan (Signal Process. Image Commun., 2009)

Rate-Distortion Efficient Piecewise Planar 3-D Scene Representation From 2-D Images. - Evren Imre; A. Aydin Alatan; Ugur Güdükbay (IEEE Trans. Image Process., 2009)

Saliency for animated meshes with material properties. - Abdullah Bulbul; Çetin Koca; Tolga K. Çapin; Ugur Güdükbay (APGV, 2010)

Emergency crowd simulation for outdoor environments. - Oguzcan Oguz; Ates Akaydin; Türker Yilmaz; Ugur Güdükbay (Comput. Graph., 2010)

Fuzzy color histogram-based video segmentation. - Onur Küçüktunç; Ugur Güdükbay; Özgür Ulusoy (Comput. Vis. Image Underst., 2010)

Scenario-based query processing for video-surveillance archives. - Ediz Saykol; Ugur Güdükbay; Özgür Ulusoy (Eng. Appl. Artif. Intell., 2010)

Bilvideo-7: an MPEG-7- compatible video indexing and retrieval system. - Muhammet Bastan; Hayati Cam; Ugur Güdükbay; Özgür Ulusoy (IEEE Multim., 2010)

3D Model compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT. - Kivanç Köse; A. Enis Çetin; Ugur Güdükbay; Levent Onural (J. Vis. Commun. Image Represent., 2010)

Video copy detection using multiple visual cues and MPEG-7 descriptors. - Onur Küçüktunç; Muhammet Bastan; Ugur Güdükbay; Özgür Ulusoy (J. Vis. Commun. Image Represent., 2010)

Particle-based simulation and visualization of fluid flows through porous media. - Serkan Bayraktar; Ugur Güdükbay; Bülent Özgüç (J. Vis., 2010)

Visualization of crowd synchronization on footbridges. - Funda Durupinar; Ugur Güdükbay (J. Vis., 2010)

Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention. - Burak Çiflikli; Veysi Isler; Ugur Güdükbay (Presence Teleoperators Virtual Environ., 2010)

How the Ocean Personality Model Affects the Perception of Crowds. - Funda Durupinar; Nuria Pelechano; Jan M. Allbeck; Ugur Güdükbay; Norman I. Badler (IEEE Computer Graphics and Applications, 2011)

Nearest-Neighbor based Metric Functions for indoor scene recognition. - Fatih Çakir; Ugur Güdükbay; Özgür Ulusoy (Comput. Vis. Image Underst., 2011)

Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes. - Erhan Okuyan; Ugur Güdükbay; Veysi Isler (J. Vis., 2012)

Motion capture and human pose reconstruction from a single-view video sequence. - Ugur Güdükbay; Ibrahim Demir; Yigithan Dedeoglu (Digit. Signal Process., 2013)

Dynamic point-region quadtrees for particle simulations. - Oguzcan Oguz; Funda Durupinar; Ugur Güdükbay (Inf. Sci., 2013)

An Approximation Algorithm for Computing the Visibility Region of a Point on a Terrain and Visibility Testing. - Sharareh Alipour; Mohammad Ghodsi; Ugur Güdükbay; Morteza Golkari (VISAPP (3), 2014)

Real-time virtual fitting with body measurement and motion smoothing. - Umut Gültepe; Ugur Güdükbay (Comput. Graph., 2014)

Application-Specific Heterogeneous Network-on-Chip Design. - Dilek Demirbas; Ismail Akturk; Özcan Özturk 001; Ugur Güdükbay (Comput. J., 2014)

BilKristal 2.0: A tool for pattern information extraction from crystal structures. - Erhan Okuyan; Ugur Güdükbay (Comput. Phys. Commun., 2014)

A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features. - Çetin Koca; Ugur Güdükbay (Int. J. Geogr. Inf. Sci., 2014)

Fast Stiffness Matrix Calculation for Nonlinear Finite Element Method. - Emir Gülümser; Ugur Güdükbay; Sinan Filiz (J. Appl. Math., 2014)

Particle-based simulation of the interaction between fluid and knitwear. - Ugur Güdükbay; Serkan Bayraktar; Çetin Koca; Bülent Özgüç (Signal Image Video Process., 2014)

Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP. - Erhan Okuyan; Ugur Güdükbay (J. Supercomput., 2014)

Mobile image search using multi-query images. - Fatih Çalisir; Muhammet Bastan; Ugur Güdükbay; Özgür Ulusoy (SIU, 2015)

A hand gesture recognition technique for human-computer interaction. - Nurettin Çagri Kiliboz; Ugur Güdükbay (J. Vis. Commun. Image Represent., 2015)

HandVR: a hand-gesture-based interface to a video retrieval system. - Serkan Genç; Muhammet Bastan; Ugur Güdükbay; Volkan Atalay; Özgür Ulusoy (Signal Image Video Process., 2015)

Psychological Parameters for Crowd Simulation: From Audiences to Mobs. - Funda Durupinar; Ugur Güdükbay; Aytek Aman; Norman I. Badler (IEEE Trans. Vis. Comput. Graph., 2016)

ACMICS: an agent communication model for interacting crowd simulation. - Kurtulus Kullu; Ugur Güdükbay; Dinesh Manocha (Auton. Agents Multi Agent Syst., 2017)

PETAL: A fully distributed location service for wireless ad hoc networks. - Amir Rahimzadeh Ilkhechi; Ibrahim Korpeoglu; Ugur Güdükbay; Özgür Ulusoy (J. Netw. Comput. Appl., 2017)

Mobile multi-view object image search. - Fatih Çalisir; Muhammet Bastan; Özgür Ulusoy; Ugur Güdükbay (Multim. Tools Appl., 2017)

Sun position estimation and tracking for virtual object placement in time-lapse videos. - Hasan Balci; Ugur Güdükbay (Signal Image Video Process., 2017)

Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion. - Ahmet Eren Basak; Ugur Güdükbay; Funda Durupinar (Comput. Graph., 2018)

A group-based approach for gaze behavior of virtual crowds incorporating personalities. - Umut Agil; Ugur Güdükbay (Comput. Animat. Virtual Worlds, 2018)

Early Wildfire Smoke Detection Based on Motion-based Geometric Image Transformation and Deep Convolutional Generative Adversarial Networks. - Süleyman Aslan; Ugur Güdükbay; B. Ugur Töreyin; A. Enis Çetin (ICASSP, 2019)

Augmentation of Virtual Agents in Real Crowd Videos. - Yalim Dogan; Serkan Demirci; Ugur Güdükbay (VR, 2019)

Deep Convolutional Generative Adversarial Networks Based Flame Detection in Video. - Süleyman Aslan; Ugur Güdükbay; B. Ugur Töreyin; A. Enis Çetin (CoRR, 2019)

Multimodal Video-based Apparent Personality Recognition Using Long Short-Term Memory and Convolutional Neural Networks. - Süleyman Aslan; Ugur Güdükbay (CoRR, 2019)

Augmentation of virtual agents in real crowd videos. - Yalim Dogan; Serkan Demirci; Ugur Güdükbay; Hamdi Dibeklioglu (Signal Image Video Process., 2019)

Deep Convolutional Generative Adversarial Networks for Flame Detection in Video. - Süleyman Aslan; Ugur Güdükbay; B. Ugur Töreyin; A. Enis Çetin (ICCCI, 2020)

Guido: Augmented Reality for Indoor Navigation Using Commodity Hardware. - Zafer Tan Çankiri; Erdem Ege Marasli; Sait Aktürk; Sinan Sonlu; Ugur Güdükbay (IV, 2020)

Recognition of occupational therapy exercises and detection of compensation mistakes for Cerebral Palsy. - Mehmet Faruk Ongun; Ugur Güdükbay; Selim Aksoy (J. Vis. Commun. Image Represent., 2020)

Skeleton-based Personality Recognition using Laban Movement Analysis. - Ziya Erkoç; Serkan Demirci; Sinan Sonlu; Ugur Güdükbay (DYAD@ICCV, 2021)

Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization. - Alper Sahistan; Serkan Demirci; Nathan Morrical; Stefan Zellmann; Aytek Aman; Ingo Wald; Ugur Güdükbay (IEEE VIS (Short Papers), 2021)

Privacy-preserving and robust watermarking on sequential genome data using belief propagation and local differential privacy. - Abdullah Çaglar Öksüz; Erman Ayday; Ugur Güdükbay (Bioinform., 2021)

An augmented crowd simulation system using automatic determination of navigable areas. - Yalim Dogan; Sinan Sonlu; Ugur Güdükbay (Comput. Graph., 2021)

Compact Tetrahedralization-based Acceleration Structure for Ray Tracing. - Aytek Aman; Serkan Demirci; Ugur Güdükbay (CoRR, 2021)

Multimodal assessment of apparent personality using feature attention and error consistency constraint. - Süleyman Aslan; Ugur Güdükbay; Hamdi Dibeklioglu (Image Vis. Comput., 2021)

Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes. - Aytek Aman; Serkan Demirci; Ugur Güdükbay; Ingo Wald (Comput. Animat. Virtual Worlds, 2021)

Hybrid Image-/Data-Parallel Rendering Using Island Parallelism. - Stefan Zellmann; Ingo Wald; João Barbosa; Serkan Dermic; Alper Sahistan; Ugur Güdükbay (LDAV, 2022)

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data. - Alper Sahistan; Serkan Demirci; Ingo Wald; Stefan Zellmann; João Barbosa; Nathan Morrical; Ugur Güdükbay (CoRR, 2022)

Compact tetrahedralization-based acceleration structures for ray tracing. - Aytek Aman; Serkan Demirci; Ugur Güdükbay (J. Vis., 2022)

Visual Analsyis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines. - Stefan Zellmann; Serkan Demirci; Ugur Güdükbay (IEEE VIS (Short Papers), 2023)

Visual Analysis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines. - Stefan Zellmann; Serkan Demirci; Ugur Güdükbay (CoRR, 2023)

Personality expression in cartoon animal characters using Sasang typology. - Hamila Mailee; Sinan Sonlu; Ugur Güdükbay (Comput. Animat. Virtual Worlds, 2023)

Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids. - Nate Morrical; Alper Sahistan; Ugur Güdükbay; Ingo Wald; Valerio Pascucci (IEEE Trans. Vis. Comput. Graph., 2023)

State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data. - Jonathan Sarton; Stefan Zellmann; Serkan Demirci; Ugur Güdükbay; Welcome Alexandre-Barff; Laurent Lucas; Jean-Michel Dischler; Stefan Wesner; Ingo Wald (Comput. Graph. Forum, 2023)

Human Movement Personality Detection Parameters. - Sinan Sonlu; Yalim Dogan; Arçin Ülkü Ergüzen; Musa Ege Ünalan; Serkan Demirci; Funda Durupinar; Ugur Güdükbay (SIU, 2024)

Towards Understanding Personality Expression via Body Motion. - Sinan Sonlu; Yalim Dogan; Arçin Ülkü Ergüzen; Musa Ege Ünalan; Serkan Demirci; Funda Durupinar; Ugur Güdükbay (VR Workshops, 2024)

Personality perception in human videos altered by motion transfer networks. - Ayda Yurtoglu; Sinan Sonlu; Yalim Dogan; Ugur Güdükbay (Comput. Graph., 2024)

The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents. - Sinan Sonlu; Bennie Bendiksen; Funda Durupinar; Ugur Güdükbay (CoRR, 2024)

Learning visual similarity for image retrieval with global descriptors and capsule networks. - Duygu Durmus; Ugur Güdükbay; Özgür Ulusoy (Multim. Tools Appl., 2024)

Memory-efficient boundary-preserving tetrahedralization of large three-dimensional meshes. - Ziya Erkoç; Ugur Güdükbay; Hang Si (Eng. Comput., 2024)

Point cloud registration with quantile assignment. - Ecenur Oguz; Yalim Dogan; Ugur Güdükbay; Oya Ekin Karasan; Mustafa Ç. Pinar (Mach. Vis. Appl., 2024)

Refining 3D Human Texture Estimation From a Single Image. - Said Fahri Altindis; Adil Meric; Yusuf Dalva; Ugur Güdükbay; Aysegul Dundar (IEEE Trans. Pattern Anal. Mach. Intell., 2024)

Effects of Embodiment and Personality in LLM-Based Conversational Agents. - Sinan Sonlu; Bennie Bendiksen; Funda Durupinar; Ugur Güdükbay (VR, 2025)

Talk With Socrates: Relation Between Perceived Agent Personality and User Personality in LLM-Based Natural Language Dialogue Using Virtual Reality. - Mehmet Efe Sak; Sinan Sonlu; Ugur Güdükbay (Comput. Animat. Virtual Worlds, 2025)

Personality Expression Using Co-Speech Gesture. - Sinan Sonlu; Halil Özgür Demir; Ugur Güdükbay (ACM Trans. Appl. Percept., 2025)

Trident: Detecting Face Forgeries with Adversarial Triplet Learning. - Mustafa Hakan Kara; Aysegul Dundar; Ugur Güdükbay (CoRR, 2025)

Visualization of Large Non-Trivially Partitioned Unstructured Data With Native Distribution on High-Performance Computing Systems. - Alper Sahistan; Serkan Demirci; Ingo Wald; Stefan Zellmann; João Barbosa; Nate Morrical; Ugur Güdükbay (IEEE Trans. Vis. Comput. Graph., 2025)