A Literary Excursion Into the Hidden (Fan) Fictional Worlds of Tetris, Starcraft, and Dreamfall. - Jana Rambusch; Tarja Susi; Stefan Ekman; Ulf Wilhelmsson (DiGRA Conference, 2009)

Inclusive game design: audio interface in a graphical adventure game. - Per Anders Östblad; Henrik Engström; Jenny Brusk; Per Backlund; Ulf Wilhelmsson (Audio Mostly Conference, 2014)

A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning. - Björn Berg Marklund; Per Backlund; Carl-Johan Dahlin; Henrik Engström; Ulf Wilhelmsson (Int. J. Game Based Learn., 2014)

Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition. - María Guadalupe Alvarez Díaz; Ulf Wilhelmsson; Mikael Lebram; Marcus Toftedahl (VS-GAMES, 2015)

Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See. - Ulf Wilhelmsson; Henrik Engström; Jenny Brusk; Per Anders Östblad (VS-GAMES, 2015)

Roger Caillois and Marxism: A Game Studies Perspective. - Lars Kristensen; Ulf Wilhelmsson (Games Cult., 2017)

Inclusive game design facilitating shared gaming experience. - Ulf Wilhelmsson; Henrik Engström; Jenny Brusk; Per Anders Östblad (J. Comput. High. Educ., 2017)

"Can you send me a photo?" - A Game-Based Approach for Increasing Young Children's Risk Awareness to Prevent Online Sexual Grooming. - Tarja Susi; Niklas Torstensson; Ulf Wilhelmsson (DiGRA Conference, 2019)

Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences. - Ulf Wilhelmsson; Per Backlund (Visual Computing for Cultural Heritage, 2020)

Wizard of Oz and the Design of a Multi-player Mixed Reality Game. - Niklas Torstensson; Tarja Susi; Ulf Wilhelmsson; Mikael Lebram (HCI (31), 2020)

Shift from game-as-a-product to game-as-a-service research trends. - Ulf Wilhelmsson; Wei Wang 114; Ran Zhang; Marcus Toftedahl (Serv. Oriented Comput. Appl., 2022)