Roboser - An Autonomous Interactive Musical Composition System. - Klaus Wassermann; Mark Blanchard; Ulysses Bernardet; Jônatas Manzolli 001; Paul F. M. J. Verschure (ICMC, 2000)

Ada: constructing a synthetic organism. - Kynan Eng; Andreas Bäbler; Ulysses Bernardet; Mark Blanchard; Adam Briska; Jörg Conradt; Márcio O. Costa; Tobi Delbruck; Rodney J. Douglas; Klaus Hepp; David Klein 002; Jônatas Manzolli 001; et al. (IROS, 2002)

IQR: a distributed system for real-time real-world neuronal simulation. - Ulysses Bernardet; Mark Blanchard; Paul F. M. J. Verschure (Neurocomputing, 2002)

Ada -intelligent space: an artificial creature for the swiss Expo.02. - Kynan Eng; Andreas Bäbler; Ulysses Bernardet; Mark Blanchard; Márcio O. Costa; Tobi Delbruck; Rodney J. Douglas; Klaus Hepp; David Klein 002; Jônatas Manzolli 001; Matti Mintz; Fabian Roth; et al. (ICRA, 2003)

Ada: a Playful Interactive Space. - Tobi Delbrück; Kynan Eng; Andreas Bäbler; Ulysses Bernardet; Mark Blanchard; Adam Briska; Márcio O. Costa; Rodney J. Douglas; Klaus Hepp; David Klein 002; Jônatas Manzolli 001; Matti Mintz; et al. (INTERACT, 2003)

An artificial moth: Chemical source localization using a robot based neuronal model of moth optomotor anemotactic search. - Pawel Pyk; Sergi Bermúdez i Badia; Ulysses Bernardet; Philipp Knüsel; Mikael Carlsson; Jing Gu; Eric Chanie; Bill S. Hansson; Tim C. Pearce; Paul F. M. J. Verschure (Auton. Robots, 2006)

Understanding and Realizing Presence in the Presenccia Project. - Mel Slater; Antonio Frisoli; Franco Tecchia; Christoph Guger; Beau Lotto; Anthony Steed; Gert Pfurtscheller; Robert Leeb; Miriam Reiner; Maria V. Sanchez-Vives; Paul F. M. J. Verschure; Ulysses Bernardet (IEEE Computer Graphics and Applications, 2007)

re(PER)curso: an interactive mixed reality chronicle. - Anna Mura; Behdad Rezazadeh; Armin Duff; Jônatas Manzolli 001; Sylvain Le Groux; Zenon Mathews; Ulysses Bernardet; Sytse Wierenga; Sergi Bermúdez i Badia; Paul F. M. J. Verschure (SIGGRAPH Talks, 2008)

A model for the neuronal substrate of dead reckoning and memory in arthropods: a comparative computational and behavioral study. - Ulysses Bernardet; Sergi Bermúdez i Badia; Paul F. M. J. Verschure (Theory Biosci., 2008)

The Effects of Explicit and Implicit Interaction on User Experiences in a Mixed Reality Installation: The Synthetic Oracle. - Sergi Bermúdez i Badia; Aleksander Väljamäe; Fabio Manzi; Ulysses Bernardet; Anna Mura; Jônatas Manzolli 001; Paul F. M. J. Verschure (Presence Teleoperators Virtual Environ., 2009)

Social cooperation and competition in the mixed reality space eXperience Induction Machine XIM. - Martin Inderbitzin; Sytse Wierenga; Aleksander Väljamäe; Ulysses Bernardet; Paul F. M. J. Verschure (Virtual Real., 2009)

Allostatic control for robot behaviour regulation: An extension to path planning. - Martí Sánchez-Fibla; Ulysses Bernardet; Paul F. M. J. Verschure (IROS, 2010)

Allostatic Control for Robot Behavior Regulation: a Comparative Rodent-Robot Study. - Martí Sánchez-Fibla; Ulysses Bernardet; Erez Wasserman; Tatiana Pelc; Matti Mintz; Jadin C. Jackson; Carien Lansink; Cyriel M. A. Pennartz; Paul F. M. J. Verschure (Adv. Complex Syst., 2010)

iqr: A Tool for the Construction of Multi-level Simulations of Brain and Behaviour. - Ulysses Bernardet; Paul F. M. J. Verschure (Neuroinformatics, 2010)

Non-Linear Neuronal Responses as an Emergent Property of Afferent Networks: A Case Study of the Locust Lobula Giant Movement Detector. - Sergi Bermúdez i Badia; Ulysses Bernardet; Paul F. M. J. Verschure (PLoS Comput. Biol., 2010)

The eXperience Induction Machine: A New Paradigm for Mixed-Reality Interaction Design and Psychological Experimentation. - Ulysses Bernardet; Sergi Bermúdez i Badia; Armin Duff; Martin Inderbitzin; Sylvain Le Groux; Jônatas Manzolli 001; Zenon Mathews; Anna Mura; Aleksander Väljamäe; Paul F. M. J. Verschure (The Engineering of Mixed Reality Systems, 2010)

Distributed Adaptive Control: A Proposal on the Neuronal Organization of Adaptive Goal Oriented Behavior. - Armin Duff; César Rennó-Costa; Encarni Marcos; Andre L. Luvizotto; Andrea Giovannucci; Martí Sánchez-Fibla; Ulysses Bernardet; Paul F. M. J. Verschure (From Motor Learning to Interaction Learning in Robots, 2010)

A biomimetic robot controller based on minimizing the unpredictability of the environment: allostatic control revised. - Martí Sánchez-Fibla; Armin Duff; Ulysses Bernardet; Paul F. M. J. Verschure (ECAL, 2011)

Expression of emotional states during locomotion based on canonical parameters. - Martin Inderbitzin; Aleksander Väljamäe; José Maria Blanco Calvo; Paul F. M. J. Verschure; Ulysses Bernardet (FG, 2011)

Interaction mapping affects spatial memory and the sense of presence when navigating in a virtual environment. - Hannu Järvinen; Ulysses Bernardet; Paul F. M. J. Verschure (TEI, 2011)

CEEDs: Unleashing the Power of the Subconscious. - Jane Lessiter; Andrea Miotto; Jonathan Freeman; Paul F. M. J. Verschure; Ulysses Bernardet (FET, 2011)

Embodied interaction with complex neuronal data in mixed-reality. - Alberto Betella; Rodrigo Carvalho 003; Jesus Sanchez-Palencia; Ulysses Bernardet; Paul F. M. J. Verschure (VRIC, 2012)

Non-anthropomorphic Expression of Affective States through Parametrized Abstract Motifs. - Alberto Betella; Martin Inderbitzin; Ulysses Bernardet; Paul F. M. J. Verschure (ACII, 2013)

The effect of guided and free navigation on spatial memory in mixed reality. - Alberto Betella; Enrique Martínez Bueno; Ulysses Bernardet; Paul F. M. J. Verschure (VRIC, 2013)

An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character. - Maryam Saberi; Ulysses Bernardet; Steve DiPaola (BICA, 2014)

Affective response patterns as indicators of personality in virtual characters. - Ulysses Bernardet; Steve DiPaola (CogSci, 2014)

A model for social spatial behavior in virtual characters. - Nahid Karimaghalou; Ulysses Bernardet; Steve DiPaola (Comput. Animat. Virtual Worlds, 2014)

Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character. - Maryam Saberi; Ulysses Bernardet; Steve DiPaola (ICMI, 2015)

A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters. - Ulysses Bernardet; Steve DiPaola (IVA, 2015)

Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status. - Maryam Saberi; Ulysses Bernardet; Steve DiPaola (IVA, 2015)

An Architecture for Biologically Grounded Real-Time Reflexive Behavior. - Ulysses Bernardet; Mathieu Chollet; Steve DiPaola; Stefan Scherer (IVA, 2016)

Simulink Toolbox for Real-Time Virtual Character Control. - Ulysses Bernardet; Maryam Saberi; Steve DiPaola (IVA, 2016)

m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems. - Ulysses Bernardet; Dhruv Adhia; Norman Jaffe; Johnty Wang; Michael Nixon; Omid Alemi; Jordon Phillips; Steve DiPaola; Philippe Pasquier; Thecla Schiphorst (MOCO, 2016)

A Dynamic Speech Breathing System for Virtual Characters. - Ulysses Bernardet; Sin-Hwa Kang; Andrew W. Feng; Steve DiPaola; Ari Shapiro (IVA, 2017)

An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. - Michael Nixon; Steve DiPaola; Ulysses Bernardet (CIG, 2018)

Tired of Choosing? Just Add Structure and Virtual Reality. - Edward Easton; Ulysses Bernardet; Anikó Ekárt (EvoMUSART, 2019)

The Virtual Human Breathing Relaxation System. - Sanobar Dar; Victoria Lush; Ulysses Bernardet (exp.at, 2019)

Augmented Reality for Accessible Digital Mental Healthcare. - Victoria Lush; Christopher D. Buckingham; Stephen Wileman; Suzanne Edwards; Ulysses Bernardet (exp.at, 2019)

A Neuro-VR toolbox for assessment and intervention in Autism: Brain responses to non-verbal, gaze and proxemics behaviour in Virtual Humans. - Clíona Kelly; Ulysses Bernardet; Klaus Kessler (VR Workshops, 2020)

Towards Accessible Mental Healthcare through Augmented Reality and Self-Assessment Tools. - Victoria Lush; Christopher D. Buckingham; Suzanne Edwards; Ulysses Bernardet (Int. J. Online Biomed. Eng., 2020)

When Agents Become Partners: A Review of the Role the Implicit Plays in the Interaction with Artificial Social Agents. - Sanobar Dar; Ulysses Bernardet (Multimodal Technol. Interact., 2020)

A Framework for Integrating Gesture Generation Models into Interactive Conversational Agents. - Rajmund Nagy; Taras Kucherenko; Birger Moëll; André Pereira 001; Hedvig Kjellström; Ulysses Bernardet (AAMAS, 2021)

Axial Generation: A Concretism-Inspired Method for Synthesizing Highly Varied Artworks. - Edward Easton; Anikó Ekárt; Ulysses Bernardet (EvoMUSART, 2021)

The Virtual Human Breathing Coach. - Sanobar Dar; Anikó Ekárt; Ulysses Bernardet (VR Workshops, 2022)

Axial Generation: Mixing Colour and Shapes to Automatically Form Diverse Digital Sculptures. - Edward Easton; Anikó Ekárt; Ulysses Bernardet (SN Comput. Sci., 2022)

Contributors to the aesthetic judgement of 3D virtual sculptures. - Edward Easton; Ulysses Bernardet; Anikó Ekárt (ARTECH, 2023)

Is Beauty in the Age of the Beholder? - Edward Easton; Ulysses Bernardet; Anikó Ekárt (EvoMUSART@EvoStar, 2023)

The Missing Tip: Lack of Micro-Movements Impairs Navigation Realism in Artificial Social Agents. - Jacob Sharp; Ulysses Bernardet (ICAART (1), 2023)

Modelling Individual Aesthetic Preferences of 3D Sculptures. - Edward Easton; Ulysses Bernardet; Anikó Ekárt (EvoMUSART, 2024)

autoWT: A Semi-Automated ML-Based Movement Tracking System for Performance Tracking and Analysis in Olympic Weightlifting. - Gatis Jurkans; Anikó Ekárt; Ulysses Bernardet (icSPORTS, 2024)