Cube-4 Implementations on the Teramac Custom Computing Machine. - Urs Kanus; Michael Meißner; Wolfgang Straßer; Hanspeter Pfister; Arie E. Kaufman; Rick Amerson; Richard J. Carter; W. Bruce Culbertson; Philip Kuekes; Greg Snider (Workshop on Graphics Hardware, 1996)

Implementations of cube-4 on the teramac custom computing machine. - Urs Kanus; Michael Meißner; Wolfgang Straßer; Hanspeter Pfister; Arie E. Kaufman; Rick Amerson; Richard J. Carter; W. Bruce Culbertson; Philip Kuekes; Greg Snider (Comput. Graph., 1997)

A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting. - Michael C. Doggett; Michael Meißner; Urs Kanus (Workshop on Graphics Hardware, 1999)

Accelerating volume rendering using an on-chip SRAM occupancy map. - Michael Meißner; Michael C. Doggett; Urs Kanus; Johannes Hirche (ISCAS (2), 2001)

Efficient Space Leaping for Raycasting Architectures. - Michael Meißner; Michael C. Doggett; Johannes Hirche; Urs Kanus; Wolfgang Straßer (VG, 2001)

VIZARD II: A Reconfigurable Interactive Volume Rendering System. - Michael Meißner; Urs Kanus; Gregor Wetekam; Johannes Hirche; Alexander Ehlert; Wolfgang Straßer; Michael C. Doggett; P. Forthmann; R. Proksa (Graphics Hardware, 2002)

VIZARD II: An FPGA-based Interactive Volume Rendering System. - Urs Kanus; Gregor Wetekam; Johannes Hirche; Michael Meißner (FPL, 2002)

VoxelCache: a cache-based memory architecture for volume graphics. - Urs Kanus; Gregor Wetekam; Johannes Hirche (Graphics Hardware, 2003)

A hardware architecture for multi-resolution volume rendering. - Gregor Wetekam; Dirk Staneker; Urs Kanus; Michael Wand 001 (Graphics Hardware, 2005)

Evaluation of Ray Casting on Processor-Like Reconfigurable Architectures. - Tobias Oppold; Thomas Schweizer; Tommy Kuhn; Wolfgang Rosenstiel; Urs Kanus; Wolfgang Straßer (FPL, 2005)