Uwe Gruenefeld

Orcid: 0000-0002-5671-1640

Affiliations:
  • University of Duisburg-Essen, Essen, Germany
  • OFFIS - Institute for Information Technology, Oldenburg, Germany


According to our database1, Uwe Gruenefeld authored at least 68 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
A Scoping Survey on Cross-reality Systems.
ACM Comput. Surv., April, 2024

Identifying Users by Their Hand Tracking Data in Augmented and Virtual Reality.
Int. J. Hum. Comput. Interact., January, 2024

Hands-On Robotics: Enabling Communication Through Direct Gesture Control.
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024

2023
Don't Forget to Disinfect: Understanding Technology-Supported Hand Disinfection Stations.
Proc. ACM Hum. Comput. Interact., 2023

Exploring the Stability of Behavioral Biometrics in Virtual Reality in a Remote Field Study: Towards Implicit and Continuous User Identification through Body Movements: Towards Implicit and Continuous User Identification through Body Movements.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023

The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

How to Communicate Robot Motion Intent: A Scoping Review.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

HaptiX: Vibrotactile Haptic Feedback for Communication of 3D Directional Cues.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Introduction to Authentication using Behavioral Biometrics.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
My Caregiver the Cobot: Comparing Visualization Techniques to Effectively Communicate Cobot Perception to People with Physical Impairments.
Sensors, 2022

ARm Haptics: 3D-Printed Wearable Haptics for Mobile Augmented Reality.
Proc. ACM Hum. Comput. Interact., 2022

Understanding Shoulder Surfer Behavior Using Virtual Reality.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Single-Sign-On in Smart Homes using Continuous Authentication.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

ExplAInable Pixels: Investigating One-Pixel Attacks on Deep Learning Models with Explainable Visualizations.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Investigating the Challenges Facing Behavioral Biometrics in Everyday Life.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Give Weight to VR: Manipulating Users' Perception of Weight in Virtual Reality with Electric Muscle Stimulation.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

A Systematic Analysis of External Factors Affecting Gait Identification.
Proceedings of the IEEE International Joint Conference on Biometrics, 2022

Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding Shoulder Surfer Behavior and Attack Patterns Using Virtual Reality.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

Investigating the Influence of Gaze- and Context-Adaptive Head-up Displays on Take-Over Requests.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

Understanding Challenges and Opportunities of Technology-Supported Sign Language Learning.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
Demystifying Deep Learning: Developing and Evaluating a User-Centered Learning App for Beginners to Gain Practical Experience.
i-com, 2021

Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Understanding Bystanders' Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Wisdom of the IoT Crowd: Envisioning a Smart Home-based Nutritional Intake Monitoring System.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Towards a Universal Human-Computer Interaction Model for Multimodal Interactions.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Enabling Reusable Haptic Props for Virtual Reality by Hand Displacement.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Visual Cues for Locating Out-of-View Objects in Mixed Reality.
PhD thesis, 2020

EasyEG: A 3D-printable Brain-Computer Interface.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

It Takes Two To Tango: Conflicts Between Users on the Reality-Virtuality Continuum and Their Bystanders.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

Time is money! Evaluating Augmented Reality Instructions for Time-Critical Assembly Tasks.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented Reality.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

SaVR: Increasing Safety in Virtual Reality Environments via Electrical Muscle Stimulation.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Demystifying Deep Learning: A Learning Application for Beginners to Gain Practical Experience.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Mind the ARm: realtime visualization of robot motion intent in head-mounted augmented reality.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

HiveFive: Immersion Preserving Attention Guidance in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ChalkboARd: exploring augmented reality for public displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Locating nearby physical objects in augmented reality.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Improving Search Time Performance for Locating Out-of-View Objects in Augmented Reality.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

VRoad: gesture-based interaction between pedestrians and automated vehicles in virtual reality.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

2018
Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Identification of Out-of-View Objects in Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2018

Exploring Vibrotactile and Peripheral Cues for Spatial Attention Guidance.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

FlyingARrow: Pointing Towards Out-of-View Objects on Augmented Reality Devices.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

EyeSeeX: Visualization of Out-of-View Objects on Small Field-of-View Augmented and Virtual Reality Devices.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

MonoculAR: a radial light display to point towards out-of-view objects on augmented reality devices.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

RadialLight: exploring radial peripheral LEDs for directional cues in head-mounted displays.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Beyond Halo and Wedge: visualizing out-of-view objects on head-mounted virtual and augmented reality devices.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

Effective Visualization of Time-Critical Notifications in Virtual Reality.
Proceedings of the Mensch und Computer 2018, 2018

Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Guiding Smombies: Augmenting Peripheral Vision with Low-Cost Glasses to Shift the Attention of Smartphone Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

EyeMR: low-cost eye-tracking for rapid-prototyping in head-mounted mixed reality.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

Where to Look: Exploring Peripheral Cues for Shifting Attention to Spatially Distributed Out-of-View Objects.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018

2017
EyeSee: beyond reality with Microsoft HoloLens.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

PeriMR: a prototyping tool for head-mounted peripheral light displays in mixed reality.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Visualizing out-of-view objects in head-mounted augmented reality.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment.
Proceedings of the ACM Symposium on Applied Perception, 2017

2014
Swarming in the Urban Web Space to Discover the Optimal Region.
Proceedings of the 2014 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), Warsaw, Poland, August 11-14, 2014, 2014


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