Gameplay as Assessment: Analyzing Event-Stream Player Data and Learning Using GBA (A Game-Based Assessment Model). - V. Elizabeth Owen; R. Benjamin Shapiro; Richard Halverson (CSCL (1), 2013)

CyberSTEM: Making Discovery Visible Through Digital Games. - Kurt Squire; Richard Halverson; Craig Kasemodel; R. Benjamin Shapiro; Matthew Gaydos; V. Elizabeth Owen; Mike Beall; Dennis Paiz-Ramirez (CSCL (2), 2013)

Game-based assessment: an integrated model for capturing evidence of learning in play. - Richard Halverson; V. Elizabeth Owen (Int. J. Learn. Technol., 2014)

Measuring Argumentation Skills with Game-Based Assessments: Evidence for Incremental Validity and Learning. - Maria Bertling; G. Tanner Jackson; Andreas Oranje; V. Elizabeth Owen (AIED, 2015)

Modeling User Exploration and Boundary Testing in Digital Learning Games. - V. Elizabeth Owen; Gabriella Anton; Ryan S. Baker 001 (UMAP, 2016)

Detecting Wheel Spinning and Productive Persistence in Educational Games. - V. Elizabeth Owen; Marie-Helene Roy; K. P. Thai; Vesper Burnett; Daniel Jacobs; Eric Keylor; Ryan S. Baker 001 (EDM, 2019)

Fueling Prediction of Player Decisions: Foundations of Feature Engineering for Optimized Behavior Modeling in Serious Games. - V. Elizabeth Owen; Ryan S. Baker 001 (Technol. Knowl. Learn., 2020)