Modern Problems of Software Integration in Computer Graphics Applications and Ways to Solve Them. - Vladimir A. Frolov; Vadim V. Sanzharov (Program. Comput. Softw., 2018)

Level of Detail for Precomputed Procedural Textures. - Vadim V. Sanzharov; Vladimir A. Frolov (Program. Comput. Softw., 2019)

Survey of Nvidia RTX Technology. - Vadim V. Sanzharov; Vladimir A. Frolov; Vladimir A. Galaktionov (Program. Comput. Softw., 2020)

Investigation of RISC-V. - Vladimir A. Frolov; Vladimir A. Galaktionov; Vadim V. Sanzharov (Program. Comput. Softw., 2021)

Image Synthesis Pipeline for CNN-Based Sensing Systems. - Vladimir A. Frolov; Boris Faizov; Vlad Shakhuro; Vadim V. Sanzharov; Anton Konushin; Vladimir A. Galaktionov; Alexey G. Voloboy (Sensors, 2022)

Supporting Vector Textures in a GPU Photorealistic Rendering System. - Vadim V. Sanzharov; Vladimir A. Frolov; Vladimir A. Galaktionov (Program. Comput. Softw., 2023)

CrossRT: A cross platform programming technology for hardware-accelerated ray tracing in CG and CV applications. - Vladimir A. Frolov; Vadim V. Sanzharov; Albert Garifullin; Maxim Raenchuk; Alexej G. Voloboj (CoRR, 2024)