Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective Impressions. - Valentijn Visch (ICEC, 2004)

Enhancing Intuitive Interaction by Using Embodied Affective Movements. - Valentijn Visch (MuC (Workshopband), 2009)

Industrial Design meets mental healthcare: Designing products involving game-elements for mental healthcare therapy - Three case studies. - Valentijn T. Visch; M. de Wit; L. Dinh; Daphne van den Brule; Marijke Melles; M. H. Sonneveld (SeGAH, 2011)

'What Remains?': A Persuasive Story Telling Game. - Alessia Cadamuro; Valentijn Visch (GFHEU, 2013)

PLEX as input and evaluation tool in persuasive game design: pilot study. - Marierose M. M. van Dooren; Renske Spijkerman; Richard H. M. Goossens; Vincent M. Hendriks; Valentijn T. Visch (CHI PLAY, 2014)

Changamoto: Design and Validation of a Therapy Adherence Game. - Katinka van der Kooij; Evert Hoogendoorn; Renske Spijkerman; Valentijn Visch (GFHEU, 2014)

Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study. - Thomas Zielhorst; Daphne van den Brule; Valentijn Visch; Marijke Melles; Sam van Tienhoven; Helle Sinkbaek; Bart Schrieken; Eduard S.-H. Tan; Alfred Lange (Cyberpsychology Behav. Soc. Netw., 2015)

Validation of Serious Games. - Katinka van der Kooij; Evert Hoogendoorn; Renske Spijkerman; Valentijn Visch (Int. J. Serious Games, 2015)

A Haptic Serious Augmented Reality Game for Motor Assessment of Parkinson's Disease Patients. - Erik van der Meulen; Marina-Anca Cidotã; Stephan G. Lukosch; Paulina J. M. Bank; Aadjan J. C. van der Helm; Valentijn T. Visch (ISMAR Adjunct, 2016)

Personalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects. - Marierose M. M. van Dooren; Valentijn Visch; Renske Spijkerman; Richard H. M. Goossens; Vincent M. Hendriks (Int. J. Serious Games, 2016)

Player Experiences and Behaviors in a Multiplayer Game: designing game rules to change interdependent behavior. - Niko Vegt; Valentijn Visch; Arnold P. O. S. Vermeeren; Huib de Ridder (Int. J. Serious Games, 2016)

Personalized Design Process for Persuasive Technologies. - Marierose M. M. van Dooren; Valentijn T. Visch; Renske Spijkerman (PPT@PERSUASIVE, 2017)

Rewards that make you play: The Distinct effect of monetary rewards, virtual points and social rewards on play persistence in substance dependent and non-dependent adolescents. - Marierose M. M. van Dooren; Valentijn T. Visch; Renske Spijkerman (SeGAH, 2018)

Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application. - Panote Siriaraya; Valentijn Visch; Marierose M. M. van Dooren; Renske Spijkerman (VS-GAMES, 2018)

A cookbook method for Persuasive Game Design. - Panote Siriaraya; Valentijn Visch; Arnold Vermeeren; Michaël Bas (Int. J. Serious Games, 2018)

Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare. - Marierose M. M. van Dooren; Panote Siriaraya; Valentijn Visch; Renske Spijkerman; Laura Bijkerk (Entertain. Comput., 2019)

The Design and Application of Game Rewards in Youth Addiction Care. - Marierose M. M. van Dooren; Valentijn T. Visch; Renske Spijkerman (Inf., 2019)

Attitudes Toward Health, Healthcare, and eHealth of People With a Low Socioeconomic Status: A Community-Based Participatory Approach. - Jasper S. Faber; Isra Al-Dhahir; Thomas Reijnders; Niels H. Chavannes; Andrea W. M. Evers; Jos Kraal; H. J. G. van den Berg-Emons; Valentijn T. Visch (Frontiers Digit. Health, 2021)

An overview of facilitators and barriers in the development of eHealth interventions for people of low socioeconomic position: A Delphi study. - Isra Al-Dhahir; Linda D. Breeman; Jasper S. Faber; Thomas Reijnders; H. J. G. van den Berg-Emons; Rosalie van der Vaart; Veronica Janssen; Roderik A. Kraaijenhagen; Valentijn T. Visch; Niels H. Chavannes; Andrea W. M. Evers (Int. J. Medical Informatics, 2023)

How Much Decision Power Should (A)I Have?: Investigating Patients' Preferences Towards AI Autonomy in Healthcare Decision Making. - Dajung Kim; Niko Vegt; Valentijn Visch; Marina Bos-De Vos (CHI, 2024)