Modelling Gamified Systems with Event Storming Augmented by Spatial Hypertext. - Valentin Grimm; Jessica Rubart (HUMAN@HT, 2021)

Requirements and Design of a Training System for Domestic Workers. - Valentin Grimm; Laura Geiger; Jessica Rubart; Gudrun Faller (DELFI, 2022)

A Gamification Design Tool to Improve Design Quality. - Valentin Grimm (MuC, 2022)

Immersive Experience of Multidimensional Data using Mixed Reality based Scatterplots. - Jonas Potthast; Valentin Grimm; Jessica Rubart (MuC, 2022)

Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques. - Jessica Rubart; Valentin Grimm; Jonas Potthast (Future Internet, 2022)

Motivational Exploration of Explanations in Industrial Analytics*. - Valentin Grimm; Jonas Potthast; Jessica Rubart (INDIN, 2023)

Unlocking E-learning and XAI Concepts with Free Limited Choice. - Valentin Grimm; Jessica Rubart (MuC (Workshopband), 2023)

Immersive Exploration of Machine Learning Data Combining Visual Analytics with Explainable AI. - Jonas Potthast; Valentin Grimm; Jessica Rubart (MuC (Workshopband), 2023)

Authoring Educational Hypercomics assisted by Large Language Models. - Valentin Grimm; Jessica Rubart (HT, 2024)