Design and evaluation of a layered handheld 3d display with touch-sensitive front and back. - Patrick Bader; Valentin Schwind; Niels Henze; Stefan Schneegass; Nora Broy; Albrecht Schmidt 001 (NordiCHI, 2014)

A mobile see-through 3D display with front- and back-touch. - Patrick Bader; Stefan Schneegass; Niels Henze; Valentin Schwind; Katrin Wolf 001 (NordiCHI, 2014)

TUIs in the Large: Using Paper Tangibles with Mobile Devices. - Katrin Wolf 001; Stefan Schneegass; Niels Henze; Dominik Weber; Valentin Schwind; Pascal Knierim; Sven Mayer; Tilman Dingler; Yomna Abdelrahman; Thomas Kubitza; Markus Funk; Anja Mebus; et al. (CHI Extended Abstracts, 2015)

Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator. - Valentin Schwind; Katrin Wolf 001; Niels Henze; Oliver Korn (CHI PLAY, 2015)

Self-Actuated Displays for Vertical Surfaces. - Patrick Bader; Valentin Schwind; Norman Pohl; Niels Henze; Katrin Wolf 001; Stefan Schneegass; Albrecht Schmidt 001 (INTERACT (4), 2015)

Remote Drawing on Vertical Surfaces with a Self-Actuated Display. - Patrick Bader; Norman Pohl; Valentin Schwind; Niels Henze; Katrin Wolf 001; Stefan Schneegass; Albrecht Schmidt 001 (MuC, 2015)

Accuracy of a Low-Cost 3D-printed Head-Mounted Eye Tracker. - Valentin Schwind; Norman Pohl; Patrick Bader (MuC, 2015)

MAGIC-Pointing on Large High-Resolution Displays. - Lars Lischke; Valentin Schwind; Kai Friedrich; Albrecht Schmidt 001; Niels Henze (CHI Extended Abstracts, 2016)

RSVP on the go: implicit reading support on smart watches through eye tracking. - Tilman Dingler; Rufat Rzayev; Valentin Schwind; Niels Henze (ISWC, 2016)

Exploring notifications in smart home environments. - Alexandra Voit; Tonja Machulla; Dominik Weber; Valentin Schwind; Stefan Schneegass; Niels Henze (MobileHCI Adjunct, 2016)

The Uncanny Valley and the Importance of Eye Contact. - Valentin Schwind; Solveigh Jäger (i-com, 2016)

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters. - Pascal Knierim; Thomas Kosch; Valentin Schwind; Markus Funk; Francisco Kiss; Stefan Schneegass; Niels Henze (CHI Extended Abstracts, 2017)

"These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality. - Valentin Schwind; Pascal Knierim; Cagri Tasci; Patrick Franczak; Nico Haas; Niels Henze (CHI, 2017)

"Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual Reality. - Valentin Schwind; Pascal Knierim; Lewis L. Chuang; Niels Henze (CHI PLAY, 2017)

Improving software-reduced touchscreen latency. - Niels Henze; Sven Mayer; Huy Viet Le; Valentin Schwind (MobileHCI, 2017)

Design and evaluation of a computer-actuated mouse. - Francisco Kiss; Valentin Schwind; Stefan Schneegass; Niels Henze (MUM, 2017)

PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units. - Huy Viet Le; Valentin Schwind; Philipp Göttlich; Niels Henze (ISS, 2017)

Procedural Content Generation for Game Props? A Study on the Effects on User Experience. - Oliver Korn; Michael Blatz; Adrian Rees; Jakob Schaal; Valentin Schwind; Daniel Görlich (Comput. Entertain., 2017)

Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration. - Valentin Schwind; Lorraine Lin; Massimiliano Di Luca; Sophie Jörg; James Hillis (SAP, 2018)

Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands. - Pascal Knierim; Valentin Schwind; Anna Maria Feit; Florian Nieuwenhuizen; Niels Henze (CHI, 2018)

I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception. - Elhassan Makled; Yomna Abdelrahman; Noha Mokhtar; Valentin Schwind; Slim Abdennadher; Albrecht Schmidt 001 (CHI Extended Abstracts, 2018)

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments. - Sven Mayer; Valentin Schwind; Robin Schweigert; Niels Henze (CHI, 2018)

Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces. - Valentin Schwind; Niels Henze (CHI PLAY, 2018)

Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality. - Valentin Schwind; Sven Mayer; Alexandre Comeau-Vermeersch; Robin Schweigert; Niels Henze (CHI PLAY, 2018)

NLATool: an Application for Enhanced Deep Text Understanding. - Markus Gärtner; Sven Mayer; Valentin Schwind; Eric Hämmerle; Emine Turcan; Florin Rheinwald; Gustav Murawski; Lars Lischke; Jonas Kuhn (COLING (Demos), 2018)

Virtual reality on the go?: a study on social acceptance of VR glasses. - Valentin Schwind; Jens Reinhardt 001; Rufat Rzayev; Niels Henze; Katrin Wolf 001 (MobileHCI Adjunct, 2018)

Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation. - Valentin Schwind; Katharina Leicht; Solveigh Jäger; Katrin Wolf 001; Niels Henze (Int. J. Hum. Comput. Stud., 2018)

Avoiding the uncanny valley in virtual character design. - Valentin Schwind; Katrin Wolf 001; Niels Henze (Interactions, 2018)

Implications of the uncanny valley of avatars and virtual characters for human-computer interaction. - Valentin Schwind (2018)

Effect of Orientation on Unistroke Touch Gestures. - Sven Mayer; Valentin Schwind; Huy Viet Le; Dominik Weber; Jonas Vogelsang; Johannes Wolf; Niels Henze (CHI, 2019)

Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model. - Valentin Schwind; Niklas Deierlein; Romina Poguntke; Niels Henze (CHI, 2019)

Using Presence Questionnaires in Virtual Reality. - Valentin Schwind; Pascal Knierim; Nico Haas; Niels Henze (CHI, 2019)

Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts. - Alexandra Voit; Sven Mayer; Valentin Schwind; Niels Henze (CHI, 2019)

#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms. - Marion Koelle; Ceenu George; Valentin Schwind; Daniel Perry; Yumiko Sakamoto; Khalad Hasan; Robb Mitchell; Thomas Olsson 002 (INTERACT (4), 2019)

Effects of Smart Virtual Assistants' Gender and Language. - Florian Habler; Valentin Schwind; Niels Henze (MuC, 2019)

Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality. - Martin Kocur; Valentin Schwind; Niels Henze (MuC (Workshopband), 2019)

Text Analysis Using Large High-Resolution Displays. - Sven Mayer; Lars Lischke; Valentin Schwind; Markus Gärtner; Eric Hämmerle; Emine Turcan; Florin Rheinwald; Gustav Murawski; Jonas Kuhn; Niels Henze (MuC, 2019)

The Effect of Presence and Appearance of Guides in Virtual Reality Exhibitions. - Rufat Rzayev; Gürkan Karaman; Katrin Wolf 001; Niels Henze; Valentin Schwind (MuC, 2019)

EyePointing: A Gaze-Based Selection Technique. - Robin Schweigert; Valentin Schwind; Sven Mayer (MuC, 2019)

Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality. - Valentin Schwind; Jan Leusmann; Niels Henze (MuC, 2019)

Fostering Virtual Guide in Exhibitions. - Rufat Rzayev; Gürkan Karaman; Niels Henze; Valentin Schwind (MobileHCI, 2019)

Understanding pointing for workspace tasks on large high-resolution displays. - Lars Lischke; Valentin Schwind; Robin Schweigert; Pawel W. Wozniak; Niels Henze (MUM, 2019)

Implementation and In Situ Assessment of Contextual Privacy Policies. - Anna-Marie Ortloff; Maximiliane Windl; Valentin Schwind; Niels Henze (Conference on Designing Interactive Systems, 2020)

Improving Humans' Ability to Interpret Deictic Gestures in Virtual Reality. - Sven Mayer; Jens Reinhardt 001; Robin Schweigert; Brighten Jelke; Valentin Schwind; Katrin Wolf 001; Niels Henze (CHI, 2020)

It's Not Always Better When We're Together: Effects of Being Accompanied in Virtual Reality. - Rufat Rzayev; Florian Habler; Polina Ugnivenko; Niels Henze; Valentin Schwind (CHI Extended Abstracts, 2020)

Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance. - Martin Kocur; Melanie Kloss; Valentin Schwind; Christian Wolff 001; Niels Henze (CHI PLAY, 2020)

Towards an Investigation of Embodiment Time in Virtual Reality. - Martin Kocur; Daniel Roth 001; Valentin Schwind (MuC (Workshopband), 2020)

Effects of position of real-time translation on AR glasses. - Rufat Rzayev; Sabrina Hartl; Vera Wittmann; Valentin Schwind; Niels Henze (MuC, 2020)

Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction. - Rufat Rzayev; Susanne Korbely; Milena Maul; Alina Schark; Valentin Schwind; Niels Henze (NordiCHI, 2020)

Anticipated User Stereotypes Systematically Affect the Social Acceptability of Mobile Devices. - Valentin Schwind; Niels Henze (NordiCHI, 2020)

Inconsistencies of Presence Questionnaires in Virtual Reality. - Sarah Graf; Valentin Schwind (VRST, 2020)

The Impact of Missing Fingers in Virtual Reality. - Martin Kocur; Sarah Graf; Valentin Schwind (VRST, 2020)

The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality. - Martin Kocur; Philipp Schauhuber; Valentin Schwind; Christian Wolff 001; Niels Henze (VRST, 2020)

The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks. - Valentin Schwind; David Halbhuber; Jakob Fehle; Jonathan Sasse; Andreas Pfaffelhuber; Christoph Tögel; Julian Dietz; Niels Henze (VRST, 2020)

Audio VR: did video kill the radio star? - Francisco Kiss; Sven Mayer; Valentin Schwind (Interactions, 2020)

Preparing an Online Lecture That We Wouldn't Hate to Attend. - Niels Henze; Valentin Schwind; Katrin Wolf 001; Martin Kocur; Albrecht Schmidt 001; Andrew L. Kun (IEEE Pervasive Comput., 2020)

Evaluating User Experiences in Mixed Reality. - Dmitry Alexandrovsky; Susanne Putze; Valentin Schwind; Elisa D. Mekler; Jan David Smeddinck; Denise Kahl; Antonio Krüger; Rainer Malaka (CHI Extended Abstracts, 2021)

Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality. - Martin Kocur; Florian Habler; Valentin Schwind; Pawel W. Wozniak; Christian Wolff 001; Niels Henze (CHI, 2021)

Reading in VR: The Effect of Text Presentation Type and Location. - Rufat Rzayev; Polina Ugnivenko; Sarah Graf; Valentin Schwind; Niels Henze (CHI, 2021)

Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality. - Martin Kocur; Niels Henze; Valentin Schwind (MuC (Workshopband), 2021)

Increasing Player Performance and Game Experience in High Latency Systems. - David Halbhuber; Niels Henze; Valentin Schwind (Proc. ACM Hum. Comput. Interact., 2021)

Privacy at a Glance: A Process to Learn Modular Privacy Icons During Web Browsing. - Maximiliane Windl; Anna-Marie Ortloff; Niels Henze; Valentin Schwind (CHIIR, 2022)

Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. - David Halbhuber; Maximilian Huber; Valentin Schwind; Niels Henze (CHI PLAY, 2022)

A Dataset to Investigate First-Person Shooter Players. - David Halbhuber; Julian Höpfinger; Valentin Schwind; Niels Henze (CHI PLAY, 2022)

How to Induce a Physical and Virtual Rubber Hand Illusion. - Alexander Kalus; Martin Kocur; Niels Henze; Johanna Bogon; Valentin Schwind (MuC, 2022)

WristConduct: Biometric User Authentication Using Bone Conduction at the Wrist. - Jessica Sehrt; Feng Yi Lu; Leonard Husske; Anton Roesler; Valentin Schwind (MuC, 2022)

The Negative Effect on Postural Ergonomics of Non-Sedentary Workplace Desks in Virtual Reality. - Jessica Sehrt; Henrico Putra Neumann; Julian Niclas Wenzel; Luca Kindermann; Valentin Schwind (MuC, 2022)

Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality. - Martin Kocur; Johanna Bogon; Manuel Mayer; Miriam Witte; Amelie Karber; Niels Henze; Valentin Schwind (VRST, 2022)

The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different. - Martin Kocur; Alexander Kalus; Johanna Bogon; Niels Henze; Christian Wolff 001; Valentin Schwind (VRST, 2022)

Social Acceptability in Context: Stereotypical Perception of Shape, Body Location, and Usage of Wearable Devices. - Jessica Sehrt; Bent Braams; Niels Henze; Valentin Schwind (Big Data Cogn. Comput., 2022)

Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. - David Halbhuber; Valentin Schwind; Niels Henze (Proc. ACM Hum. Comput. Interact., 2022)

The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality. - Martin Kocur; Lukas Jackermeier; Valentin Schwind; Niels Henze (CHI, 2023)

The HCI User Studies Toolkit: Supporting Study Designing and Planning for Undergraduates and Novice Researchers in Human-Computer Interaction. - Valentin Schwind; Stefan Resch; Jessica Sehrt (CHI Extended Abstracts, 2023)

The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload Using Electromyography in Virtual Reality. - Jessica Sehrt; Tim Wißmann; Jan Breitenbach; Valentin Schwind (CHI, 2023)

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. - David Halbhuber; Martin Kocur; Alexander Kalus; Kevin Angermeyer; Valentin Schwind; Niels Henze (MuC, 2023)

Correct Foot Positioning in Virtual Reality through Visual Agility Ladder Training. - Stefan Resch; Mustafa Rafati; Angela Altomare; Oumaima Raddi; Arso Tahmas; Valentin Schwind; Diana Völz (MuC, 2023)

The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. - David Halbhuber; Philipp Schauhuber; Valentin Schwind; Niels Henze (Proc. ACM Hum. Comput. Interact., 2023)

Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality. - Jessica Sehrt; Leonardo Leite Ferreira; Karsten Weyers; Amir Mahmood; Thomas Kosch; Valentin Schwind (CHI, 2024)

Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality. - Jessica Sehrt; Ugur Yilmaz; Thomas Kosch; Valentin Schwind (CHI Extended Abstracts, 2024)

Workshop on Ubiquitous Mixed Reality: Unveiling Opportunities and Challenges. - Martin Kocur; Alexander Kalus; Valentin Schwind; Niels Henze (MuC (Workshopband), 2024)

Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality. - Martin Kocur; Thomas Noack; Valentin Schwind; Johanna Bogon; Niels Henze (MuC, 2024)

Investigating the Proteus Effect on Physiological Responses While Resting in VR. - Martin Kocur; Valentin Schwind (MuC (Workshopband), 2024)

The Impact of Visual Feedback and Avatar Presence on Balance in Virtual Reality. - Stefan Resch; Rohan Brijesh Tiwari; Heer Rakeshkumar Vankawala; Priya Singh; Mustafa Rafati; Valentin Schwind; Diana Völz; Daniel Sánchez Morillo (MuC, 2024)

From Skepticism to Acceptance: On the Dynamics of Elderly Engagement with Mixed Reality. - Jessica Sehrt; Ebony Mbamara; Mustafa Rafati; Valentin Schwind (MuC, 2024)

Usability Evaluation of a Mobile Application for Foot Health Monitoring of Smart Insoles: A Mixed Methods Study. - Stefan Resch; Lucian Zimmermann; Alexander Kunkel; Dennis Gerstung; Valentin Schwind; Diana Völz; Daniel Sánchez Morillo (MobileHCI (Companion), 2024)

Investigating the Impact of Customized Avatars and the Proteus Effect during Physical Exercise in Virtual Reality. - Martin Kocur; Melanie Kloss; Christoph Schaufler; Valentin Schwind; Niels Henze (CHI, 2025)

The Influence of Augmented and Virtual Reality Environments on Foot Positioning Success and Workload in Agility Ladder Exercises. - Stefan Resch; Jean-Gabriel Hanania; Valentin Schwind; Diana Völz; Daniel Sánchez Morillo (VR Workshops, 2025)

A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research. - Valentin Schwind; Netsanet Zelalem Tadesse; Estefania Silva da Cunha; Yeganeh Hamidi; Soltan Sanjar Sultani; Jessica Sehrt (ACM Trans. Comput. Hum. Interact., 2025)