Development of an Information Visualization Tool Using Virtual Reality. - Tereza G. Kirner; Valéria Farinazzo Martins Salvador (SAC (2), 2000)

Contribuição à Engenharia de Requisitos de Ambientes Virtuais. - Tereza G. Kirner; Valéria Farinazzo Martins Salvador (WER, 2004)

Contribution to the Requirements Engineering of Virtual Environments. - Tereza G. Kirner; Valéria Farinazzo Martins Salvador; Claudio Kirner (ICEIS (5), 2007)

Utilization of Fuzzy Theory in the Modeling of Users of Adaptive Hypermedia Systems. - Valéria Farinazzo Martins Salvador; André Luiz Satoshi Kawamoto; João Soares de Oliveira Neto (ACHI, 2008)

Requirement Engineering Contributions to Voice User Interface. - Valéria Farinazzo Martins Salvador; João Soares de Oliveira Neto; André Luiz Satoshi Kawamoto (ACHI, 2008)

Utilization of the Fuzzy Theory in the Adaptive Hypermedia Systems. - Alyne Oliveira da Silva; Fernanda Alonso; Lilian Marcia Ferraz; Valéria Farinazzo Martins Salvador; Rosimeire Aparecida Jeronimo (ICONS, 2009)

Heuristic evaluation for automatic radiology reporting transcription systems. - Valéria Farinazzo Martins Salvador; Lincoln de Assis Moura (ISSPA, 2010)

Evaluation Methodology for Automatic Radiology Reporting Transcription Systems. - Valéria Farinazzo Martins Salvador; Lincoln de Assis Moura Jr. (MedInfo, 2010)

An Evaluation Methodology for Automatic Transcription System of Radiology Reports. - Valéria Farinazzo Martins; Lincoln de Assis Moura Jr. (CENTERIS (3), 2011)

Usability metrics for augmented reality applications. - Valeria Farinazzo Martins; Leandro Valdeviesso Soares; Vitor Barbosa Mattos; Eduardo Luiz Makihara; Renato Nakahishi Pinto; Marcelo de Paiva Guimarães (CLEI, 2012)

A software development process model for gesture-based interface. - Marcelo de Paiva Guimarães; Valeria Farinazzo Martins; José Remo Ferreira Brega (SMC, 2012)

Usability test for Augmented Reality applications. - Valeria Farinazzo Martins; Marcelo de Paiva Guimarães; Ana Grasielle Dionísio Corrêa (CLEI, 2013)

Usability Evaluation of an Application Designed for the Older Adults. - André Luiz Satoshi Kawamoto; Valéria Farinazzo Martins Salvador; Flávio Soares Corrêa da Silva (ICEC, 2013)

A virtual reality environment to support chat rooms for hearing impaired and to teach Brazilian Sign Language (LIBRAS). - José Remo Ferreira Brega; Ildeberto Aparecido Rodello; Diego Roberto Colombo Dias; Valeria Farinazzo Martins; Marcelo de Paiva Guimarães (AICCSA, 2014)

Converging Natural User Interfaces guidelines and the design of applications for older adults. - André Luiz Satoshi Kawamoto; Valeria Farinazzo Martins; Flávio Soares Corrêa da Silva (SMC, 2014)

Music-AR: Augmented Reality in Teaching the Concept of Sound Loudness to Children in Pre-School. - Leticia Gomes; Valeria Farinazzo Martins; Diego Roberto Colombo Dias; Marcelo de Paiva Guimarães (SVR, 2014)

A Checklist to Evaluate Augmented Reality Applications. - Marcelo de Paiva Guimarães; Valeria Farinazzo Martins (SVR, 2014)

Use of a OWL ontology for creating Interactive Learning object. - Bruno Nogueira Luz; Rafael Santos; Andreza S. Areao; Marcos H. Yokoyama; Luiz Egidio Cunha; Valéria Farinazzo Martins Salvador; Marcelo de Paiva Guimarães (CLEI, 2015)

Subjective Usability Evaluation Criteria of Augmented Reality Applications. - Valéria Farinazzo Martins; Tereza Gonçalves Kirner; Claudio Kirner (HCI (11), 2015)

Immersive and Interactive Simulator to Support Educational Teaching. - Marcelo de Paiva Guimarães; Diego Roberto Colombo Dias; Valéria Farinazzo Martins; José Remo Ferreira Brega; Luís Carlos Trevelin (ICCSA (5), 2015)

Challenges and Possibilities of Use of Augmented Reality in Education - Case Study in Music Education. - Valéria Farinazzo Martins; Leticia Gomes; Marcelo de Paiva Guimarães (ICCSA (5), 2015)

Teaching-Learning Environment Tool to Promote Individualized Student Assistance. - Rafael Santos; Bruno Nogueira Luz; Valéria Farinazzo Martins; Diego Roberto Colombo Dias; Marcelo de Paiva Guimarães (ICCSA (1), 2015)

Teaching Children Musical Perception with MUSIC-AR. - Valéria Farinazzo Martins; Letícia Gomez; Ana Grasielle Dionísio Corrêa (EAI Endorsed Trans. e Learn., 2015)

A process-scheduling simulator based on virtual reality technology. - Marcelo de Paiva Guimarães; Vagner Scamati; Mário Popolin Neto; Valeria Farinazzo Martins; Diego Roberto Colombo Dias; José Remo Ferreira Brega (AICCSA, 2016)

Mobile application to support dyslexia diagnostic and reading practice. - Valeria Farinazzo Martins; Thiago Lima; Paulo N. M. Sampaio; Marcelo de Paiva Guimarães (AICCSA, 2016)

Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice Commands. - Valéria Farinazzo Martins; Paulo N. M. Sampaio; Fernanda da S. Mendes; André Santos Lima; Marcelo de Paiva Guimarães (HCI (10), 2016)

Usability Evaluation of a Gestural Interface Application for Children. - Valéria Farinazzo Martins; Paulo N. M. Sampaio; Andrea Niedermeyer; Marcelo de Paiva Guimarães (HCI (17), 2016)

Gesture interaction metaphors within 3D environments: Revisiting the literature. - Diego Passos Costa; Paulo N. M. Sampaio; Valeria Farinazzo Martins (CLEI, 2017)

Virtual reality and fetal medicine - A systematic review. - Emilia A. Yoshida; Marcia L. A. Castro; Valéria Farinazzo Martins (CLEI, 2017)

On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study. - Bruno Carvalho Alves; Diego Roberto Colombo Dias; Simone de Sousa Borges; Vinicius H. S. Durelli; Paulo Alexandre Bressan; Valéria Farinazzo Martins; Marcelo de Paiva Guimarães (HCI (8), 2017)

A Visuospatial Memory Game for the Elderly Using Gestural Interface. - André Luiz Satoshi Kawamoto; Valéria Farinazzo Martins (HCI (8), 2017)

WebAR: A Web-Augmented Reality-Based Authoring Tool with Experience API Support for Educational Applications. - André Barone Rodrigues; Diego Roberto Colombo Dias; Valéria Farinazzo Martins; Paulo Alexandre Bressan; Marcelo de Paiva Guimarães (HCI (8), 2017)

Embedding Augmented Reality Applications into Learning Management Systems. - Marcelo de Paiva Guimarães; Bruno Carvalho Alves; Valéria Farinazzo Martins; Luiz Soares dos Santos Baglie; José Remo Ferreira Brega; Diego Roberto Colombo Dias (ICCSA (1), 2017)

Gesture3DFramework: A Generic Gesture-Based Interaction Middleware Applied to 3D Environments. - Diego Passos Costa; Paulo N. M. Sampaio; Valéria Farinazzo Martins (CLEI, 2018)

Using Game Development to Measure Motivation, Engagement, and Proficiency of Students in Human-Computer Interaction Discipline. - Valeria Farinazzo Martins; Marcelo de Paiva Guimarães (CLEI, 2018)

World of Knowledge: An Application for Learning Assistance in the Reading Process for Children in the Literacy Period. - Pedro H. M. Arthur; Allain Hortis; Henrique O. Cury; Vinicius F. Gomes; Marcelo de Paiva Guimarães; Valéria Farinazzo Martins (HCI-COLLAB, 2018)

Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretation of Nielsen Heuristics. - Beatriz de Almeida Pacheco; Marcelo de Paiva Guimarães; Ana Grasielle Dionísio Corrêa; Valeria Farinazzo Martins (HCI-COLLAB, 2018)

Problem based learning associated to the development of games for programming teaching. - Valéria Farinazzo Martins; Ilana de Almeida Souza Concilio; Marcelo de Paiva Guimarães (Comput. Appl. Eng. Educ., 2018)

Star Life Cycle and games development projects for conducting the human-computer interaction course: A practical experience. - Valéria Farinazzo Martins; Marcelo de Paiva Guimarães (Comput. Appl. Eng. Educ., 2018)

Preface. - Valéria Farinazzo Martins; Adenilso Simão; Héctor Cancela 001 (CLEI Selected Papers, 2018)

Use of Games for Teaching Programming: Experience Report. - Valéria Farinazzo Martins; Bruno da Silva Rodrigues; Everton Knihs (CLEI, 2019)

Preface to the CLEI 2018 Special Issue. - Adenilso Simão; Valéria Farinazzo Martins; Héctor Cancela 001 (CLEI Electron. J., 2019)

Usability Evaluation over Multiplayer Games on Display Wall Systems. - Marc Gonzalez Capdevila; Karine Aparecida Pistili Rodrigues; Valéria Farinazzo Martins; Ismar Frango Silveira (HCI-COLLAB, 2020)

Motivational Evaluation of a Virtual Reality Simulator to Teach Disk-Scheduling Algorithms for Solid-State Drives (SSDs). - Alex Sandro Rodrigues Ancioto; Luiz Felipe dos Santos Freitas; Diego Roberto Colombo Dias; Valéria Farinazzo Martins; Alexandre Fonseca Brandão; Marcelo de Paiva Guimarães (ICCSA (7), 2020)

A Virtual Reality Simulator to Assist in Memory Management Lectures. - Luiz Felipe dos Santos Freitas; Alex Sandro Rodrigues Ancioto; Rita de Fátima Rodrigues Guimarães; Valéria Farinazzo Martins; Diego Roberto Colombo Dias; Marcelo de Paiva Guimarães (ICCSA (7), 2020)

A Smart Ecosystem for Learning and Inclusion: An Architectural Overview. - Valéria Farinazzo Martins; Lukasz Tomczyk; Cibelle Amato; Maria Amelia Eliseo; Solomon Sunday Oyelere; Özgür Yasar Akyar; Regina Motz; Gabriel Barros-Gavilanes; Sonia Magali Arteaga Sarmiento; Ismar Frango Silveira (ICCSA (1), 2020)

Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities. - Valéria Farinazzo Martins; Cibelle Amato; Lukasz Tomczyk; Solomon Sunday Oyelere; Maria Amelia Eliseo; Ismar Frango Silveira (WorldCIST (3), 2020)

Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem. - Solomon Sunday Oyelere; Ismar Frango Silveira; Valeria Farinazzo Martins; Maria Amelia Eliseo; Özgür Yasar Akyar; Vladimir Costas Jauregui; Bernardo Caussin; Regina Motz; Jarkko Suhonen; Lukasz Tomczyk (WorldCIST (3), 2020)

COVID-19, Mudanças em Práticas Educacionais e a Percepção de Estresse por Docentes do Ensino Superior no Brasil. - Renata Mendes de Araujo; Cibelle Albuquerque de la Higuera Amato; Valéria Farinazzo Martins; Maria Amelia Eliseo; Ismar Frango Silveira (Revista Brasileira de Informática na Educ., 2020)

Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review. - Valentina Solano; Carlos Sánchez; César A. Collazos 001; Manuel Bolaños; Valéria Farinazzo Martins (HCI-COLLAB, 2021)

Development of Adaptive Software for Individuals with Hearing Loss. - Pedro Giuliano Farina; Cibelle Albuquerque de la Higuera Amato; Valéria Farinazzo Martins (WorldCIST (1), 2021)

Dungeon crawl: audio game for the entertainment of visually impaired people. - Pietro Gonçalves da Silva; Cibelle Amato; Valéria Farinazzo Martins (HCI-COLLAB, 2022)

Technology as a tool to promote leisure in urban slums of the city of São Paulo. - Thallis Sousa Silva; Beatriz Duque; Gabriel Batista Cristiano; Leticia Chern Utsunomiya; Thais da Silva Bras; Pedro Henrique Cacique Braga; Valeria Farinazzo Martins (HCI-COLLAB, 2022)

REMI: working on the memory and logical reasoning of the elderly. - Henrique Nóbrega Grigolli; Kleber Takashi Yoshida; Renan De Oliveira Rocha; Cibelle Amato; Valéria Farinazzo Martins Salvador (Interacción, 2022)

A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach. - Meuriam Silva de Assis; Thiago Siqueira Garbuio; Valéria Farinazzo Martins; Maria Amelia Eliseo (HCI-COLLAB, 2023)

Development and Evaluation of a Non-conventional Interaction Wearable Device. - Matheus Mendes Giorgini; Mario Guizerian; Valeria Farinazzo Martins; Bruno da Silva Rodrigues (HCI-COLLAB, 2023)

A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD. - Leonardo Veríssimo; Natália Becker; André Andriotti; Carlos de Oliveira; Rafael J. Pezeiro; Claudionor Domingues; Valéria Farinazzo Martins (HCI-COLLAB, 2023)

Proposal of a set of heuristics for evaluation of wearable interfaces usability. - Mario Guizerian; Valéria Farinazzo Martins (Interacción, 2023)

A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources. - Maria Amelia Eliseo; Valéria Farinazzo Martins; Cibelle Albuquerque de la Higuera Amato; Ismar Frango Silveira (WorldCIST (4), 2023)

Actions to Promote Knowledge about Accessibility and Inclusion in Higher Education in Brazil. - Cibele Cesario da Silva Spigel; Cibelle Albuquerque de la Higuera Amato; Valéria Farinazzo Martins (WorldCIST (4), 2023)

Navegue Fácil: Promoting Web Accessibility Targeted at the Older Adults' Population. - Calebe de Sá Ferreira; Mateus de Pasquali da Silva; Nicolas Pinsdorf; Thiago de Oliveira Aguirre; Ismar Frango Silveira; Cibelle Albuquerque de la Higuera Amato; Valéria Farinazzo Martins (HCI-COLLAB, 2024)

Development of a Wearable Device for Use in Gametherapy Sessions for Rehabilitation of Manual Function. - Bruno Frischer; Gustavo Eizono Cruz; Gustavo Hiroshi Yoshio; Victor De Marqui; Ana Grasielle Dionísio Corrêa; Valeria Farinazzo Martins; Bruno da Silva Rodrigues (HCI-COLLAB, 2024)

Hola: Proposal of a Social Network for Interaction and Socialization of People with Autism Spectrum Disorder. - Filipe Costa Pereira; Maisa Folgueral; Valéria Farinazzo Martins (HCI-COLLAB, 2024)

Proposta de Diretrizes para Acessibilidade em Jogos Digitais. - Andrei Inoue Hirata; André Luiz Satoshi Kawamoto; Valéria Farinazzo Martins (SBGames, 2024)

A study on the interaction of the elderly with digital games through usability and user experience evaluations. - Maria Amelia Eliseo; David Varão Lima Bentes Pessoa; Meuriam Silva de Assis; Thiago Siqueira Garbuio; Valéria Farinazzo Martins (CLEI Electron. J., 2024)

Preface to the Iberoamerican Human-Computer Interaction Conference 2023 Special Issue. - Valéria Farinazzo Martins; Bruno da Silva Rodrigues (CLEI Electron. J., 2024)

Developing a Digital Game to Enhance Social Cognition Skills in Adolescents With ASD in a Multidisciplinary Context. - Valéria Farinazzo Martins; André Andriotti; Carlos de Oliveira; Rafael J. Pezeiro; Claudionor Domingues; Leonardo Veríssimo; Natália Becker (Rev. Iberoam. de Tecnol. del Aprendiz., 2024)

Preface to the Iberoamerican Human-Computer Interaction Conference 2024 Special Issue. - Maria Amelia Eliseo; Valéria Farinazzo Martins (CLEI Electron. J., 2025)

ASD: Interaction and socialisation through an adapted social network. - Filipe Costa Pereira; Maisa Folgueral; Cibelle Amato; Valéria Farinazzo Martins (CLEI Electron. J., 2025)

Fostering Accessibility Through Problem-Based Learning - Developing Serious Games in HCI Education: Experience Report in Developing for Older Adults. - Valéria Farinazzo Martins; André Luiz Satoshi Kawamoto; Cibelle Albuquerque de la Higuera Amato; Maria Amelia Eliseo; Ismar Frango Silveira (Rev. Iberoam. de Tecnol. del Aprendiz., 2025)