Deriving Analysers by Folding/Unfolding of Natural Semantics and a Case Study: Slicing. - Valérie Gouranton (SAS, 1998)

Dynamic Slicing: a generic analysis based on a natural semantics format. - Valérie Gouranton; Daniel Le Métayer (J. Log. Comput., 1999)

Synchronized Tree Languages Revisited and New Applications. - Valérie Gouranton; Pierre Réty; Helmut Seidl (FoSSaCS, 2001)

Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster. - Jérémie Allard; Valérie Gouranton; Loïck Lecointre; Emmanuel Melin; Bruno Raffin (VR, 2002)

Softgenlock: Active Stereo and GenLock for PC Cluster. - Jérémie Allard; Valérie Gouranton; Guy Lamarque; Emmanuel Melin; Bruno Raffin (IPT/EGVE, 2003)

A Scalable Cluster-based Parallel Simplifi cation Framework for Height Fields. - Valérie Gouranton; Sébastien Limet; Souley Madougou; Emmanuel Melin (EGPGV, 2004)

FlowVR: A Middleware for Large Scale Virtual Reality Applications. - Jérémie Allard; Valérie Gouranton; Loïck Lecointre; Sébastien Limet; Bruno Raffin; Sophie Robert 001 (Euro-Par, 2004)

Interactive rendering of massive terrains on PC clusters. - Valérie Gouranton; Souley Madougou; Emmanuel Melin; Cyril Nortet (EuroVis, 2005)

Adaptation in Collaborative Virtual Environments for Training. - Stéphanie Gerbaud; Valérie Gouranton; Bruno Arnaldi (Edutainment, 2009)

A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. - Cédric Fleury; Thierry Duval; Valérie Gouranton; Bruno Arnaldi (EGVE/EuroVR/VEC, 2010)

Embedding the features of the users' physical environments to improve the feeling of presence in collaborative Virtual Environments. - Thierry Duval; Huyen Nguyen 001; Cédric Fleury; Alain Chauffaut; Georges Dumont; Valérie Gouranton (CogInfoCom, 2012)

Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. - Andrés Saraos Luna; Valérie Gouranton; Bruno Arnaldi (Edutainment, 2012)

Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. - Quentin Avril; Valérie Gouranton; Bruno Arnaldi (EGPGV@Eurographics, 2012)

Large-scale Immersive Reconstitution of a Neolithic Corbel Dome. - Ronan Gaugne; Jean-Baptiste Barreau; Florian Cousseau; Valérie Gouranton (VAST, 2012)

Evaluation of remote collaborative manipulation for scientific data analysis. - Cédric Fleury; Thierry Duval; Valérie Gouranton; Anthony Steed (VRST, 2012)

Experiencing the past in virtual reality: A virtual reality event for the French National Days of Archaeology. - Ronan Gaugne; Jean-Baptiste Barreau; Gaétan Le Cloirec; Valérie Gouranton (CogInfoCom, 2013)

The West Digital Conservatory of Archaeological Heritage project. - Jean-Baptiste Barreau; Yann Bernard; Ronan Gaugne; Gaétan Le Cloirec; Valérie Gouranton (Digital Heritage (1), 2013)

Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (EGVE/EuroVR, 2013)

SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations. - Steve Dodier-Lazaro; Quentin Avril; Valérie Gouranton (GRAPP/IVAPP, 2013)

The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training. - Andrés Saraos Luna; Valérie Gouranton; Thomas Lopez; Bruno Arnaldi (GRAPP/IVAPP, 2013)

The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training. - Thomas Lopez; Valérie Gouranton; Florian Nouviale; Bruno Arnaldi (VRIC, 2013)

New iterative ray-traced collision detection algorithm for GPU architectures. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (VRST, 2013)

Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. - Guillaume Claude; Valérie Gouranton; Rozenn Bouville Berthelot; Bruno Arnaldi (ICAT-EGVE, 2014)

Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec Reconstitution. - Jean-Baptiste Barreau; Yann Bernard; Quentin Petit; Laurent Beuchet; Emilien Petit; Volker Platen; Ronan Gaugne; Julien Le Rumeur; Valérie Gouranton (EuroMed, 2014)

Preservative Approach to Study Encased Archaeological Artefacts. - Théophane Nicolas; Ronan Gaugne; Cédric Tavernier; Valérie Gouranton; Bruno Arnaldi (EuroMed, 2014)

CORVETTE: Collaborative environment for technical training and experiment. - Rozenn Bouville Berthelot; Thomas Lopez; Florian Nouviale; Valérie Gouranton; Bruno Arnaldi (VR, 2014)

An interaction abstraction model for seamless avatar exchange in CVET. - Rozenn Bouville Berthelot; Thomas Lopez; Florian Nouviale; Valérie Gouranton; Bruno Arnaldi (3DCVE@VR, 2014)

From 3d bimanual toward distant collaborative interaction techniques: an awareness issue. - Morgan Le Chénéchal; Bruno Arnaldi; Thierry Duval; Valérie Gouranton; Jérôme Royan (3DCVE@VR, 2014)

Design and evaluation of Binaural auditory rendering for CAVEs. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. - Francesco Grani; Ferran Argelaguet; Valérie Gouranton; Marwan Badawi; Ronan Gaugne; Stefania Serafin; Anatole Lécuyer (VR, 2014)

Sonic interaction with a virtual orchestra of factory machinery. - Laurent S. R. Simon; Florian Nouviale; Ronan Gaugne; Valérie Gouranton (SIVE@VR, 2014)

Virtual reality tools for the west digital conservatory of archaeological heritage. - Jean-Baptiste Barreau; Ronan Gaugne; Yann Bernard; Gaétan Le Cloirec; Valérie Gouranton (VRIC, 2014)

Ceramics Fragments Digitization by Photogrammetry, Reconstructions and Applications. - Jean-Baptiste Barreau; Théophane Nicolas; G. Bruniaux; Emilien Petit; Quentin Petit; Yann Bernard; Ronan Gaugne; Valérie Gouranton (CoRR, 2014)

Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues. - Thierry Duval; Thi Thuong Huyen Nguyen; Cédric Fleury; Alain Chauffaut; Georges Dumont; Valérie Gouranton (J. Multimodal User Interfaces, 2014)

Collaborative virtual training with physical and communicative autonomous agents. - Thomas Lopez; Pierre Chevaillier; Valérie Gouranton; Paul Evrard; Florian Nouviale; Mukesh Barange; Rozenn Bouville Berthelot; Bruno Arnaldi (Comput. Animat. Virtual Worlds, 2014)

Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. - Quentin Avril; Valérie Gouranton; Bruno Arnaldi (J. Virtual Real. Broadcast., 2014)

Exchange of Avatars: Toward a Better Perception and Understanding. - Thomas Lopez; Rozenn Bouville Berthelot; Emilie Loup-Escande; Florian Nouviale; Valérie Gouranton; Bruno Arnaldi (IEEE Trans. Vis. Comput. Graph., 2014)

Dealing with frame cancellation for stereoscopic displays in 3D user interfaces. - Jérémy Lacoche; Morgan Le Chénéchal; Sébastien Chalmé; Jérôme Royan; Thierry Duval; Valérie Gouranton; Eric Maisel; Bruno Arnaldi (3DUI, 2015)

Toward an enhanced mutual awareness in asymmetric CVE. - Morgan Le Chénéchal; Sébastien Chalmé; Thierry Duval; Jérôme Royan; Valérie Gouranton; Bruno Arnaldi (CTS, 2015)

The Stretchable Arms for Collaborative Remote Guiding. - Morgan Le Chénéchal; Thierry Duval; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (ICAT-EGVE, 2015)

Roles in Collaborative Virtual Environments for Training. - Guillaume Claude; Valérie Gouranton; Bruno Arnaldi (ICAT-EGVE, 2015)

Versatile Scenario Guidance for Collaborative Virtual Environments. - Guillaume Claude; Valérie Gouranton; Bruno Arnaldi (GRAPP, 2015)

GPU Ray-traced Collision Detection - Fine Pipeline Reorganization. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (GRAPP, 2015)

#FIVE : High-level components for developing collaborative and interactive virtual environments. - Rozenn Bouville Berthelot; Valérie Gouranton; Thomas Boggini; Florian Nouviale; Bruno Arnaldi (SEARIS, 2015)

GPU ray-traced collision detection for cloth simulation. - François Lehericey; Valérie Gouranton; Bruno Arnaldi (VRST, 2015)

An Immersive Virtual Sailing on the 18th-Century Ship Le Boullongne. - Jean-Baptiste Barreau; Florian Nouviale; Ronan Gaugne; Yann Bernard; Sylviane Llinares; Valérie Gouranton (Presence Teleoperators Virtual Environ., 2015)

Touching and Interacting with Inaccessible Cultural Heritage. - Théophane Nicolas; Ronan Gaugne; Cédric Tavernier; Quentin Petit; Valérie Gouranton; Bruno Arnaldi (Presence Teleoperators Virtual Environ., 2015)

When the giant meets the ant an asymmetric approach for collaborative object manipulation. - Morgan Le Chénéchal; Thierry Duval; Jérémy Lacoche; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (3DUI, 2016)

From Observations to Collaborative Simulation: Application to Surgical Training. - Guillaume Claude; Valérie Gouranton; Benoît Caillaud; Bernard Gibaud; Pierre Jannin; Bruno Arnaldi (ICAT-EGVE, 2016)

Internal 3D Printing of Intricate Structures. - Théophane Nicolas; Ronan Gaugne; Cédric Tavernier; Valérie Gouranton; Bruno Arnaldi (EuroMed (1), 2016)

Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes. - Etienne Safa; Jean-Baptiste Barreau; Ronan Gaugne; Wandrille Duchemin; Jean-Daniel Talma; Bruno Arnaldi; Georges Dumont; Valérie Gouranton (EuroMed (1), 2016)

Virtual Reality Rehearsals for Acting with Visual Effects. - Rozenn Bouville Berthelot; Valérie Gouranton; Bruno Arnaldi (Graphics Interface, 2016)

Synthesis and Simulation of Surgical Process Models. - Guillaume Claude; Valérie Gouranton; Benoît Caillaud; Bernard Gibaud; Bruno Arnaldi; Pierre Jannin (MMVR, 2016)

Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. - Morgan Le Chénéchal; Thierry Duval; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (3DCVE@VR, 2016)

When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. - Morgan Le Chénéchal; Jérémy Lacoche; Jérôme Royan; Thierry Duval; Valérie Gouranton; Bruno Arnaldi (3DCVE@VR, 2016)

Take-over control paradigms in collaborative virtual environments for training. - Gwendal Le Moulec; Ferran Argelaguet; Anatole Lécuyer; Valérie Gouranton (VRST, 2016)

Haptic rendering of FEM-based tearing simulation using clusterized collision detection. - Benoit Le Gouis; François Lehericey; Maud Marchal; Bruno Arnaldi; Valérie Gouranton; Anatole Lécuyer (WHC, 2017)

Agent: automatic generation of experimental protocol runtime. - Gwendal Le Moulec; Ferran Argelaguet; Valérie Gouranton; Arnaud Blouin; Bruno Arnaldi (VRST, 2017)

Immersive Point Cloud Manipulation for Cultural Heritage Documentation. - Jean-Baptiste Barreau; Ronan Gaugne; Valérie Gouranton (ERCIM News, 2017)

Physical Digital Access Inside Archaeological Material. - Théophane Nicolas; Ronan Gaugne; Valérie Gouranton; Jean-Baptiste Barreau (ERCIM News, 2017)

A digital introspection of a mummy cat. - Ronan Gaugne; Stéphanie Porcier; Théophane Nicolas; François Coulon; Odile Hays; Valérie Gouranton (DigitalHERITAGE/VSMM, 2018)

INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments. - Flavien Lécuyer; Valérie Gouranton; Ronan Gaugne; Théophane Nicolas; Gregor Marchand; Bruno Arnaldi (DigitalHERITAGE/VSMM, 2018)

Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies. - Théophane Nicolas; Ronan Gaugne; Cédric Tavernier; Emilie Millet; Renaud Bernadet; Valérie Gouranton (DigitalHERITAGE/VSMM, 2018)

Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts. - Ronan Gaugne; Myrsini Samaroudi; Théophane Nicolas; Jean-Baptiste Barreau; Laurent Garnier; Karina Rodriguez-Echavarria; Valérie Gouranton (GCH, 2018)

Automatic production of end user documentation for DSLs. - Gwendal Le Moulec; Arnaud Blouin; Valérie Gouranton; Bruno Arnaldi (Comput. Lang. Syst. Struct., 2018)

EvoluSon: Walking through an Interactive History of Music. - Ronan Gaugne; Florian Nouviale; Octavia Rioual; Arnaud Chirat; Kevin Gohon; Vincent Goupil; Martin Toutirais; Bruno Bossis; Valérie Gouranton (Presence Teleoperators Virtual Environ., 2018)

Create by Doing - Action Sequencing in VR. - Flavien Lécuyer; Valérie Gouranton; Adrien Reuzeau; Ronan Gaugne; Bruno Arnaldi (CGI, 2019)

Am I Better in VR with a Real Audience? - Romain Terrier; Nicolas Martin; Jérémy Lacoche; Valérie Gouranton; Bruno Arnaldi (CGI, 2019)

Interactive and Immersive Tools for Point Clouds in Archaeology. - Ronan Gaugne; Quentin Petit; Jean-Baptiste Barreau; Valérie Gouranton (ICAT-EGVE, 2019)

Evaluation of a Mixed Reality based Method for Archaeological Excavation Support. - Ronan Gaugne; Quentin Petit; Mai Otsuki; Valérie Gouranton; Théophane Nicolas (ICAT-EGVE, 2019)

Authoring AR Interaction by AR. - Flavien Lécuyer; Valérie Gouranton; Adrien Reuzeau; Ronan Gaugne; Bruno Arnaldi (ICAT-EGVE, 2019)

User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications. - Guillaume Vailland; Fabien Grzeskowiak; Louise Devigne; Yoren Gaffary; Bastien Fraudet; Emilie Leblong; Florian Nouviale; François Pasteau; Ronan Le Breton; Sylvain Guégan; Valérie Gouranton; Bruno Arnaldi; et al. (ICORR, 2019)

Expressive potentials of motion capture in musical performance. - Nicolas Bazoge; Ronan Gaugne; Florian Nouviale; Valérie Gouranton; Bruno Bossis (NIME, 2019)

Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment. - Morgan Le Chénéchal; Thierry Duval; Valérie Gouranton; Jérôme Royan; Bruno Arnaldi (Frontiers Robotics AI, 2019)

A Unified Design & Development Framework for Mixed Interactive Systems. - Guillaume Bataille; Valérie Gouranton; Jérémy Lacoche; Danielle Pelé; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2020)

Unified Model and Framework for Interactive Mixed Entity Systems. - Guillaume Bataille; Valérie Gouranton; Jérémy Lacoche; Danielle Pelé; Bruno Arnaldi (VISIGRAPP (Revised Selected Papers), 2020)

Scenario-based VR Framework for Product Design. - Romain Terrier; Valérie Gouranton; Cédric Bach; Nico Pallamin; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2020)

Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study. - Guillaume Vailland; Yoren Gaffary; Louise Devigne; Valérie Gouranton; Bruno Arnaldi; Marie Babel (HRI, 2020)

From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score. - Ronan Gaugne; Françoise Labaune; Dominique Fontaine; Gaétan Le Cloirec; Valérie Gouranton (ACM Journal on Computing and Cultural Heritage, 2020)

Action Sequencing in VR, a No-Code Approach. - Flavien Lécuyer; Valérie Gouranton; Adrien Reuzeau; Ronan Gaugne; Bruno Arnaldi (Trans. Comput. Sci., 2020)

Do Distant or Colocated Audiences Affect User Activity in VR? - Romain Terrier; Nicolas Martin; Jérémy Lacoche; Valérie Gouranton; Bruno Arnaldi (Trans. Comput. Sci., 2020)

Unveiling the implicit knowledge, one scenario at a time. - Flavien Lécuyer; Valérie Gouranton; Aurélien Lamercerie; Adrien Reuzeau; Benoît Caillaud; Bruno Arnaldi (Vis. Comput., 2020)

Needs Model for an Autonomous Agent during Long-term Simulations. - Lysa Gramoli; Jérémy Lacoche; Anthony Foulonneau; Valérie Gouranton; Bruno Arnaldi (AIVR, 2021)

Immersive Volumetric Point Cloud Manipulation for Cultural Heritage. - Rafik Drissi; Ronan Gaugne; Théophane Nicolas; Valérie Gouranton (ICAT-EGVE, 2021)

Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. - Guillaume Bataille; Valérie Gouranton; Jérémy Lacoche; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2021)

Scenario-based VR Application for Collaborative Design. - Romain Terrier; Valérie Gouranton; Cédric Bach; Nico Pallamin; Bruno Arnaldi (VISIGRAPP (1: GRAPP), 2021)

Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation. - Guillaume Vailland; Valérie Gouranton; Marie Babel (ICRA, 2021)

VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users. - Guillaume Vailland; Louise Devigne; François Pasteau; Florian Nouviale; Bastien Fraudet; Emilie Leblong; Marie Babel; Valérie Gouranton (VR, 2021)

Modèles et Outils pour la Production d'Applications de RX, Focus sur le Patrimoine Culturel (HdR). - Valérie Gouranton (2022)

Could you Relax in an Artistic Co-creative Virtual Reality Experience? - Julien Lomet; Ronan Gaugne; Valérie Gouranton (ICAT-EGVE, 2022)

Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container. - Emilie Hummel; Claudio Pacchierotti; Valérie Gouranton; Ronan Gaugne; Théophane Nicolas; Anatole Lécuyer (EuroHaptics, 2022)

Control Your Virtual Agent in its Daily-activities for Long Periods. - Lysa Gramoli; Jérémy Lacoche; Anthony Foulonneau; Valérie Gouranton; Bruno Arnaldi (PAAMS, 2022)

Sport heritage in VR: Real tennis case study. - Ronan Gaugne; Jean-Baptiste Barreau; Pierre Duc-Martin; Elen Esnault; Valérie Gouranton (Frontiers Virtual Real., 2022)

Virtual Reality for the Preservation and Promotion of Historical Real Tennis. - Ronan Gaugne; Sony Saint-Auret; Pierre Duc-Martin; Valérie Gouranton (CGI (3), 2023)

Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality. - Vincent Goupil; Bruno Arnaldi; Ferran Argelaguet; Anne-Solène Michaud; Valérie Gouranton (ICAT-EGVE, 2023)

From medical imaging to virtual reality for archaeology. - Théophane Nicolas; Ronan Gaugne; Bruno Arnaldi; Valérie Gouranton (CoRR, 2023)

Assistive Robotic Technologies for Next-Generation Smart Wheelchairs: Codesign and Modularity to Improve Users' Quality of Life. - Fabio Morbidi; Louise Devigne; Catalin-Stefan Teodorescu; Bastien Fraudet; Emilie Leblong; Tom Carlson; Marie Babel; Guillaume Caron; Sarah Delmas; François Pasteau; Guillaume Vailland; Valérie Gouranton; et al. (IEEE Robotics Autom. Mag., 2023)

Do we study an archaeological artifact differently in VR and in reality? - Maxime Dumonteil; Valérie Gouranton; Marc J.-M. Macé; Théophane Nicolas; Ronan Gaugne (ICAT-EGVE, 2024)

Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality. - Vincent Philippe; Jeanne Hecquard; Emilie Hummel; Ferran Argelaguet; Marc J.-M. Macé; Valérie Gouranton; Claudio Pacchierotti; Anatole Lécuyer; Justine Saint-Aubert (EuroHaptics (2), 2024)

Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives. - Mathieu Risy; Valérie Gouranton; Bruno Arnaldi (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2024)

Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at Golf. - Romain Chabbert; Adrien Reuzeau; Rémi Coulon; Mathieu Risy; Lysa Gramoli; Sabrina Toofany; Maé Mavromatis; Ronan Gaugne; Florian Nouviale; Valérie Gouranton (VR Workshops, 2024)

Collaboration in a Virtual Reality Artwork: Co-creation and Relaxation beyond Technology. - Julien Lomet; Ronan Gaugne; Valérie Gouranton (ERCIM News, 2024)

A Method for Standardizing Eye-Tracking and Behavioral Data in Real and Virtual Environments. - Maxime Dumonteil; Marc J.-M. Macé; Valérie Gouranton; Théophane Nicolas; Ronan Gaugne (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

A Whole New World: Can Virtual Reality Help to Understand Non-Euclidean Geometries? - Maé Mavromatis; Ronan Gaugne; Rémi Coulon; Valérie Gouranton (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Gladiator training in XR. - Ewen Cazuc; Stéphane Salvan; Ronan Gaugne; Valérie Gouranton; Charles Pontonnier (VR Workshops, 2025)

For a Perception of Monumentality in Eastern Arabia from the Neolithic to the Bronze Age: 3D Reconstruction and Multidimensional Simulations of Monuments and Landscapes. - Tiffany Aires Da Cruz; Olivia Munoz; François Giligny; Valérie Gouranton (VR Workshops, 2025)

Cognitive Archaeology in Virtual Environment. - Maxime Dumonteil; Valérie Gouranton; Marc J.-M. Macé; Théophane Nicolas; Ronan Gaugne (VR Workshops, 2025)

Xareus: a Framework to Create Interactive Applications without Coding. - Lysa Gramoli; Florian Nouviale; Adrien Reuzeau; Alexandre Audinot; Mathieu Risy; Tangui Marchand Guerniou; Maé Mavromatis; Bruno Arnaldi; Valérie Gouranton (VR Workshops, 2025)

A Problem-Driven Approach to XR in Education: Teaching Non-Euclidean Geometries Through Virtual Reality. - Maé Mavromatis; Ronan Gaugne; Rémi Coulon; Valérie Gouranton (VR Workshops, 2025)

Remember! VR as a vessel to explore memories. - Alma Oskouei; Ronan Gaugne; Valérie Gouranton (VR Workshops, 2025)

When Faces Are Masked: Exploring Emotional Expression Through Body Postures in Virtual Reality. - Inas Redjem; Julien Cagnoncle; Arnaud Huaulmé; Alexandre Audinot; Florian Nouviale; Mathieu Risy; Valérie Gouranton; Estelle Michinov; Pierre Jannin (VR Workshops, 2025)

1st IEEE VR workshop on Archaeology and Cultural Heritage through XR ARCHERIX. - Selma Rizvic; Valérie Gouranton; Holger Graf; Théophane Nicolas; Ronan Gaugne (VR Workshops, 2025)

Generating and Evaluating Data of Daily Activities with an Autonomous Agent in a Virtual Smart Home. - Lysa Gramoli; Julien Cumin; Jérémy Lacoche; Anthony Foulonneau; Bruno Arnaldi; Valérie Gouranton (ACM Trans. Multim. Comput. Commun. Appl., 2025)