A Large-Scale Evaluation of an Intelligent Discovery World: Smithtown. - Valerie J. Shute; Robert Glaser (Interact. Learn. Environ., 1990)

Practice Effects on Skill Acquisition, Learning Outcome, Retention, and Sensitivity to Relearning. - Valerie J. Shute; Lisa A. Gawlick (Hum. Factors, 1995)

Smart: Student Modeling Approach for Responsive Tutoring. - Valerie J. Shute (User Model. User Adapt. Interact., 1995)

Unified vs. Tailored Analogies: Effects on Conceptual Knowledge Acquisition. - Valerie J. Shute; Richard Catrambone (ICLS, 1996)

Deconstructing a Computer-Based Tutor: Striving for Better Learning Efficiency in Stat Lady. - Kevin A. Gluck; Valerie J. Shute; John R. Anderson; Marsha C. Lovett (Intelligent Tutoring Systems, 1998)

My Knowledge of Knowledge. - Valerie J. Shute (Intelligent Tutoring Systems, 1998)

DNA - Uncorking the Bottleneck in Knowledge Elicitation and Organization. - Valerie J. Shute; Lisa A. Torreano; Ross E. Willis (Intelligent Tutoring Systems, 1998)

Effects of Practice and Learner Control on Short- and Long-Term Gain and Efficiency. - Valerie J. Shute; Lisa A. Gawlick; Kevin A. Gluck (Hum. Factors, 1998)

Evaluating ACED: The Impact of Feedback and Adaptivity on Learning. - Valerie J. Shute; Eric G. Hansen; Russell G. Almond (AIED, 2007)

English ABLE. - Juan-Diego Zapata-Rivera; Waverely Vanwinkle; Valerie J. Shute; Jody S. Underwood; Malcolm I. Bauer (AIED, 2007)

Evidence-based Approach to Interacting with Open Student Models. - Diego Zapata-Rivera; Eric G. Hansen; Valerie J. Shute; Jody S. Underwood; Malcolm I. Bauer (Int. J. Artif. Intell. Educ., 2007)

You Can't Fatten A Hog by Weighing It - Or Can You? Evaluating an Assessment for Learning System Called ACED. - Valerie J. Shute; Eric G. Hansen; Russell G. Almond (Int. J. Artif. Intell. Educ., 2008)

Intelligent Educational Games. - H. Chad Lane; Amy E. Ogan; Valerie J. Shute (AIED, 2009)

Bayesian networks: A teacher's view. - Russell G. Almond; Valerie J. Shute; Jody S. Underwood; Juan-Diego Zapata-Rivera (Int. J. Approx. Reason., 2009)

Video gameplay, personality and academic performance. - Matthew Ventura; Valerie J. Shute; Yoon Jeon Kim (Comput. Educ., 2012)

Workshop on Scaffolding in Open-Ended Learning Environments (OELEs). - Gautam Biswas; Roger Azevedo; Valerie Shute; Susan Bull (AIED, 2013)

Assessment and Learning of Qualitative Physics in Newton's Playground. - Matthew Ventura; Valerie J. Shute; Yoon Jeon Kim (AIED, 2013)

'Gaming the system' in Newton's Playground. - Lubin Wang; Yoon Jeon Kim; Valerie J. Shute (AIED Workshops, 2013)

Stealth Assessment in Games: Why, What, and How. - Valerie Shute (EDM, 2013)

Debugging the Evidence Chain. - Russell G. Almond; Yoon Jeon Kim; Valerie J. Shute; Matthew Ventura (UAI Application Workshops, 2013)

The relationship between video game use and a performance-based measure of persistence. - Matthew Ventura; Valerie J. Shute; Weinan Zhao (Comput. Educ., 2013)

The validity of a game-based assessment of persistence. - Matthew Ventura; Valerie J. Shute (Comput. Hum. Behav., 2013)

An Exploratory Analysis of Confusion Among Students Using Newton's Playground. - Juan Miguel L. Andres; Ma. Mercedes T. Rodrigo; Jessica O. Sugay; Ryan Baker 001; Luc Paquette; Valerie Shute; Matthew Ventura; Matthew Small (ICCE, 2014)

Temporal Generalizability of Face-Based Affect Detection in Noisy Classroom Environments. - Nigel Bosch; Sidney K. D'Mello; Ryan Shaun Joazeiro de Baker; Jaclyn Ocumpaugh; Valerie J. Shute (AIED, 2015)

A Comparison of Face-based and Interaction-based Affect Detectors in Physics Playground. - Shiming Kai; Luc Paquette; Ryan S. Baker 001; Nigel Bosch; Sidney K. D'Mello; Jaclyn Ocumpaugh; Valerie Shute; Matthew Ventura (EDM, 2015)

Measuring Problem Solving Skills in Plants vs. Zombies 2. - Valerie Shute; Gregory R. Moore; Lubin Wang (EDM, 2015)

Accuracy vs. Availability Heuristic in Multimodal Affect Detection in the Wild. - Nigel Bosch; Huili Chen; Sidney K. D'Mello; Ryan Shaun Baker; Valerie J. Shute (ICMI, 2015)

Automatic Detection of Learning-Centered Affective States in the Wild. - Nigel Bosch; Sidney K. D'Mello; Ryan Shaun Baker; Jaclyn Ocumpaugh; Valerie Shute; Matthew Ventura; Lubin Wang; Weinan Zhao (IUI, 2015)

The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment. - Yoon Jeon Kim; Valerie J. Shute (Comput. Educ., 2015)

Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game. - Valerie J. Shute; Sidney K. D'Mello; Ryan Shaun Joazeiro de Baker; Kyunghwa Cho; Nigel Bosch; Jaclyn Ocumpaugh; Matthew Ventura; Ma. Victoria Almeda (Comput. Educ., 2015)

The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills. - Valerie J. Shute; Matthew Ventura; Fengfeng Ke (Comput. Educ., 2015)

Lessons Learned and Best Practices of Stealth Assessment. - Lubin Wang; Valerie Shute; Gregory R. Moore (Int. J. Gaming Comput. Mediat. Simulations, 2015)

Classifying behavior to elucidate elegant problem solving in an educational game. - Laura J. Malkiewich; Ryan S. Baker 001; Valerie Shute; Shiming Kai; Luc Paquette (EDM, 2016)

Detecting Student Emotions in Computer-Enabled Classrooms. - Nigel Bosch; Sidney K. D'Mello; Ryan S. Baker 001; Jaclyn Ocumpaugh; Valerie Shute; Matthew Ventura; Lubin Wang; Weinan Zhao (IJCAI, 2016)

Measuring problem solving skills via stealth assessment in an engaging video game. - Valerie J. Shute; Lubin Wang; Samuel Greiff; Weinan Zhao; Gregory R. Moore (Comput. Hum. Behav., 2016)

Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills. - Elena Novak; Tristan E. Johnson; Gershon Tenenbaum; Valerie J. Shute (Interact. Learn. Environ., 2016)

Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms. - Nigel Bosch; Sidney K. D'Mello; Jaclyn Ocumpaugh; Ryan S. Baker 001; Valerie Shute (ACM Trans. Interact. Intell. Syst., 2016)

A Typology of Players in the Game Physics Playground. - Stefan Slater; Alex J. Bowers; Shiming Kai; Valerie Shute (DiGRA Conference, 2017)

Review of computer-based assessment for learning in elementary and secondary education. - Valerie J. Shute; Seyedahmad Rahimi (J. Comput. Assist. Learn., 2017)

Predicting Quitting in Students Playing a Learning Game. - Shamya Karumbaiah; Ryan S. Baker 001; Valerie J. Shute (EDM, 2018)

Is Student Frustration in Learning Games More Associated with Game Mechanics or Conceptual Understanding? - Shamya Karumbaiah; Seyedahmad Rahimi; Ryan Baker 001; Valerie Shute; Sidney D'Mello (ICLS, 2018)

Supporting Learning in Educational Games: Promises and Challenges. - Valerie Shute; Seyedahmad Rahimi; Xi Lu (Learning in a Digital World, 2019)

Game-Based Learning Analytics in Physics Playground. - Valerie Shute; Seyedahmad Rahimi; Ginny L. Smith (Data Analytics Approaches in Educational Games and Gamification Systems, 2019)

Towards Dynamic Intelligent Support for Collaborative Problem Solving. - Sidney D'Mello; Angela E. B. Stewart; Mary Jean Amon; Chen Sun 011; Nicholas D. Duran; Valerie Shute (TTW@AIED, 2019)

Modeling Team-level Multimodal Dynamics during Multiparty Collaboration. - Lucca Eloy; Angela E. B. Stewart; Mary Jean Amon; Caroline Reinhardt; Amanda Michaels; Chen Sun 011; Valerie Shute; Nicholas D. Duran; Sidney D'Mello (ICMI, 2019)

Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game. - Shamya Karumbaiah; Ryan S. Baker 001; Amanda Barany; Valerie Shute (ICQE, 2019)

Can playing a video game foster computational thinking skills? - Weinan Zhao; Valerie J. Shute (Comput. Educ., 2019)

The productive role of cognitive reappraisal in regulating affect during game-based learning. - Catherine A. Spann; Valerie J. Shute; Seyedahmad Rahimi; Sidney K. D'Mello (Comput. Hum. Behav., 2019)

I Say, You Say, We Say: Using Spoken Language to Model Socio-Cognitive Processes during Computer-Supported Collaborative Problem Solving. - Angela E. B. Stewart; Hana Vrzakova; Chen Sun 011; Jade Yonehiro; Cathlyn Stone; Nicholas D. Duran; Valerie Shute; Sidney K. D'Mello (Proc. ACM Hum. Comput. Interact., 2019)

Towards a generalized competency model of collaborative problem solving. - Chen Sun 011; Valerie J. Shute; Angela Stewart; Jade Yonehiro; Nicholas D. Duran; Sidney D'Mello (Comput. Educ., 2020)

The Design, Development, and Testing of Learning Supports for the Physics Playground Game. - Valerie J. Shute; Ginny L. Smith; Renata Kuba; Chih-Pu Dai; Seyedahmad Rahimi; Zhichun Liu; Russell G. Almond (Int. J. Artif. Intell. Educ., 2021)

First inspire, then instruct to improve students' creativity. - Seyedahmad Rahimi; Valerie J. Shute (Comput. Educ., 2021)

The use and effects of incentive systems on learning and performance in educational games. - Seyedahmad Rahimi; Valerie Shute; Renata Kuba; Chih-Pu Dai; Xiaotong Yang; Ginny L. Smith; Cristina Alonso-Fernandez (Comput. Educ., 2021)

Stealth assessment of creativity in a physics video game. - Valerie J. Shute; Seyedahmad Rahimi (Comput. Hum. Behav., 2021)

Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8. - Elizabeth Rowe; Jodi Asbell-Clarke; Ma. Victoria Almeda; Santiago Gasca; Teon Edwards; Erin Bardar; Valerie Shute; Matthew Ventura (Int. J. Comput. Sci. Educ. Sch., 2021)

Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games. - Valerie Shute; Seyedahmad Rahimi; Ginny L. Smith; Fengfeng Ke; Russell G. Almond; Chih-Pu Dai; Renata Kuba; Zhichun Liu; Xiaotong Yang; Chen Sun 011 (J. Comput. Assist. Learn., 2021)

Engagement-Based Player Typologies Describe Game-Based Learning Outcomes. - Stefan Slater; Ryan Baker 001; Valerie Shute; Alex J. Bowers (AIED (2), 2022)

Timing of learning supports in educational games can impact students' outcomes. - Seyedahmad Rahimi; Valerie J. Shute; Curt Fulwider; Katie Bainbridge; Renata Kuba; Xiaotong Yang; Ginny L. Smith; Ryan S. Baker 001; Sidney K. D'Mello (Comput. Educ., 2022)

The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment. - Chen Sun 011; Valerie J. Shute; Angela E. B. Stewart; Quinton Beck-White; Caroline Reinhardt; Guojing Zhou; Nicholas D. Duran; Sidney K. D'Mello (Comput. Hum. Behav., 2022)

Designing and Testing Affective Supports in an Educational Game. - Katie Bainbridge; Ginny L. Smith; Valerie J. Shute; Sidney D'Mello (Int. J. Game Based Learn., 2022)

Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game. - Ginny L. Smith; Curt Fulwider; Zhichun Liu; Xi Lu; Valerie J. Shute; Jiawei Li (Int. J. Game Based Learn., 2022)

CPSCoach: The Design and Implementation of Intelligent Collaborative Problem Solving Feedback. - Angela E. B. Stewart; Arjun Ramesh Rao; Amanda Michaels; Chen Sun 011; Nicholas D. Duran; Valerie J. Shute; Sidney K. D'Mello (AIED, 2023)

The Relationship between Collaborative Problem-Solving Skills and Group-to-Individual Learning Transfer in a Game-based Learning Environment. - Chen Sun 011; Valerie Shute; Angela E. B. Stewart; Sidney K. D'Mello (LAK, 2025)