Expressive interactions - supporting collaboration in urban design. - Valérie Maquil; Thomas Psik; Ina Wagner; Mira Wagner (GROUP, 2007)

The ColorTable: a design story. - Valérie Maquil; Thomas Psik; Ina Wagner (TEI, 2008)

Supporting community engagement in the city: urban planning in the MR-tent. - Ina Wagner; Maria Basile; Lisa Ehrenstrasser; Valérie Maquil; Jean-Jacques Terrin; Mira Wagner (C&T, 2009)

MR Tent: a place for co-constructing mixed realities in urban planning. - Valérie Maquil; Markus Sareika; Dieter Schmalstieg; Ina Wagner (Graphics Interface, 2009)

Understanding the Characteristics of Metaphors in Tangible User Interfaces. - Valérie Maquil; Eric Ras; Olivier Zephir (MuC (Workshopband), 2011)

Collaborative Problem Solving with Objects: Physical Aspects of a Tangible Tabletop in Technology-based Assessment. - Valérie Maquil; Eric Ras (COOP, 2012)

Creating Metaphors for Tangible User Interfaces in Collaborative Urban Planning: Questions for Designers and Developers. - Valérie Maquil; Olivier Zephir; Eric Ras (COOP, 2012)

Implementing widgets using sifteo cubes for visual modelling on tangible user interfaces. - Yves Rangoni; Valérie Maquil; Eric Tobias; Eric Ras (EICS, 2014)

Assessment of Collaborative Problem Solving Using Linear Equations on a Tangible Tabletop. - Valérie Maquil; Eric Tobias; Samuel Greiff; Eric Ras (CAA, 2014)

Tangible-Based Assessment of Collaborative Problem Solving. - Eric Tobias; Valérie Maquil; Eric Ras (CAA, 2014)

Gesture analysis in a case study with a tangible user interface for collaborative problem solving. - Dimitra Anastasiou; Valérie Maquil; Eric Ras (J. Multimodal User Interfaces, 2014)

TULIP: a widget-based software framework for tangible tabletop interfaces. - Eric Tobias; Valérie Maquil; Thibaud Latour (EICS, 2015)

Twist, Shift, or Stack? - Usability Analysis of Geospatial Interactions on a Tangible Tabletop. - Catherine Emma Jones; Valérie Maquil (GISTAM, 2015)

Towards Geospatial Tangible User Interfaces: An Observational User Study Exploring Geospatial Interactions of the Novice. - Catherine Emma Jones; Valérie Maquil (GISTAM (Selected Papers), 2015)

A Geospatial Tangible User Interface to Support Stakeholder Participation in Urban Planning. - Valérie Maquil; Luís Moreira de Sousa; Ulrich Leopold; Eric Tobias (GISTAM, 2015)

Tangible Voting: A Technique for Interacting with Group Choices on a Tangible Tabletop. - Valérie Maquil; Eric Tobias; Thibaud Latour (INTERACT (4), 2015)

Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops. - Bibeg Limbu; Valérie Maquil; Eric Ras; Armin Weinberger (CAA, 2015)

Design Implications for a User Study on a Tangible Tabletop. - Dimitra Anastasiou; Valérie Maquil; Eric Ras; Mehmetcan Fal (IDC, 2016)

Towards Understanding the Design Space of Tangible User Interfaces for Collaborative Urban Planning. - Valérie Maquil (Interact. Comput., 2016)

Prototyping Connected Tangible Interactions with Kniwwelino. - Christian Moll; Johannes Hermen; Valérie Maquil; Henrique Rangel; John-Nathan Hill (ETIS, 2017)

Teachers' feedback on the end-user development of tangible systems. - Lou Schwartz; Valérie Maquil; Christian Moll; Hélène Mayer (MuC (Workshopband), 2017)

In the Footsteps of Henri Tudor: Creating Batteries on a Tangible Interactive Workbench. - Valérie Maquil; Christian Moll; João Martins (ISS, 2017)

Designing a Collaborative Problem Solving Task in the Context of Urban Planning. - Lou Schwartz; Eric Ras; Dimitra Anastasiou; Thibaud Latour; Valérie Maquil (TEA, 2017)

COPSE: Rapidly Instantiating Problem Solving Activities based on Tangible Tabletop Interfaces. - Valérie Maquil; Eric Tobias; Dimitra Anastasiou; Hélène Mayer; Thibaud Latour (Proc. ACM Hum. Comput. Interact., 2017)

ORBIT - Overcoming Breakdowns in Teams with Interactive Tabletops. - Patrick Sunnen; Béatrice Arend; Valérie Maquil (ICLS, 2018)

Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children. - Valérie Maquil; Christian Moll; Lou Schwartz; Johannes Hermen (TEI, 2018)

Editorial. - Florian Echtler; Michaela Honauer; Valérie Maquil; Bernard Robben (i-com, 2018)

Slowing Down Interactions on Tangible Tabletop Interfaces. - Cathia Lahure; Valérie Maquil (i-com, 2018)

Towards a framework for geospatial tangible user interfaces in collaborative urban planning. - Valérie Maquil; Ulrich Leopold; Luís Moreira de Sousa; Lou Schwartz; Eric Tobias (J. Geogr. Syst., 2018)

"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process. - Patrick Sunnen; Béatrice Arend; Valérie Maquil (Multimodal Technol. Interact., 2018)

Designing collaborative scenarios on tangible tabletop interfaces - insights from the implementation of paper prototypes in the context of a multidisciplinary design workshop. - Patrick Sunnen; Béatrice Arend; Svenja Heuser; Hoorieh Afkari; Valérie Maquil (ECSCW Exploratory Papers, Demos and Posters, 2019)

Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform. - Valérie Maquil; Hoorieh Afkari; Christian Moll; Johannes Hermen; Thibaud Latour (MuC, 2019)

Designing different features of an interactive tabletop application to support collaborative problem-solving. - Hoorieh Afkari; Valérie Maquil; Béatrice Arend; Svenja Heuser; Patrick Sunnen (AVI, 2020)

Exploring Opportunities of Tabletop Interfaces for Promoting and Analysing Collaboration. - Hoorieh Afkari; Valérie Maquil; Dimitra Anastasiou (ETIS, 2020)

Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles. - Patrick Sunnen; Béatrice Arend; Svenja Heuser; Hoorieh Afkari; Valérie Maquil (HCI (39), 2020)

Kniwwelino: A Microcontroller-based Platform Introducing Children to Programing and Electronics. - Valérie Maquil; Christian Moll (ERCIM News, 2020)

Enseigner la pensée informatique avec Kniwwelino : Étude exploratoire de terrain en milieu scolaire: Teaching Computational Thinking with Kniwwelino: Exploratory Field Study in School Settings. - Lou Schwartz; Valérie Maquil; Laurence Johannsen; Christian Moll (IHM, 2021)

Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops. - Valérie Maquil; Hoorieh Afkari; Béatrice Arend; Svenja Heuser; Patrick Sunnen (Adv. Hum. Comput. Interact., 2021)

DeBORAh: A Web-Based Cross-Device Orchestration Layer. - Luc Vandenabeele; Hoorieh Afkari; Johannes Hermen; Louis Deladiennée; Christian Moll; Valérie Maquil (AVI, 2022)

Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment. - Valérie Maquil; Dimitra Anastasiou; Hoorieh Afkari; Adrien Coppens; Johannes Hermen; Lou Schwartz (CHI Extended Abstracts, 2023)

'How Do We Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity. - Patrick Sunnen; Béatrice Arend; Svenja Heuser; Hoorieh Afkari; Valérie Maquil (HCI (30), 2023)

Les défis de la conception pour les murs d'écrans interactifs. - Lou Schwartz; Valérie Maquil; Mohammad Ghoniem (IHM (Adjunct), 2023)

Skeletal Data Matching and Merging from Multiple RGB-D Sensors for Room-Scale Human Behaviour Tracking. - Adrien Coppens; Valérie Maquil (CDVE, 2024)

Workspace Awareness Needs in Mixed-Presence Collaboration on Wall-Sized Displays. - Adrien Coppens; Lou Schwartz; Valérie Maquil (CDVE, 2024)

Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities. - Adrien Coppens; Valérie Maquil (EICS (Workshops), 2024)

Workspace Awareness Cues to Facilitate Mixed-Presence Collaborative Decision-Making on Wall-Sized Displays. - Valérie Maquil; Lou Schwartz; Adrien Coppens (ERCIM News, 2024)

Designing for Wall-Sized Displays: Challenges from the Field . - Lou Schwartz; Valérie Maquil; Mohammad Ghoniem (ERCIM News, 2024)

Sustainability and Human-Computer Interactions: Challenges for Future Research. - Lou Schwartz; Valérie Maquil; Mohamed Saifeddine Hadj Sassi (ERCIM News, 2024)

Mixed-Presence Collaboration with Wall-Sized Displays: Empirical Findings on the Benefits of Awareness Cues. - Valérie Maquil; Adrien Coppens; Lou Schwartz; Dimitra Anastasiou (Multimodal Technol. Interact., 2024)

Supporting Mixed-Presence Awareness across Wall-Sized Displays Using a Tracking Pipeline based on Depth Cameras. - Adrien Coppens; Johannes Hermen; Lou Schwartz; Christian Moll; Valérie Maquil (Proc. ACM Hum. Comput. Interact., 2024)

Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino. - Lou Schwartz; Valérie Maquil; Laurence Johannsen; Christian Moll; Johannes Hermen (Educ. Inf. Technol., 2024)

Gesture combinations during collaborative decision-making at wall displays. - Dimitra Anastasiou; Adrien Coppens; Valérie Maquil (i-com, 2024)

Analysis of Coordination Mechanisms during Collaborative Problem-Solving on an Interactive Tabletop Display. - Valérie Maquil; Hoorieh Afkari; Béatrice Arend; Svenja Heuser; Patrick Sunnen (Comput. Support. Cooperative Work., 2024)

Evaluating Joint Attention for Mixed-Presence Collaboration on Wall-Sized Displays. - Adrien Coppens; Valérie Maquil (EICS (Companion), 2025)

Pointing gestures accelerate collaborative problem-solving on tangible user interfaces. - Dimitra Anastasiou; Valérie Maquil (J. Multimodal User Interfaces, 2025)

Designing at 1:1 Scale on Wall-Sized Displays Using Existing UI Design Tools. - Lou Schwartz; Mohammad Ghoniem; Valérie Maquil; Adrien Coppens; Johannes Hermen (CoRR, 2025)