Children's Books: Paper VS Digital, What Do They Prefer? - Vanessa Cesário; Paulo Freitas; Diana Pimentel; Valentina Nisi (IDC, 2016)

Crescendo: Routine Learning App for Children with Autism Spectrum Disorders. - Vanessa Cesário; Joel Rodrigues; Helen Li; Iris Wu; Valentina Nisi (IDC, 2016)

ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children. - Vanessa Cesário; Valentina Nisi; António Coelho 001 (SGAMES, 2016)

Designing Multi-Gateway Interactions In A Multi-Player Strategy Game. - Filipa Nóbrega; Eduardo Gomes; Harry Vasanth; Henrique Ferreira; Vanessa Cesário; Paulino Caetano; Paulo S. Mendez; Jéssica De Pontes; Gian Spicci (CHI Extended Abstracts, 2017)

The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game. - Vanessa Cesário; Marko Radeta; Sónia Matos; Valentina Nisi (CHI PLAY (Companion), 2017)

Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting. - Vanessa Cesário; António Coelho 001; Valentina Nisi (DCPD@CHItaly, 2017)

Enhancing Museums' Experiences Through Games and Stories for Young Audiences. - Vanessa Cesário; António Coelho 001; Valentina Nisi (ICIDS, 2017)

Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting. - Marko Radeta; Vanessa Cesário; Sónia Matos; Valentina Nisi (ICIDS, 2017)

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation. - Vanessa Cesário; Sónia Matos; Marko Radeta; Valentina Nisi (INTERACT (1), 2017)

Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour. - Vanessa Cesário; Marko Radeta; António Coelho 001; Valentina Nisi (INTERACT (4), 2017)

Co-designing Gaming Experiences for Museums with Teenagers. - Vanessa Cesário; António Coelho 001; Valentina Nisi (ArtsIT/DLI, 2018)

Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience? - Vanessa Cesário (CHI Extended Abstracts, 2019)

"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. - Vanessa Cesário; António Coelho 001; Valentina Nisi (CHI PLAY (Companion), 2019)

Word Association: Engagement of Teenagers in a Co-design Process. - Vanessa Cesário; António Coelho 001; Valentina Nisi (INTERACT (4), 2019)

Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers. - Vanessa Cesário; Rui Trindade; Sandra Câmara Olim; Valentina Nisi (INTERACT (4), 2019)

Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace. - Valentina Nisi; Vanessa Cesário; Nuno Nunes 001 (ICEC-JCSG, 2019)

Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums. - Vanessa Cesário; Daniela Petrelli; Valentina Nisi (CHI, 2020)

A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point. - Vanessa Cesário; Sandra Câmara Olim; Valentina Nisi (ICIDS, 2020)

Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling. - Vanessa Cesário; Albert Acedo; Nuno Nunes 001; Valentina Nisi (ArtsIT, 2021)

Impalpable Narratives: How to capture intangible cultural heritage of migrant communities. - Valentina Nisi; Hollie Bostock; Vanessa Cesário; Albert Acedo; Nuno Nunes 001 (C&T, 2021)

Collecting Qualitative Data During COVID-19. - Vanessa Cesário; Valentina Nisi (INTERACT (5), 2021)

Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies. - Duarte L. Sousa; Vanessa Cesário; Pedro F. Campos (ArtsIT, 2022)

Designing with teenagers: A teenage perspective on enhancing mobile museum experiences. - Vanessa Cesário; Valentina Nisi (Int. J. Child Comput. Interact., 2022)

Design Implications for Interactive and Analogue Technologies supporting Distance Education: A Longitudinal Mixed-Method Study during the Pandemic. - Duarte L. Sousa; Pedro F. Campos; Vanessa Cesário (IxD&A, 2022)

"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling. - Valentina Nisi; Paulo Bala; Hollie Bostock; Vanessa Cesário; Nuno Jardim Nunes (Conference on Designing Interactive Systems, 2023)

Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography. - Paulo Bala; Pedro Sanches 001; Vanessa Cesário; Sarah Leão; Catarina Rodrigues; Nuno Jardim Nunes; Valentina Nisi (CHI, 2023)

Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt. - Vanessa Cesário; Mariana Ribeiro; António Coelho 001 (HCI (43), 2023)

"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool. - Valentina Nisi; Paulo Bala; Vanessa Cesário; Stuart James; Alessio Del Bue; Nuno Jardim Nunes (Proc. ACM Hum. Comput. Interact., 2023)

Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies. - Vanessa Cesário; Valentina Nisi (ACM Journal on Computing and Cultural Heritage, 2023)

Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master's Students. - Catarina Santos Faria; Vanessa Cesário; Pedro Filipe Campos; Muhammad Satar; Teresa Alvadia (HCI (60), 2024)

En-join: Speculative LLM Play for Energy Community Engagement and Sustainability Awareness. - Luiz Sachser; Andrés Isaza-Giraldo; Anna Jiskrová; Vanessa Cesário; Pedro F. Campos; Lucas Pereira; Paulo Bala (Conference on Designing Interactive Systems (Companion Volume), 2025)

Haka'a'Museum: Designing for a Sustainable Ocean. - Maria van Zeller; Vanessa Cesário (Conference on Designing Interactive Systems (Companion Volume), 2025)

Speculating Migrant Possible Worlds through Magic Machines. - Valentina Nisi; Paulo Bala; Vanessa Cesário; Shuhao Ma; Nuno Jardim Nunes (Proc. ACM Hum. Comput. Interact., 2025)