Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids. - Vasco S. Costa; João Madeiras Pereira (GRAPP, 2010)

Fast Compression of Meshes for GPU Ray-Tracing. - Vasco S. Costa; João Madeiras Pereira; Joaquim A. Jorge (WSCG, 2013)

Design of Communication and Control for Swarms of Aquatic Surface Drones. - Anders Lyhne Christensen; Sancho Oliveira; Octavian Postolache; Maria João de Oliveira; Susana Sargento; Pedro F. Santana; Luís Nunes; Fernando J. Velez; Pedro Sebastião; Vasco Costa; Miguel Duarte; Jorge C. Gomes; et al. (ICAART (2), 2015)

Wireless Sensor and Networking Technologies for Swarms of Aquatic Surface Drones. - Fernando J. Velez; Aleksandra Nadziejko; Anders Lyhne Christensen; Sancho Oliveira; Tiago Rodrigues; Vasco Costa; Miguel Duarte; Fernando Silva 003; Jorge C. Gomes (VTC Fall, 2015)

Evolution of Collective Behaviors for a Real Swarm of Aquatic Surface Robots. - Miguel Duarte; Vasco Costa; Jorge C. Gomes; Tiago Rodrigues; Fernando Silva 003; Sancho Moura Oliveira; Anders Lyhne Christensen (CoRR, 2015)

Accelerating Occlusion Rendering on a GPU via Ray Classification. - Vasco S. Costa; João Madeiras Pereira; Joaquim A. Jorge (Int. J. Creative Interfaces Comput. Graph., 2015)

Overcoming Limited Onboard Sensing in Swarm Robotics Through Local Communication. - Tiago Rodrigues; Miguel Duarte; Margarida Figueiró; Vasco Costa; Sancho Moura Oliveira; Anders Lyhne Christensen (Trans. Comput. Collect. Intell., 2015)

Hybrid Control for a Real Swarm Robotics System in an Intruder Detection Task. - Miguel Duarte; Jorge C. Gomes; Vasco Costa; Sancho Moura Oliveira; Anders Lyhne Christensen (EvoApplications (2), 2016)

Unleashing the Potential of Evolutionary Swarm Robotics in the Real World. - Miguel Duarte; Vasco Costa; Jorge C. Gomes; Tiago Rodrigues; Fernando Silva 003; Sancho Moura Oliveira; Anders Lyhne Christensen (GECCO (Companion), 2016)

Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting. - Nuno T. Reis; Vasco S. Costa; João M. Pereira 001 (VISIGRAPP (1: GRAPP), 2017)

Efficient Hair Rendering with a GPU Cone Tracing Approach. - Jorge R. Martins; Vasco S. Costa; João M. Pereira 001 (Int. J. Creative Interfaces Comput. Graph., 2017)

Bandwidth and Memory Efficiency in Real-Time Ray Tracing. - Pedro Lousada; Vasco Costa; João M. Pereira 001 (J. WSCG, 2017)

A Real-Time Terrain Ray-Tracing Engine. - Andre Silvestre; João Pereira 001; Vasco S. Costa (ICGI, 2018)

Ray-Tracing With a Coherent Ray-Space Hierarchy. - Nuno T. Reis; Vasco Costa; João M. Pereira 001 (CoRR, 2023)

A Smart Tool to Unlock Hidden Insights in Industrial Data by Leveraging EDA, LLM, Conformal Prediction, and AutoML. - Vasco Costa; Diogo Costa; Eugénio M. Rocha (ISM, 2024)

Building An Efficient Grid On GPU. - Vasco Costa; João M. Pereira 001; Joaquim Jorge 001 (CoRR, 2024)