Investigation of the beat rate effect on frame rate for animated content. - Vedad Hulusic; Gabriela Czanner; Kurt Debattista; Elena Sikudová; Piotr Dubla; Alan Chalmers (SCCG, 2009)

The Virtual Reconstruction and Daylight Illumination of the Panagia Angeloktisti. - Jassim Happa; Alessandro Artusi; Piotr Dubla; Thomas Bashford-Rogers; Kurt Debattista; Vedad Hulusic; Alan Chalmers (VAST, 2009)

Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments. - Vedad Hulusic; Kurt Debattista; Vibhor Aggarwal; Alan Chalmers (VS-GAMES, 2010)

The Use of Live Virtual Guides in Educational Applications. - Vedad Hulusic; Selma Rizvic (VS-GAMES, 2011)

Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction. - Vedad Hulusic; Kurt Debattista; Vibhor Aggarwal; Alan Chalmers (Vis. Comput., 2011)

Interactive digital storytelling in the sarajevo survival tools virtual environment. - Selma Rizvic; Aida Sadzak; Vedad Hulusic; Amela Karahasanovic (SCCG, 2012)

Enhancing integration of virtual objects in augmented reality applications. - Mohamed El-Zayat; Selma Rizvic; Vedad Hulusic (VSMM, 2012)

Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction. - Vedad Hulusic; Carlo Harvey; Kurt Debattista; Nicolas Tsingos; Steve Walker; David M. Howard 001; Alan Chalmers (Comput. Graph. Forum, 2012)

"LeFCA": Learning Framework for Children with Autism. - Vedad Hulusic; Nirvana Pistoljevic (VS-GAMES, 2012)

Story Guided Virtual Environments in Educational Applications. - Vedad Hulusic; Selma Rizvic (Trans. Edutainment, 2013)

Smoothness perception - Investigation of beat rate effect on frame rate perception. - Vedad Hulusic; Kurt Debattista; Alan Chalmers (Vis. Comput., 2013)

Read, Play and Learn: An Interactive E-book for Children with Autism. - Vedad Hulusic; Nirvana Pistoljevic (GALA, 2015)

Perceived dynamic range of HDR images. - Vedad Hulusic; Giuseppe Valenzise; Edoardo Provenzi; Kurt Debattista; Frédéric Dufaux (QoMEX, 2016)

Robust Dynamic Range Computation for High Dynamic Range Content. - Vedad Hulusic; Giuseppe Valenzise; Kurt Debattista; Frédéric Dufaux (HVEI, 2017)

Quality of experience in UHD-1 phase 2 television: The contribution of UHD+HFR technology. - Vedad Hulusic; Giuseppe Valenzise; Jean-Charles Gicquel; Jérôme Fournier; Frédéric Dufaux (MMSP, 2017)

Effect of color space on high dynamic range video compression performance. - Emin Zerman; Vedad Hulusic; Giuseppe Valenzise; Rafal Mantiuk; Frédéric Dufaux (QoMEX, 2017)

A curriculum for developing serious games for children with autism: A success story. - Vedad Hulusic; Nirvana Pistoljevic (VS-GAMES, 2017)

An interactive E-book with an educational game for children with developmental disorders: A pilot user study. - Nirvana Pistoljevic; Vedad Hulusic (VS-GAMES, 2017)

A model of perceived dynamic range for HDR images. - Vedad Hulusic; Kurt Debattista; Giuseppe Valenzise; Frédéric Dufaux (Signal Process. Image Commun., 2017)

Perceived Dynamic Range of HDR Images with no Semantic Information. - Vedad Hulusic; Giuseppe Valenzise; Frédéric Dufaux (HVEI, 2018)

The preferred system gamma is primarily determined by the ratio of dynamic range of the original scene and the displayed image. - David Kane; Antoine Grimaldi; Emin Zerman; Marcelo Bertalmío; Vedad Hulusic; Giuseppe Valenzise (HVEI, 2018)

The Relation Between MOS and Pairwise Comparisons and the Importance of Cross-Content Comparisons. - Emin Zerman; Vedad Hulusic; Giuseppe Valenzise; Rafal K. Mantiuk; Frédéric Dufaux (HVEI, 2018)

Quality Assessment of Deep-Learning-Based Image Compression. - Giuseppe Valenzise; Andrei I. Purica; Vedad Hulusic; Marco Cagnazzo (MMSP, 2018)

Video Quality Evaluation for Tile-Based Spatial Adaptation. - Hiba Yousef; Jean Le Feuvre; Giuseppe Valenzise; Vedad Hulusic (MMSP, 2018)

VR Video Storytelling for Intangible Cultural Heritage Preservation. - Elmedin Selmanovic; Selma Rizvic; Carlo Harvey; Dusanka Boskovic; Vedad Hulusic; Malek Chahin; Sanda Sljivo (GCH, 2018)

Frame Rate vs Resolution: A Subjective Evaluation of Spatiotemporal Perceived Quality Under Varying Computational Budgets. - Kurt Debattista; Keith Bugeja; Sandro Spina; Thomas Bashford-Rogers; Vedad Hulusic (Comput. Graph. Forum, 2018)

Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition. - Connor Fletcher; Vedad Hulusic; Panos Amelidis (VS-GAMES, 2019)

High Dynamic Range in Cultural Heritage Applications. - Demetris Marnerides; Vedad Hulusic; Kurt Debattista (Visual Computing for Cultural Heritage, 2020)

Spatialized Audio in a Custom-Built OpenGL-Based Ear Training Virtual Environment. - Karsten Pedersen; Vedad Hulusic; Panos Amelidis; Tim Slattery (IEEE Computer Graphics and Applications, 2020)

Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. - Elmedin Selmanovic; Selma Rizvic; Carlo Harvey; Dusanka Boskovic; Vedad Hulusic; Malek Chahin; Sanda Sljivo (ACM Journal on Computing and Cultural Heritage, 2020)

From Pairwise Comparisons and Rating to a Unified Quality Scale. - María Pérez-Ortiz 001; Aliaksei Mikhailiuk; Emin Zerman; Vedad Hulusic; Giuseppe Valenzise; Rafal K. Mantiuk (IEEE Trans. Image Process., 2020)

Tangible Interfaces for VR Cultural Heritage Application - School House Virtual Museum. - Vedad Hulusic; Linda Gusia; Nita Luci; Michael Smith (GCH, 2021)

The Application of Virtual Reality in Student Recruitment. - Huiwen Zhao; Alex Kelly; Vedad Hulusic; Fred Charles (VRST, 2021)

User eXperience in educational eXtended Reality applications in the Cultural Heritage domain. - Wenjun Liu; Charlie Hargood; Wen Tang; Vedad Hulusic (GCH, 2023)

Interaction Styles in a Multi-Modal Virtual Museum. - Ethan Southall; Vedad Hulusic; Charlie Hargood (GCH, 2023)

Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment. - Vedad Hulusic; Linda Gusia; Nita Luci; Michael Smith (ACM Journal on Computing and Cultural Heritage, 2023)

Towards a Collaborative Authoring Tool for Cultural Heritage Applications: Modelling the Development Process Between Curators and Developers. - Ethan Southall; Vedad Hulusic; David John; Charlie Hargood; Niall Ó hOisín (GCH, 2024)

Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications. - Wenjun Liu; Charlie Hargood; Wen Tang; Vedad Hulusic (FDG, 2025)

The development of ReGoal, a serious mobile game for young people with conduct problems. - Maria Livanou; Ifigeneia Manitsa; Vedad Hulusic; Muthanna Samara; Marcus Bull; Alberto De Caro (Behav. Inf. Technol., 2025)