Mechanic/aesthetic videogame genres: adventure and adventure. - Veli-Matti Karhulahti (MindTrek, 2011)

Double fine adventure and the double hermeneutic videogame. - Veli-Matti Karhulahti (Fun and Games, 2012)

Suspending Virtual Disbelief: A Perspective on Narrative Coherence. - Veli-Matti Karhulahti (ICIDS, 2012)

Feelies: The Lost Art of Immersing the Narrative. - Veli-Matti Karhulahti (Nordic DiGRA, 2012)

Puzzle Is Not a Game! Basic Structures of Challenge. - Veli-Matti Karhulahti (DiGRA Conference, 2013)

Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative. - Veli-Matti Karhulahti (FDG, 2013)

A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic. - Veli-Matti Karhulahti (Game Stud., 2013)

Ludology, Narratology and Philosophical Hermeneutics. - Jonne Arjoranta; Veli-Matti Karhulahti (Nordic DiGRA, 2014)

Defining the Videogame. - Veli-Matti Karhulahti (Game Stud., 2015)

Prank, Troll, Gross and Gore: Performance Issues in Esport Live-Streaming. - Veli-Matti Karhulahti (DiGRA/FDG, 2016)

Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports. - Tuomas Kari; Veli-Matti Karhulahti (Int. J. Gaming Comput. Mediat. Simulations, 2016)

The problematic coexistence of "internet gaming disorder" and esports. - Rune Kristian Lundedal Nielsen; Veli-Matti Karhulahti (FDG, 2017)

"Two Queens and a Pwn, Please." An ethics for purchase, loot, and advantage design in esports. - Veli-Matti Karhulahti; Kai Kimppa (GamiFIN, 2018)

Challenge types in gaming validation of video game challenge inventory (CHA). - Jukka Vahlo; Veli-Matti Karhulahti (Int. J. Hum. Comput. Stud., 2020)

Let's Play Tinder! Aesthetics of a Dating App. - Maria B. Garda; Veli-Matti Karhulahti (Games Cult., 2021)

Finnish young adolescents' digital gaming and physical activity behaviour. - Kwok Ng; Raine Koskimaa; Veli-Matti Karhulahti; Miikka Sokka; Pauliina Husu; Sami Kokko; Pasi Koski (DiGRA, 2023)