Blended Learning in Tertiary Education: A Case Study. - Veljko Aleksic; Mirjana Ivanovic (BCI (Local), 2013)

Can Digital Game-Based Learning be incorporated in Serbian Primary School Curricula's? - Veljko Aleksic; Mirjana Ivanovic (BCI, 2015)

Commercial Off-the-Shelf Games as Learning Media. - Veljko Aleksic; Mirjana Ivanovic; Zoran Budimac; Elvira Popescu (CompSysTech, 2016)

Introductory Programming Subject in European Higher Education. - Veljko Aleksic; Mirjana Ivanovic (Informatics Educ., 2016)

Digital Gameplay Habits and Multiple Intelligences Profile of Early Adolescents Living in Rural Areas. - Veljko Aleksic; Mirjana Ivanovic (ICALT, 2017)

Mobile Communications Technologies Impact on Radio Frequency Broadcasts - A Cognitive Approach. - Dionysios Politis; Anastasios Tsirantonakis; Veljko Aleksic; Panagiotis Nteropoulos; Dimitrios Margounakis (IMCL, 2017)

Experiences and perspectives of Technology-enhanced learning and teaching in higher education - Serbian case. - Mirjana Ivanovic; Aleksandra Klasnja-Milicevic; Veljko Aleksic; Brankica Bratic; Milinko Mandic (KES, 2018)

NavMusApp: Exploring the Instrumental Continuum - A Mobile App for Classifying Musical Instruments in a Global Perspective. - Dionysios Politis; Veljko Aleksic; Gregory-Telemachos Stamkopoulos; Georgios Kyriafinis (IMCL, 2019)

The Characteristics of Virtual Reality Usage in Educational Systems. - Veljko Aleksic; Dionysios Politis (INISTA, 2020)

User Experience and Music Perception in Broadcasts: Sensory Input Classification. - Dionysios Politis; Rafail Tzimas; Dimitrios Margounakis; Veljko Aleksic; Nektarios-Kyriakos Paris (IMCL, 2021)