CHInclusion: Working Toward a More Inclusive HCI Community. - Angelika Strohmayer; Cayley MacArthur; Velvet Spors; Michael J. Muller; Morgan Vigil-Hayes; Ebtisam Abdullah Alabdulqader (CHI Extended Abstracts, 2019)

Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum. - Velvet Spors; Gisela Reyes-Cruz; Harriet R. Cameron; Martin Flintham; Pat Brundell; David Murphy (CHI PLAY, 2020)

Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store. - Velvet Spors; Hanne Gesine Wagner; Martin Flintham; Pat Brundell; David Murphy (CHI, 2021)

Respawn, Reload, Relate: Exploring the Self-Care Possibilities for Mental Health in Games through a Humanistic Lens. - Velvet Spors; Imo Kaufman (Proc. ACM Hum. Comput. Interact., 2021)

Caring systems: making relational, gameful self-care technologies for mental health. - Velvet Spors (2022)

Playful Inspiration for a New Wave of Joyful Forest Technology. - Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Velvet Spors; Juho Hamari (Conference on Designing Interactive Systems, 2023)

Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. - Velvet Spors; Samuli Laato; Oguz 'Oz' Buruk; Juho Hamari (CHI, 2023)

The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design Fiction. - Harriet R. Cameron; Velvet Spors (MindTrek, 2023)

Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (MindTrek, 2023)

Care-full data, care-less systems: making sense of self-care technologies for mental health with humanistic practitioners in the United Kingdom. - Velvet Spors; Martin Flintham; Pat Brundell; David Murphy (Frontiers Comput. Sci., 2023)

Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research. - Oscar Tomico; Anton Poikolainen Rosén; Svenja Keune; Ferran Altarriba Bertran; Danielle Wilde; Daniel Fernández Galeote; Tau Ulv Lenskjold; Ruut Tikkanen; Oguz 'Oz' Buruk; Velvet Spors (Conference on Designing Interactive Systems, 2024)

Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. - Velvet Spors; Oguz 'Oz' Buruk; Juho Hamari (CHI, 2024)

Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design. - Çaglar Genç; Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Sangwon Jung; Velvet Spors; Juho Hamari (CHI PLAY (Companion), 2024)

"Beavers don't walk on roads": Beaver-play for more-than-human cartographies. - Linas Kristupas Gabrielaitis; Laura op de Beke; Oguz Turan Buruk; Velvet Spors; Ferran Altarriba Bertran (GamiFIN, 2024)

How StarCraft II Players Cope with Toxicity: Insights from Player Interviews. - Samuli Laato; Bastian Kordyaka; Velvet Spors; Juho Hamari (HCI (48), 2024)

Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse. - Samuli Laato; Nannan Xi; Velvet Spors; Mattia Thibault; Juho Hamari (HICSS, 2024)

Walking Your Robot Dog: Experiences and Lessons Learned. - Eshtiak Ahmed; Çaglar Genç; Velvet Spors; Juho Hamari; Oguz 'Oz' Buruk (RO-MAN, 2024)

Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (TEI, 2024)

Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops. - Çaglar Genç; Velvet Spors; Oguz 'Oz' Buruk; Mattia Thibault; Leland Masek; Juho Hamari (Proc. ACM Hum. Comput. Interact., 2024)

Players, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental Health. - Velvet Spors; Imo Kaufman (Proc. ACM Hum. Comput. Interact., 2024)

Playing with Telepresence Robots for Design Speculation. - Juan Pablo Martinez-Avila; Andriana Boudouraki; Harriet R. Cameron; Gisela Reyes-Cruz; Velvet Spors; Laia Turmo Vidal; Charles Windlin; Houda Elmimouni; Janet C. Read; Jennifer Ann Rode (Conference on Designing Interactive Systems (Companion Volume), 2025)

Resisting AI Solutionism: Where Do We Go From Here? - Gisela Reyes-Cruz; Velvet Spors; Michael Muller; Marianela Ciolfi Felice; Shaowen Bardzell; Rua Mae Williams; Karin Hansson; Ivana Feldfeber (CHI Extended Abstracts, 2025)

Human-Nature Relationships through Video Games: An Exploration of Players' Sense-Making. - Velvet Spors; Oguz 'Oz' Buruk; Juho Hamari (CHI, 2025)