Introducing human-centered research to game design: designing game concepts for and with senior citizens. - Veronika A. Vanden Abeele; Veerle Van Rompaey (CHI Extended Abstracts, 2006)

Towards a likeability framework that meets child-computer interaction & communication sciences. - Bieke Zaman; Vero Vanden Abeele (IDC, 2007)

A Soft Approach to Computer Science: Designing & Developing Computer Games for and with Senior Citizens. - Vero Vanden Abeele; Jelle Husson; Luc Vandeurzen; Stef Desmet (J. Game Dev., 2007)

The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard. - Vero Vanden Abeele; Bieke Zaman; Mariek Vanden Abeele (Fun and Games, 2008)

The Extended Likeability Framework: A Theoretical Framework for and a Practical Case of Designing Likeable Media Applications for Preschoolers. - Vero Vanden Abeele; Bieke Zaman (Adv. Hum. Comput. Interact., 2008)

Tangibles for children, : the challenges. - Bieke Zaman; Vero Vanden Abeele; Panos Markopoulos 001; Paul Marshall (CHI Extended Abstracts, 2009)

Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case. - Bieke Zaman; Vero Vanden Abeele (IDC, 2010)

Videogames in therapy: a therapist's perspective. - Jan-Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts (Fun and Games, 2010)

Designing meaningful play within the psycho-social context of older adults. - Bob De Schutter; Vero Vanden Abeele (Fun and Games, 2010)

Designing intergenerational play via enactive interaction, competition and acceleration. - Vero Vanden Abeele; Bob De Schutter (Pers. Ubiquitous Comput., 2010)

Digital games for physical therapy: fulfilling the need for calibration and adaptation. - Luc Geurts; Vero Vanden Abeele; Jelle Husson; Frederik Windey; Maarten Van Overveldt; Jan-Henk Annema; Stef Desmet (TEI, 2011)

Increasing the reliability and validity of quantitative laddering data with LadderUX. - Vero Vanden Abeele; Erik Hauters; Bieke Zaman (CHI Extended Abstracts, 2012)

Boneshaker: a generic framework for building physical therapy games. - Lieven Van den Audenaeren; Vero Vanden Abeele; Luc Geurts; Jelle Husson; Jan-Henk Annema; Stef Desmet (CHI Extended Abstracts, 2012)

No sweat, no fun: large-gesture recognition for computer games. - Luc Geurts; Andy Van Woensel; Vero Vanden Abeele (Fun and Games, 2012)

Splash controllers: game controllers involving the uncareful manipulation of water. - Luc Geurts; Vero Vanden Abeele (TEI, 2012)

User eXperience Laddering with preschoolers: unveiling attributes and benefits of cuddly toy interfaces. - Vero Vanden Abeele; Bieke Zaman; Dirk De Grooff (Pers. Ubiquitous Comput., 2012)

Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation. - Bieke Zaman; Vero Vanden Abeele; Panos Markopoulos 001; Paul Marshall (Pers. Ubiquitous Comput., 2012)

Translating preschoolers' game experiences into design guidelines via a laddering study. - Véronique Celis; Jelle Husson; Vero Vanden Abeele; Leen Loyez; Lieven Van den Audenaeren; Pol Ghesquière; Ann Goeleven; Jan Wouters; Luc Geurts (IDC, 2013)

Let's talk about failures: why was the game for children not a success? - Christiane Moser; Manfred Tscheligi; Bieke Zaman; Vero Vanden Abeele; Luc Geurts; Mieke Vandewaetere; Panos Markopoulos 001; Peta Wyeth; Jörg Hofstätter (CHI Extended Abstracts, 2013)

More naturalness, less control: The effect of natural mapping on the co-located player experience. - Vero Vanden Abeele; Bob De Schutter; Brian J. Gajadhar; Daniel M. Johnson 001 (FDG, 2013)

DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers. - Lieven Van den Audenaeren; Véronique Celis; Vero Vanden Abeele; Luc Geurts; Jelle Husson; Pol Ghesquière; Jan Wouters; Leen Loyez; Ann Goeleven (GFHEU, 2013)

The skweezee system: enabling the design and the programming of squeeze interactions. - Karen Vanderloock; Vero Vanden Abeele; Johan A. K. Suykens; Luc Geurts (UIST, 2013)

Video games in therapy: a therapist's perspective. - Jan-Henk Annema; Mathijs Verstraete; Vero Vanden Abeele; Stef Desmet; David Geerts (Int. J. Arts Technol., 2013)

Measuring product liking in preschool children: An evaluation of the Smileyometer and This or That methods. - Bieke Zaman; Vero Vanden Abeele; Dirk De Grooff (Int. J. Child Comput. Interact., 2013)

Exploring challenging group dynamics in participatory design with children. - Maarten Van Mechelen; Mathieu Gielen; Vero Vanden Abeele; Ann Laenen; Bieke Zaman (IDC, 2014)

Playfully learning visual perspective taking skills with sifteo cubes. - Luc Geurts; Vero Vanden Abeele; Kevin Van Keer; Ruben Isenborghs (CHI PLAY, 2014)

Participatory design for serious game design: truth and lies. - Rilla Khaled; Vero Vanden Abeele; Maarten Van Mechelen; Asimina Vasalou (CHI PLAY, 2014)

Gradequest - Evaluating the impact of using game design techniques in an undergraduate course. - Bob De Schutter; Vero Vanden Abeele (FDG, 2014)

Requirements for an Architecture of a Generic Health Game Data Management System. - Malypoeur Plong; Vero Vanden Abeele; Luc Geurts (GFHEU, 2014)

Skweezee studio: turn your own plush toys into interactive squeezable objects. - Luc Geurts; Jolien Deville; Vero Vanden Abeele; Jelle Saldien; Karen Vanderloock (TEI, 2014)

Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals. - Bieke Zaman; Kristof Geurden; Rozane De Cock; Bob De Schutter; Vero Vanden Abeele (Comput. Hum. Behav., 2014)

Editorial: Learning from failures in game design for children. - Christiane Moser; Manfred Tscheligi; Bieke Zaman; Vero Vanden Abeele; Luc Geurts; Mieke Vandewaetere; Panos Markopoulos 001; Peta Wyeth (Int. J. Child Comput. Interact., 2014)

Challenging group dynamics in participatory design with children: lessons from social interdependence theory. - Maarten Van Mechelen; Bieke Zaman; Ann Laenen; Vero Vanden Abeele (IDC, 2015)

Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal! - Vero Vanden Abeele; Jan Wouters; Pol Ghesquière; Ann Goeleven; Luc Geurts (CHI PLAY, 2015)

Game-based Experiments on Human Visual Attention. - Veronika A. Vanden Abeele; Pieter Tierens; Bob De Schutter; Lee De-Wit; Luc Geurts (FDG, 2015)

Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects. - Argyro Moraiti; Vero Vanden Abeele; Erwin Vanroye; Luc Geurts (TEI, 2015)

The domestication of digital games in the lives of older adults. - Bob De Schutter; Julie A. Brown; Vero Vanden Abeele (New Media Soc., 2015)

Design and Preliminary Validation of The Player Experience Inventory. - Vero Vanden Abeele; Lennart E. Nacke; Elisa D. Mekler; Daniel M. Johnson 001 (CHI PLAY (Companion), 2016)

Lenses of Motivational Design for mHealth. - Jonas Geuens; Ine D'haeseleer; Luc Geurts; Vero Vanden Abeele (CHI PLAY (Companion), 2016)

Anthropomorphism-Based Focus Group Protocol to Select Gamification Mechanics. - Robin De Croon; Davina Wildemeersch; Joris Wille; Katrien Verbert; Vero Vanden Abeele (PGW@CHI PLAY, 2017)

Can Card Games Be Used to Assess Mild Cognitive Impairment?: A Study of Klondike Solitaire and Cognitive Functions. - Karsten Gielis; Filipa Brito; Jos Tournoy; Vero Vanden Abeele (CHI PLAY (Companion), 2017)

The Design of a Virtual Reality Game for Stroke-Induced Attention Deficits. - Hanne Huygelier; Céline R. Gillebert; Raymond van Ee; Vero Vanden Abeele (CHI PLAY (Companion), 2017)

Games for the Assessment and Treatment of Mental Health. - Regan L. Mandryk; Max Valentin Birk; Adam Lobel; Marieke van Rooij; Isabela Granic; Vero Vanden Abeele (CHI PLAY (Companion), 2017)

MeViTa: Interactive Visualizations to Help Older Adults with Their Medication Intake Using a Camera-Projector System. - Robin De Croon; Bruno De Lemos Ribeiro Pinto Cardoso; Joris Klerkx; Vero Vanden Abeele; Katrien Verbert (INTERACT (1), 2017)

The GLID method: Moving from design features to underlying values in co-design. - Maarten Van Mechelen; Jan Derboven; Ann Laenen; Bert Willems; David Geerts; Vero Vanden Abeele (Int. J. Hum. Comput. Stud., 2017)

Forum on Video Games for Mental Health. - Max Valentin Birk; Vero Vanden Abeele; Greg Wadley; John B. Torous (CHI PLAY (Companion), 2018)

Gamification and Serious Games in a Healthcare Informatics Context. - Robin De Croon; Davina Wildemeersch; Joris Wille; Katrien Verbert; Vero Vanden Abeele (ICHI, 2018)

Turning tables: a structured focus group method to remediate unequal power during participatory design in health care. - Jonas Geuens; Luc Geurts; Thijs Willem Swinnen; René Westhovens; Maarten Van Mechelen; Vero Vanden Abeele (PDC (2), 2018)

Ageing is Not a Disease: Pitfalls for the Acceptance of Self-Management Health Systems Supporting Healthy Ageing. - Ine D'haeseleer; Kathrin Gerling; Dominique Schreurs; Bart Vanrumste; Vero Vanden Abeele (ASSETS, 2019)

Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games. - Karsten Gielis; Katrien Verbert; Jos Tournoy; Vero Vanden Abeele (CHI PLAY, 2019)

Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience. - Kieran Hicks; Kathrin Gerling; Patrick Dickinson; Vero Vanden Abeele (CHI PLAY, 2019)

Sailing Skweezee: An Exploration of Squeeze Interaction in VR. - Bert Vandenberghe; Jef Meijvis; Thomas Sodermans; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts (CHI PLAY (Companion), 2019)

Motivational Design Techniques to Increase Adherence to a Telemonitoring Therapy A Study with Adolescent Pectus Patients. - Robin De Croon; Alemitu Mequanint Bezabih; Jonas Geuens; Davina Wildemeersch; Dries Oeyen; Katrien Verbert; Vero Vanden Abeele (ICHI, 2019)

A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design. - Jonas Geuens; Luc Geurts; Kathrin Gerling; Robin De Croon; Vero Vanden Abeele (ICHI, 2019)

Collecting Digital Biomarkers on Cognitive Health Through Computer Vision and Gameplay: an Image Processing Toolkit for Card Games. - Karsten Gielis; Joren Kennes; Christophe De Dobbeleer; Steven Puttemans; Vero Vanden Abeele (ICHI, 2019)

"I Really Don't Know What 'Thumbs Up' Means": Algorithmic Experience in Movie Recommender Algorithms. - Oscar Alvarado 001; Vero Vanden Abeele; David Geerts; Katrien Verbert (INTERACT (3), 2019)

Skweezee for Processing: A Software Library to Make Squeeze Interactions. - Bert Vandenberghe; Kathrin Gerling; Luc Geurts; Vero Vanden Abeele (TEI, 2019)

Collaborative Design Thinking (CoDeT): A co-design approach for high child-to-adult ratios. - Maarten Van Mechelen; Ann Laenen; Bieke Zaman; Bert Willems; Vero Vanden Abeele (Int. J. Hum. Comput. Stud., 2019)

Video games for mental health. - Max Valentin Birk; Greg Wadley; Vero Vanden Abeele; Regan L. Mandryk; John B. Torous (Interactions, 2019)

Paradoxes in Eye Health Care in Low-Income Countries and Design Strategies for Mobile Health Technology to Overcome them. - Esmael Kedir Nida; Luc Geurts; Vero Vanden Abeele (EAI Endorsed Trans. Pervasive Health Technol., 2019)

Designing a Tablet-Based Application for Self-Assessment Questionnaires with Nursing Home Residents. - Ine D'Haeseleer; Nikki Dehennin; Bart Vanrumste; Peter Bernaers; Dominique Schreurs; Vero Vanden Abeele (Conference on Designing Interactive Systems (Companion Volume), 2020)

Towards an Ambient Support System for Continence Management in Nursing Homes: An Exploratory Study. - Hannelore Strauven; Ine D'haeseleer; Kristof T'Jonck; Hans Hallez; Vero Vanden Abeele; Pieter Crombez; Bart Vanrumste (HEALTHINF, 2020)

The Player Experience Inventory Bench: Providing Games User Researchers Actionable Insight into Player Experiences. - Aqeel Haider; Kathrin Gerling; Vero Vanden Abeele (CHI PLAY (Companion), 2020)

Disambiguating Preferences for Gamification Strategies to Motivate Pro-Environmental Behaviour. - Leen Van Houdt; Martijn Millecamp; Katrien Verbert; Vero Vanden Abeele (CHI PLAY, 2020)

Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch. - Jeroen Ooge; Robin De Croon; Katrien Verbert; Vero Vanden Abeele (CHI PLAY, 2020)

Motivational design techniques to support healthy eating habits at work. - Robin De Croon; Francisco Gutiérrez; Rachel Berry; Siân Astley; Katrien Verbert; Vero Vanden Abeele (ICHI, 2020)

Worriers versus Warriors: Tailoring mHealth to Address Differences in Patients with Chronic Arthritis. - Jonas Geuens; Thijs Willem Swinnen; Luc Geurts; René Westhovens; Robin De Croon; Vero Vanden Abeele (ICHI, 2020)

Bathroom activity monitoring for older adults via wearable device. - Yiyuan Zhang; Jorgen Wullems; Ine D'Haeseleer; Vero Vanden Abeele; Bart Vanrumste (ICHI, 2020)

The Unacceptance of a Self-Management Health System by Healthy Older Adults. - Ine D'haeseleer; Dries Oeyen; Bart Vanrumste; Dominique Schreurs; Vero Vanden Abeele (ICT4AWE, 2020)

From Promoting Dignity to Installing Distrust: Understanding the Role of Continence Care Technology in Nursing Homes. - Hannelore Strauven; Katta Spiel; Ine D'Haeseleer; Hans Hallez; Bart Vanrumste; Vero Vanden Abeele (NordiCHI, 2020)

Wearable Physical Activity Tracking Systems for Older Adults - A Systematic Review. - Dimitri Vargemidis; Kathrin Gerling; Katta Spiel; Vero Vanden Abeele; Luc Geurts (ACM Trans. Comput. Heal., 2020)

Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. - Vero Vanden Abeele; Katta Spiel; Lennart E. Nacke; Daniel Johnson 001; Kathrin Gerling (Int. J. Hum. Comput. Stud., 2020)

Middle-Aged Video Consumers' Beliefs About Algorithmic Recommendations on YouTube. - Oscar Alvarado 001; Hendrik Heuer; Vero Vanden Abeele; Andreas Breiter; Katrien Verbert (Proc. ACM Hum. Comput. Interact., 2020)

Critical Reflections on Technology to Support Physical Activity among Older Adults: An Exploration of Leading HCI Venues. - Kathrin Gerling; Mo Ray; Vero Vanden Abeele; Adam Evans (ACM Trans. Access. Comput., 2020)

Towards Predicting Hexad User Types from Mobile Banking Data: An Expert Consensus Study. - Robbe Kimpen; Robin De Croon; Vero Vanden Abeele; Katrien Verbert (CHI PLAY, 2021)

A Systematic Review of the Effect of Gamification on Adherence Across Disciplines. - Robin De Croon; Jonas Geuens; Katrien Verbert; Vero Vanden Abeele (HCI (28), 2021)

Human-centred Design of Self-management Health Systems with and for Older Adults: Challenges and Practical Guidelines. - Ine D'Haeseleer; Karsten Gielis; Vero Vanden Abeele (ICT4AWE, 2021)

TIEVis: a Visual Analytics Dashboard for Temporal Information Extracted from Clinical Reports. - Robin De Croon; Artuur Leeuwenberg; Jan Aerts; Marie-Francine Moens; Vero Vanden Abeele; Katrien Verbert (IUI Companion, 2021)

Exploring Tangible Algorithmic Imaginaries in Movie Recommendations. - Oscar Alvarado 001; Vero Vanden Abeele; David Geerts; Francisco Gutiérrez; Katrien Verbert (TEI, 2021)

Recognition of Bathroom Activities in Older Adults Using Wearable Sensors: A Systematic Review and Recommendations. - Yiyuan Zhang; Ine D'Haeseleer; José Coelho 002; Vero Vanden Abeele; Bart Vanrumste (Sensors, 2021)

Immersive Virtual Reality for Older Adults: Empirically Grounded Design Guidelines. - Vero Vanden Abeele; Brenda Schraepen; Hanne Huygelier; Céline R. Gillebert; Kathrin Gerling; Raymond van Ee (ACM Trans. Access. Comput., 2021)

Irrelevant Gadgets or a Source of Worry: Exploring Wearable Activity Trackers with Older Adults. - Dimitri Vargemidis; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts; Katta Spiel (ACM Trans. Access. Comput., 2021)

Introducing Layers of Meaning (LoM): A Framework to Reduce Semantic Distance of Visualization In Humanistic Research. - Houda Lamqaddam; Andrew Vande Moere; Vero Vanden Abeele; Koenraad Brosens; Katrien Verbert (IEEE Trans. Vis. Comput. Graph., 2021)

Flexible Activity Tracking for Older Adults Using Mobility Aids - An Exploratory Study on Automatically Identifying Movement Modality. - Dimitri Vargemidis; Kathrin Gerling; Luc Geurts; Vero Vanden Abeele (ASSETS, 2022)

The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology. - Alemitu Mequanint Bezabih; Kathrin Gerling; Workeabeba Abebe; Vero Vanden Abeele (CHI, 2022)

Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children. - Bert Vandenberghe; Kathrin Gerling; Luc Geurts; Vero Vanden Abeele (CHI, 2022)

Explaining Call Recommendations in Nursing Homes: a User-Centered Design Approach for Interacting with Knowledge-Based Health Decision Support Systems. - Francisco Gutiérrez; Nyi Nyi Htun; Vero Vanden Abeele; Robin De Croon; Katrien Verbert (IUI, 2022)

Explaining Health Recommendations to Lay Users: The Dos and Dont's. - Maxwell Szymanski; Vero Vanden Abeele; Katrien Verbert (IUI Workshops, 2022)

Designing and evaluating explainable AI for non-AI experts: challenges and opportunities. - Maxwell Szymanski; Katrien Verbert; Vero Vanden Abeele (RecSys, 2022)

Towards Tangible Algorithms: Exploring the Experiences of Tangible Interactions with Movie Recommender Algorithms. - Oscar Alvarado 001; Vero Vanden Abeele; David Geerts; Katrien Verbert (Proc. ACM Hum. Comput. Interact., 2022)

miniPXI: Development and Validation of an Eleven-Item Measure of the Player Experience Inventory. - Aqeel Haider; Casper Harteveld; Daniel Johnson 001; Max V. Birk; Regan L. Mandryk; Magy Seif El-Nasr; Lennart E. Nacke; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2022)

Influence of Motivational Design Techniques on Use and Acceptance of Self-Management Health Systems in Older Adults. - Ine D'haeseleer; Jamie Schoofs; Kim Schutters; Dominique Schreurs; Vero Vanden Abeele (EAI Endorsed Trans. Pervasive Health Technol., 2022)

Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. - Alemitu Mequanint Bezabih; Kathrin Gerling; Workeabeba Abebe; Vero Vanden Abeele (CHI, 2023)

Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. - Kymeng Tang; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts; Maria Aufheimer (CHI, 2023)

GMap: Supporting Free-Form Text Entry of Game Titles in Games User Research. - Aqeel Haider; Qiantong Gao; Kathrin Gerling; Vero Vanden Abeele (CHI PLAY (Companion), 2023)

Preliminary Study of the Performance of the miniPXI when Measuring Player Experience throughout Game Development. - Aqeel Haider; Günter Wallner; Kathrin Gerling; Vero Vanden Abeele (CHI PLAY (Companion), 2023)

Designing and Personalising Hybrid Multi-Modal Health Explanations for Lay Users. - Maxwell Szymanski; Cristina Conati; Vero Vanden Abeele; Katrien Verbert (IntRS@RecSys, 2023)

Performance and Pleasure: Exploring the Perceived Usefulness and Appeal of Physical Activity Data Visualizations with Older Adults. - Dimitri Vargemidis; Kathrin Gerling; Vero Vanden Abeele; Luc Geurts (ACM Trans. Access. Comput., 2023)

Designing and Evaluating Explanations for a Predictive Health Dashboard: A User-Centred Case Study. - Maxwell Szymanski; Vero Vanden Abeele; Katrien Verbert (CHI Extended Abstracts, 2024)

Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference. - Regan L. Mandryk; Vero Vanden Abeele; Daniel Johnson 001; Lennart E. Nacke; Kathrin Gerling; Julian Frommel; Guo Freeman (CHI PLAY (Companion), 2024)

Elevating Game User Research with a Guided Interface for Data Analysis. - Aqeel Haider; Tom Romanus; Rebecca Tang; Kathrin Gerling; Vero Vanden Abeele (FDG, 2024)

Feedback, Control, or Explanations? Supporting Teachers With Steerable Distractor-Generating AI. - Maxwell Szymanski; Jeroen Ooge; Robin De Croon; Vero Vanden Abeele; Katrien Verbert (LAK, 2024)

An Investigation of the Test-Retest Reliability of the miniPXI. - Aqeel Haider; Günter Wallner; Kathrin Gerling; Vero Vanden Abeele (Proc. ACM Hum. Comput. Interact., 2024)

Will Health Experts Adopt a Clinical Decision Support System for Game-Based Digital Biomarkers? Investigating the Impact of Different Explanations on Perceived Ease-of-Use, Perceived Usefulness, and Trust. - Yu Chen; Katrien Verbert; Kathrin Gerling; Marie-Elena Vanden Abeele; Vero Vanden Abeele (IUI, 2025)

Disentangling Stakeholder Role and Expertise in User-Centered Explainable AI. - Maxwell Szymanski; Vero Vanden Abeele; Katrien Verbert (UMAP, 2025)

Granular Feedback: Leveraging Domain Expertise and Explainable AI to Effectively Steer Models. - Maxwell Szymanski; John C. Stamper; Vero Vanden Abeele; Katrien Verbert (UMAP, 2025)