A Non-invasive Cooperative Student Model. - Teresa Roselli; Enrica Gentile; Paola Plantamura; Veronica Rossano; Vittorio Saponaro (AH, 2002)

Studying Usability of an Educational Software. - Teresa Roselli; Mary Victoria Pragnell; Veronica Rossano (ICWI, 2002)

A WWW-Based Cooperative Learning System and its Effects on Students' Achievement. - Teresa Roselli; Eleonora Faggiano; Paola Plantamura; Veronica Rossano (ICCE, 2002)

Usability of E-learning tools. - Carmelo Ardito; Maria De Marsico; Rosa Lanzilotti; Stefano Levialdi; Teresa Roselli; Veronica Rossano; Manuela Tersigni (AVI, 2004)

Web-based Learning in Academic Context. - Eleonora Faggiano; Antonella Grasso; Vito Leonardo Plantamura; Teresa Roselli; Veronica Rossano (CATE, 2004)

Can Educational Technology Foster Effective Motivation to Learn. - Eleonora Faggiano; Gaetano La Russa; Teresa Roselli; Veronica Rossano (CELDA, 2004)

Can a CSCL Environment Promote Effective Interaction? - Paola Plantamura; Teresa Roselli; Veronica Rossano (ICALT, 2004)

Towards Guidelines for Usability of e-Learning Applications. - Carmelo Ardito; Maria Francesca Costabile; Marilena De Marsico; Rosa Lanzilotti; Stefano Levialdi; Paola Plantamura; Teresa Roselli; Veronica Rossano; Manuela Tersigni (User Interfaces for All, 2004)

Special feature article: A Taxonomy for Definitions and Applications of LOs: A Meta-analysis of ICALT papers. - Veronica Rossano; Mike Joy; Teresa Roselli; Erkki Sutinen (J. Educ. Technol. Soc., 2005)

Can a Hypermedia Cooperative e-Learning Environment Stimulate Constructive Collaboration? - Mary Victoria Pragnell; Teresa Roselli; Veronica Rossano (J. Educ. Technol. Soc., 2006)

An approach to usability evaluation of e-learning applications. - Carmelo Ardito; Maria Francesca Costabile; Maria De Marsico; Rosa Lanzilotti; Stefano Levialdi; Teresa Roselli; Veronica Rossano (Univers. Access Inf. Soc., 2006)

From content objects to learning objects. - Veronica Rossano (2006)

A Holistic Approach to the Evaluation of E-Learning Systems. - Maria Francesca Costabile; Teresa Roselli; Rosa Lanzilotti; Carmelo Ardito; Veronica Rossano (HCI (7), 2007)

A taxonomy for cataloging LOs using IEEE educational metadata. - Pierpaolo Di Bitonto; Vito Leonardo Plantamura; Teresa Roselli; Veronica Rossano (ICALT, 2007)

A Rules-based System to Achieve Tailoring of SCORM Standard LOS. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano (DMS, 2008)

Formative evaluation of a didactic software for acquiring problem solving abilities using Prolog. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano (IDC, 2009)

A team of presentation agents for edutainment. - Berardina De Carolis; Veronica Rossano (IDC, 2009)

A Recommendation Technique for Cultural Heritage Hypermedial Objects. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano (ISDA, 2009)

An Adaptive Test for Learning Objects: item calibration. - Pierpaolo Di Bitonto; Maria Laterza; Teresa Roselli; Veronica Rossano (DMS, 2010)

Automated Generation of Itineraries in Recommender Systems for Tourism. - Pierpaolo Di Bitonto; Francesco Di Tria; Maria Laterza; Teresa Roselli; Veronica Rossano; Filippo Tangorra (ICWE Workshops, 2010)

A model for generating tourist itineraries. - Pierpaolo Di Bitonto; Francesco Di Tria; Maria Laterza; Teresa Roselli; Veronica Rossano; Filippo Tangorra (ISDA, 2010)

Multi-criteria Retrieval in Cultural Heritage Recommendation Systems. - Pierpaolo Di Bitonto; Maria Laterza; Teresa Roselli; Veronica Rossano (KES (2), 2010)

An Evaluation Method for Multi-Agent Systems. - Pierpaolo Di Bitonto; Maria Laterza; Teresa Roselli; Veronica Rossano (KES-AMSTA (1), 2010)

MoMAt: A Mobile Museum Adaptive Tour. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano; Lucia Monacis; Maria Sinatra (WMUTE, 2010)

Using the SCORM Standard to Build Adaptive Content Packages in RELOAD. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano; Cristina De Serio (DMS, 2011)

Recommendation in E-Learning Social Networks. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano (ICWL, 2011)

An educational game to learn type 1 diabetes management. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano; Elda Frezza; Elvira Piccinno (DMS, 2012)

How Cognitive Styles Affect the E-learning Process. - Valeria de Palo; Maria Sinatra; Giancarlo Tanucci; Lucia Monacis; Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano (ICALT, 2012)

Evaluation of Multi-Agent Systems: Proposal and Validation of a Metric Plan. - Pierpaolo Di Bitonto; Maria Laterza; Teresa Roselli; Veronica Rossano (Trans. Comput. Collect. Intell., 2012)

Recommendation of Collaborative Activities in E-learning Environments. - Pierpaolo Di Bitonto; Maria Laterza; Teresa Roselli; Veronica Rossano (HCI (2), 2013)

Adaptive E-Learning Environments: Research Dimensions and Technological Approaches. - Pierpaolo Di Bitonto; Teresa Roselli; Veronica Rossano; Maria Sinatra (Int. J. Distance Educ. Technol., 2013)

Training and Learning in e-Health Using the Gamification Approach: The Trainer Interaction. - Pierpaolo Di Bitonto; Nicola Corriero; Enrica Pesare; Veronica Rossano; Teresa Roselli (HCI (6), 2014)

Intelligent Agent and Virtual Game to support education in e-health. - Enrica Pesare; Teresa Roselli; Veronica Rossano (DMS, 2015)

Digitally enhanced assessment in virtual learning environments. - Enrica Pesare; Teresa Roselli; Veronica Rossano; Pierpaolo Di Bitonto (J. Vis. Lang. Comput., 2015)

Visualizing student engagement in e-learning environment. - Enrica Pesare; Teresa Roselli; Veronica Rossano (J. Vis. Lang. Sentient Syst., 2016)

Game-based learning and Gamification to promote engagement and motivation in medical learning contexts. - Enrica Pesare; Teresa Roselli; Nicola Corriero; Veronica Rossano (Smart Learn. Environ., 2016)

Multimedia Technologies to Foster Ecological Skills. - Veronica Rossano; Teresa Roselli; Gabriella Calvano (ICALT, 2017)

A Revision Control System for Image Editing in Collaborative Multimedia Design. - Fabio Calefato; Giovanna Castellano; Veronica Rossano (IV, 2018)

Game-Based Learning as Effective Learning Method: An Application of Digital Storytelling. - Veronica Rossano; Teresa Roselli (IV, 2018)

Gamification and Learning Analytics to Improve Engagement in University Courses. - Fabio Cassano; Antonio Piccinno; Teresa Roselli; Veronica Rossano (MIS4TEL, 2018)

Investigating the Social Robots' Role in Improving Children Attitudes toward Recycling. The case of PeppeRecycle. - Berardina De Carolis; Francesca D'Errico; Nicola Macchiarulo; Veronica Rossano (CogInfoCom, 2019)

Augmented Reality to support education in Industry 4.0. - Antonio Cazzolla; Rosa Lanzilotti; Teresa Roselli; Veronica Rossano (ITHET, 2019)

Multimedia Technologies to Support Delivery of Health Services to Migrants by Enhancing their Inclusion. - Paolo Buono; Fabio Cassano; Antonio Piccinno; Veronica Rossano; Teresa Roselli; Flora Berni (IV (1), 2019)

Learning waste Recycling by playing with a Social Robot. - Giovanna Castellano; Berardina De Carolis; Nicola Macchiarulo; Veronica Rossano (SMC, 2019)

RECODE: revision control for digital images. - Fabio Calefato; Giovanna Castellano; Veronica Rossano (Multim. Tools Appl., 2019)

Correction to: RECODE: revision control for digital images. - Fabio Calefato; Giovanna Castellano; Veronica Rossano (Multim. Tools Appl., 2019)

Mejorar la destreza matemática con un videojuego de Realidad Aumentada(Improving math skills using an augmented reality videogame). - Cristina Rebollo; Inmaculada Remolar; Veronica Rossano; Cristina Gasch (CoSECivi, 2020)

A Simulation Game to Acquire Skills on Industry 4.0. - Veronica Rossano; Rosa Lanzilotti; Teresa Roselli (HCI (43), 2020)

Promoting Sustainable Behavior Using Serious Games: SeAdventure for Ocean Literacy. - Veronica Rossano; Gabriella Calvano (IEEE Access, 2020)

Augmented Reality to Support Geometry Learning. - Veronica Rossano; Rosa Lanzilotti; Antonio Cazzolla; Teresa Roselli (IEEE Access, 2020)

Socio-affective technologies [SI 1156 T]. - Berardina De Carolis; Francesca D'Errico; Veronica Rossano (Multim. Tools Appl., 2020)

A System to Support Children in Speech Therapies at Home. - Giuseppe Desolda; Rosa Lanzilotti; Antonio Piccinno; Veronica Rossano (CHItaly, 2021)

Social Robot to teach coding in primary school. - Rosa Lanzilotti; Antonio Piccinno; Veronica Rossano; Teresa Roselli (ICALT, 2021)

An Intelligent System to Support Social Storytelling for People with ASD. - Rita Francese; Angela Guercio; Veronica Rossano (ICHI, 2021)

Pepper as a Storyteller: Exploring the Effect of Human vs. Robot Voice on Children's Emotional Experience. - Berardina De Carolis; Francesca D'Errico; Veronica Rossano (INTERACT (2), 2021)

Math is magic: an adaptive serious game to reinforce math competences. - Veronica Rossano; Federica Mangialardo; Teresa Roselli (TEEM, 2021)

PeppeRecycle: Improving Children's Attitude Toward Recycling by Playing with a Social Robot. - Giovanna Castellano; Berardina De Carolis; Francesca D'Errico; Nicola Macchiarulo; Veronica Rossano (Int. J. Soc. Robotics, 2021)

A Multimodal Conversational Interface to Support the creation of customized Social Stories for People with ASD. - Rita Francese; Angela Guercio; Veronica Rossano; Deepshikha Bhati (AVI, 2022)

Mini-games to Motivate and Engage Users in Learning Recycling Rules. - Veronica Rossano; Berardina De Carolis; Paolodamiano Manzoni (MIS4TEL, 2022)

Multimedia augmented reality game for learning math. - Cristina Rebollo; Inmaculada Remolar; Veronica Rossano; Rosa Lanzilotti (Multim. Tools Appl., 2022)

Healthy Pepper: Nutritional Education Through Social Robotics and Storytelling. - Angela Balzotti; Berardina De Carolis; Stefania Massaro; Loredana Perla; Veronica Rossano (ICALT, 2023)

Cyber Security Education for Industry and Academia - CSE4IA. - Vita Santa Barletta; Danilo Caivano; Federica Caruso; Sara Peretti; Veronica Rossano (IS-EUD Workshops, 2023)

A Rapid Review on Serious Games for Cybersecurity Education: Are "Serious" and Gaming Aspects Well Balanced? - Miriana Calvano; Federica Caruso; Antonio Curci; Antonio Piccinno; Veronica Rossano (IS-EUD Workshops, 2023)

BookMate: Leveraging Deep Learning to Empower Caregivers of People with ASD in Generation of Social Stories. - Deepshikha Bhati; Angela Guercio; Veronica Rossano; Rita Francese (IV, 2023)

Learning Iteration for Grades 2-3: Puzzles vs. UMC in Code.org. - Enrico Nardelli; Francesco Lacchia; Renzo Davoli; Michael Lodi; Marco Sbaraglia; Veronica Rossano; Enrichetta Gentile; Violetta Lonati; Mattia Monga; Anna Morpurgo; Luca Forlizzi; Giovanna Melideo; et al. (SIGCSE (2), 2023)

CyberSecurity Education for Industry and Academia (CSE4IA 2024). - Vita Santa Barletta; Federica Caruso; Tania Di Mascio; Francesco Greco; Tasmina Islam; Veronica Rossano; Hannan Xiao (AVI, 2024)

Blue and Red team quiz game to train high school students. - Giuseppe Alemanno; Daniele Semeraro; Veronica Rossano (CSE4IA@AVI, 2024)

Design of a Serious Game for Cybersecurity Education: Cyber Academy. - Miriana Calvano; Antonio Curci; Antonio Piccinno; Veronica Rossano (CSE4IA@AVI, 2024)

Coding and environmental education: a game to trigger knowledge acquisition. - Enrica Gentile; Paola Plantamura; Veronica Rossano (ICALT, 2024)

Design Thinking Process for a Gamified Mobile App to Improve Migrants' Well-Being and Inclusion. - Francesca Pia Travisani; Veronica Rossano; Enrichetta Gentile (BIOSTEC (2): HEALTHINF, 2025)

Towards S'more Connected Coding Camps. - Ilenia Fronza; Petri Ihantola; Olli-Pekka Riikola; Gennaro Iaccarino; Tommi Mikkonen; Linda García-Rytman; Vesa Lappalainen; Cristina Rebollo Santamaría; Inmaculada Remolar Quintana; Veronica Rossano (SIGCSE (1), 2025)

P.E.T.R.A: Persuasive Environment for Tracking and Regulating Arousal and Valence in Virtual Reality. - Fabio Vito Papapicco; Francesca Cuzzo; Veronica Rossano (VR Workshops, 2025)