A high fidelity reconstruction of ancient Egypt: the temple of Kalabsha. - Veronica Sundstedt; Alan Chalmers; Philippe Martinez (SIGGRAPH, 2003)

High fidelity reconstruction of the ancient Egyptian temple of Kalabsha. - Veronica Sundstedt; Alan Chalmers; Philippe Martinez (Afrigraph, 2004)

Selective rendering of task related scenes. - Veronica Sundstedt; Alan Chalmers; Kirsten Cater (APGV, 2004)

Selective rendering using task-importance maps. - Veronica Sundstedt; Kurt Debattista; Alan Chalmers (APGV, 2004)

Top-Down Visual Attention for Efficient Rendering of Task Related Scenes. - Veronica Sundstedt; Alan Chalmers; Kirsten Cater; Kurt Debattista (VMV, 2004)

Perceived aliasing thresholds in high-fidelity rendering. - Veronica Sundstedt; Kurt Debattista; Alan Chalmers (APGV, 2005)

Selective component-based rendering. - Kurt Debattista; Veronica Sundstedt; Luís Paulo Santos; Alan Chalmers (GRAPHITE, 2005)

Visual attention for efficient high-fidelity graphics. - Veronica Sundstedt; Kurt Debattista; Peter William Longhurst; Alan Chalmers; Tom Troscianko (SCCG, 2005)

Efficient physically-based perceptual rendering of participating media. - Diego Gutierrez; Oscar Anson; Francisco J. Serón; Veronica Sundstedt; Alan Chalmers (SIGGRAPH Posters, 2005)

Selective Parallel Rendering for High-Fidelity Graphics. - Kurt Debattista; Veronica Sundstedt; Francisco Pereira 005; Alan Chalmers (TPCG, 2005)

Participating Media for High-Fidelity Cultural Heritage. - Veronica Sundstedt; Diego Gutierrez; Fermin Gomez; Alan Chalmers (VAST, 2005)

Efficient selective rendering of participating media. - Oscar Anson; Veronica Sundstedt; Diego Gutierrez; Alan Chalmers (APGV, 2006)

Rendering on Demand. - Alan Chalmers; Kurt Debattista; Veronica Sundstedt; Peter William Longhurst; Richard Gillibrand (EGPGV@EuroVis/EGVE, 2006)

Evaluation of perceptually-based selective rendering techniques using eye-movements analysis. - Veronica Sundstedt; Alan Chalmers (SCCG, 2006)

Parallel selective rendering of high-fidelity virtual environments. - Kurt Debattista; Alan Chalmers; Richard Gillibrand; Peter William Longhurst; Georgia Mastoropoulou; Veronica Sundstedt (Parallel Comput., 2007)

Perceptual rendering of participating media. - Veronica Sundstedt; Diego Gutierrez; Oscar Anson; Francesco Banterle; Alan Chalmers (ACM Trans. Appl. Percept., 2007)

Rendering and validation of high-fidelity graphics using region-of-interest. - Karin Veronica Sundstedt (2007)

A psychophysical study of fixation behavior in a computer game. - Veronica Sundstedt; Efstathios Stavrakis; Michael Wimmer 001; Erik Reinhard (APGV, 2008)

A Psychophysical Study of Foveal Gradient Based Selective Rendering. - Veronica Sundstedt (GRAPP, 2008)

Gaze and voice based game interaction: the revenge of the killer penguins. - Tom Wilcox; Mike Evans; Chris Pearce; Nick Pollard; Veronica Sundstedt (SIGGRAPH Posters, 2008)

Modeling light scattering for virtual heritage. - Diego Gutierrez; Veronica Sundstedt; Fermin Gomez; Alan Chalmers (ACM Journal on Computing and Cultural Heritage, 2008)

The whys, how tos, and pitfalls of user studies. - Veronica Sundstedt; Mary C. Whitton; Marina Bloj (SIGGRAPH Courses, 2009)

Screen-space perceptual rendering of human skin. - Jorge Jimenez; Veronica Sundstedt; Diego Gutierrez (ACM Trans. Appl. Percept., 2009)

Measuring the perception of light inconsistencies. - Jorge Lopez-Moreno; Veronica Sundstedt; Francisco Sangorrin; Diego Gutierrez (APGV, 2010)

Exploring peripheral LOD change detections during interactive gaming tasks. - Francisco López Luro; Ramón Mollá Vayá; Veronica Sundstedt (APGV, 2010)

Perceptibility of clones in tree rendering. - Alan Purvis; Veronica Sundstedt (APGV, 2010)

Gazing at games: using eye tracking to control virtual characters. - Veronica Sundstedt (SIGGRAPH Courses, 2010)

Perception of Clones in Forest Rendering. - Alan Purvis; Veronica Sundstedt (TPCG, 2010)

Real-Time Realistic Skin Translucency. - Jorge Jimenez; D. Whelan; Veronica Sundstedt; Diego Gutierrez (IEEE Computer Graphics and Applications, 2010)

Using eye tracking for interaction. - Anneli Olsen; Albrecht Schmidt 001; Paul Marshall; Veronica Sundstedt (CHI Extended Abstracts, 2011)

Gaze and voice controlled drawing. - Jan van der Kamp; Veronica Sundstedt (NGCA, 2011)

Gaze interaction in the post-WIMP world. - Andreas Bulling; Raimund Dachselt; Andrew T. Duchowski; Robert J. K. Jacob; Sophie Stellmach; Veronica Sundstedt (CHI Extended Abstracts, 2012)

Evaluation of a Curriculum for Technical Artists. - Veronica Sundstedt; Martin Lanner (Eurographics (Education Papers), 2012)

Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes. - Adrián Jarabo; Tom Van Eyck; Veronica Sundstedt; Kavita Bala; Diego Gutierrez; Carol O'Sullivan (Comput. Graph. Forum, 2012)

Introduction to special issue SAP 2012. - Rachel McDonnell; Veronica Sundstedt (ACM Trans. Appl. Percept., 2012)

Gazing at Games: An Introduction to Eye Tracking Control - Veronica Sundstedt (Gazing at Games, 2012)

Visual Attention and Gaze Behavior in Games: An Object-Based Approach. - Veronica Sundstedt; Matthias Bernhard; Efstathios Stavrakis; Erik Reinhard; Michael Wimmer 001 (Game Analytics, Maximizing the Value of Player Data, 2013)

EyePlay: applications for gaze in games. - Jayson Turner; Eduardo Velloso; Hans Gellersen; Veronica Sundstedt (CHI PLAY, 2014)

Avatar preference selection in game design based on color theory. - Andreas Lambrant; Francisco López Luro; Veronica Sundstedt (SAP, 2015)

A Visualisation Course in a Game Development Curriculum. - Veronica Sundstedt (Eurographics (Education Papers), 2016)

Possibilities and challenges with eye tracking in video games and virtual reality applications. - Veronica Sundstedt; Diego Navarro; Julian Mautner (SIGGRAPH ASIA Courses, 2016)

Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry. - Francisco López Luro; Diego Navarro Prada; Veronica Sundstedt (ICAT-EGVE, 2017)

A perceptual evaluation of social interaction with emotes and real-time facial motion capture. - Erik Pettersson; Veronica Sundstedt (MIG, 2017)

Simplifying game mechanics: gaze as an implicit interaction method. - Diego Navarro; Veronica Sundstedt (SIGGRAPH Asia Technical Briefs, 2017)

Analysis of Variance of Opinion Scores for MPEG-4 Scalable and Advanced Video Coding. - Thi My Chinh Chu; Hans-Jürgen Zepernick; Veronica Sundstedt (ICSPCS, 2018)

Distinctive Approaches to Computer Graphics Education. - Beatriz Sousa Santos; Jean-Michel Dischler; Valery Adzhiev; Eike Falk Anderson; Andrej Ferko; Oleg Fryazinov; Martin Ilcík; Ivana Ilcíková; Pavel Slavík; Veronica Sundstedt; Lucie Svobodova; Michael Wimmer 001; et al. (Comput. Graph. Forum, 2018)

The Effect of Emotions and Social Behavior on Performance in a Collaborative Serious Game Between Humans and Autonomous Robots. - Petar Jercic; Wei Wen; Johan Hagelbäck; Veronica Sundstedt (Int. J. Soc. Robotics, 2018)

A comparative study of eye tracking and hand controller for aiming tasks in virtual reality. - Francisco López Luro; Veronica Sundstedt (ETRA, 2019)

Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor. - Diego Navarro; Veronica Sundstedt (VISIGRAPP (2: HUCAPP), 2019)

Annotated 360-Degree Image and Video Databases: A Comprehensive Survey. - Majed Elwardy; Hans-Jürgen Zepernick; Veronica Sundstedt (ICSPCS, 2019)

Impact of Participants' Experiences with Immersive Multimedia on 360° Video Quality Assessment. - Majed Elwardy; Hans-Jürgen Zepernick; Veronica Sundstedt; Yan Hu (ICSPCS, 2019)

On the Number of Participants Needed for Subjective Quality Assessment of 360° Videos. - Hans-Jürgen Zepernick; Majed Elwardy; Yan Hu; Veronica Sundstedt (ICSPCS, 2019)

Objective Perceptual Video Quality Prediction Using Spatial and Temporal Information Differences. - Majed Elwardy; Hans-Jürgen Zepernick; Thi My Chinh Chu; Veronica Sundstedt (ISCIT, 2019)

Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review. - Petar Jercic; Veronica Sundstedt (Entertain. Comput., 2019)

Comparison of ACR Methods for 360° Video Quality Assessment Subject to Participants' Experience with Immersive Media. - Majed Elwardy; Yan Hu; Hans-Jürgen Zepernick; Thi My Chinh Chu; Veronica Sundstedt (ICSPCS, 2020)

Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study. - Valeria Garro; Veronica Sundstedt; Advaith Putta; Christoffer Sandahl (GCH, 2020)

Evaluation of Simulator Sickness for 360° Videos on an HMD Subject to Participants' Experience with Virtual Reality. - Majed Elwardy; Hans-Jürgen Zepernick; Yan Hu; Thi My Chinh Chu; Veronica Sundstedt (VR Workshops, 2020)

Ultrawide Field of View by Curvilinear Projection Methods. - Jonah Napieralla; Veronica Sundstedt (J. WSCG, 2020)

A Survey of Possibilities and Challenges with AR/VR/MR and Gamification Usage in Healthcare. - Yu Fu; Yan Hu; Veronica Sundstedt; Cecilia Fagerström (HEALTHINF, 2021)

Biofeedback Methods in Entertainment Video Games: A Review of Physiological Interaction Techniques. - Diego Navarro; Veronica Sundstedt; Valeria Garro (Proc. ACM Hum. Comput. Interact., 2021)

Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience. - Valeria Garro; Veronica Sundstedt (XR (2), 2022)

A Review of Extended Reality Exercise Games for Elderly. - Yu Fu; Yan Hu; Veronica Sundstedt; Yvonne Forsell (HEALTHINF, 2022)

A Systematic Literature Review of Extended Reality Exercise Games for the Elderly. - Yu Fu; Yan Hu; Veronica Sundstedt; Yvonne Forsell (BIOSTEC (Selected Papers), 2022)

The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component. - Diego Navarro; Valeria Garro; Veronica Sundstedt (VISIGRAPP (Revised Selected Papers), 2022)

Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis. - Diego Navarro; Valeria Garro; Veronica Sundstedt (VISIGRAPP (2: HUCAPP), 2022)

Panoptic Visual Analytics of Eye Tracking Data. - Valeria Garro; Veronica Sundstedt (VISIGRAPP (3: IVAPP), 2022)

A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare. - Yu Fu; Yan Hu; Veronica Sundstedt (ACM Trans. Comput. Heal., 2022)

ICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments. - Jean-Marie Normand; Maki Sugimoto; Veronica Sundstedt (ICAT-EGVE, 2023)

HINTS: Human-Centered Intelligent Realities. - Veronica Sundstedt; Veselka Boeva; Hans-Jürgen Zepernick; Prashant Goswami; Abbas Cheddad; Kurt Tutschku; Håkan Grahn; Emiliano Casalicchio; Markus Fiedler; Emilia Mendes; Shahrooz Abghari; Yan Hu; et al. (SAIS, 2023)

A Pilot Study of User Preferences of Posture and Display Technologies in Virtual Reality Exercise Games. - Yu Fu; Yan Hu; Veronica Sundstedt (ICVARS, 2024)

Towards an Ethical and Data Privacy Metrology for AI-Enriched Human-Centered XR Systems. - Yan Hu; Kurt Tutschku; Veselka Boeva; Prashant Goswami; Shahrooz Abghari; Veronica Sundstedt (MetroXRAINE, 2024)

Comparison of Different User Interfaces for 360-Degree Videos in VR-Based Healthcare Education. - Yan Hu; Jessica Berner; Veronica Sundstedt; Ivan Perlesi (BIOSTEC (2): HEALTHINF, 2025)

Generative Artificial Intelligence for Immersive Analytics. - Chaoming Wang; Veronica Sundstedt; Valeria Garro (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Human-Centered Intelligent Realities Laboratory. - Veronica Sundstedt; Yan Hu; Patrik Arlos; Shahrooz Abghari; Prashant Goswami; Kurt Tutschku; Majed Elwardy; Chaoming Wang; Bowen Qin (VR Workshops, 2025)