Fast ray tracing 3D models. - Veysi Isler; Bülent Özgüç (Comput. Graph., 1991)

Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing. - Cevdet Aykanat; Veysi Isler; Bülent Özgüç (Comput. Aided Des., 1994)

Spatial subdivision for parallel ray casting/tracing (Paralel ışın düşürme/izleme için uzaysal bölümleme) - Veysi Isler (1995)

Real-time multi-resolution modeling for complex virtual environments. - Veysi Isler; Rynson W. H. Lau; Mark Green 001 (VRST, 1996)

Acceleration of regular grid traversals using extended chessboard distance transformation on GPU. - Alphan Es; Veysi Isler (CAD/Graphics, 2005)

Accelerated Volume Rendering with Homogeneous Region Encoding using Extended Anisotropic Chessboard Distance on GPU. - Alphan Es; Hacer Yalim Keles; Veysi Isler (EGPGV@EuroVis/EGVE, 2006)

An Artificial Immune System Approach for B-Spline Surface Approximation Problem. - Erkan Ülker; Veysi Isler (International Conference on Computational Science (2), 2007)

Six Degrees of Freedom Incremental Occlusion Horizon Culling Method for Urban Environments. - Gurkan Koldas; Veysi Isler; Rynson W. H. Lau (ISVC (1), 2007)

Accelerated regular grid traversals using extended anisotropic chessboard distance fields on a parallel stream processor. - Alphan Es; Veysi Isler (J. Parallel Distributed Comput., 2007)

Acceleration of direct volume rendering with programmable graphics hardware. - Hacer Yalim Keles; Alphan Es; Veysi Isler (Vis. Comput., 2007)

Prefetching Optimization for Distributed Urban Environments. - Safak Burak Cevikbas; Gurkan Koldas; Veysi Isler (CW, 2008)

Developing a Validation Methodology for Educational Driving Simulators and a Case Study. - Hatice Sancar; Kursat Cagiltay; Veysi Isler; Gizem Tamer; Neslihan Ozmen; Utkan Eryilmaz (HCI (4), 2009)

The Virtual Marathon: Parallel Computing Supports Crowd Simulations. - Erdal Yilmaz; Veysi Isler; Yasemin Yardimci Çetin (IEEE Computer Graphics and Applications, 2009)

Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention. - Burak Çiflikli; Veysi Isler; Ugur Güdükbay (Presence Teleoperators Virtual Environ., 2010)

Realistic modeling of spectator behavior for soccer videogames with CUDA. - Erdal Yilmaz; Eray Molla; Cansin Yildiz; Veysi Isler (Comput. Graph., 2011)

A Parallel Algorithm for UAV Flight Route Planning on GPU. - Seçkin Sanci; Veysi Isler (Int. J. Parallel Program., 2011)

Evaluation of UAS Camera Operator Interfaces in a Simulated Task Environment: An Optical Brain Imaging Approach. - Murat Perit Çakir; Abdullah Murat Senyigit; Daryal Murat Akay; Hasan Ayaz; Veysi Isler (BICS, 2012)

Efficient visibility masking for crowd rendering with shadows. - Serdar Kocdemir; Veysi Isler (SIGGRAPH ASIA Posters, 2012)

Retrospective adaptive prefetching for interactive Web GIS applications. - Serdar Yesilmurat; Veysi Isler (GeoInformatica, 2012)

Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes. - Erhan Okuyan; Ugur Güdükbay; Veysi Isler (J. Vis., 2012)

Network modeling and simulation of massively multiplayer online games. - Selçuk Bozcan; Veysi Isler (Simul., 2012)

How Does Software Visualization Contribute to Software Comprehension? A Grounded Theory Approach. - Haci Ali Duru; Murat Perit Çakir; Veysi Isler (Int. J. Hum. Comput. Interact., 2013)

Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM. - Gamze Bozgeyikli; Evren Bozgeyikli; Veysi Isler (Comput. Animat. Virtual Worlds, 2013)

Ensemble adaptive tile prefetching using fuzzy logic. - Mehmet Fatih Uluat; Veysi Isler (Int. J. Geogr. Inf. Sci., 2016)

Simulating business processes of manufacturing SMEs on the cloud. - Gábor Terstyánszky; Tamás Kiss; Ahmet Ozkok; Veysi Isler (PeerJ Prepr., 2016)

A Literature Survey: Is it Necessary to Develop a New Software Development Methodology for Virtual Reality Projects? - Ulas Güleç; Murat Yilmaz 001; Veysi Isler (J. Univers. Comput. Sci., 2017)

Adopting virtual reality as a medium for software development process education. - Ulas Güleç; Murat Yilmaz 001; Veysi Isler; Rory V. O'Connor; Paul M. Clarke (ICSSP, 2018)

A 3D virtual environment for training soccer referees. - Ulas Güleç; Murat Yilmaz 001; Veysi Isler; Rory V. O'Connor; Paul M. Clarke (Comput. Stand. Interfaces, 2019)

Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers. - Merve Denizci Nazligul; Murat Yilmaz 001; Ulas Güleç; A. E. Yilmaz; Veysi Isler; Rory O'Connor; Mert Ali Gozcu; Paul M. Clarke (IET Softw., 2019)

Phaneros: Visibility-based framework for massive peer-to-peer virtual environments. - Safak Burak Cevikbas; Veysi Isler (Comput. Animat. Virtual Worlds, 2019)

Applying virtual reality to teach the software development process to novice software engineers. - Ulas Güleç; Murat Yilmaz 001; Veysi Isler; Paul M. Clarke (IET Softw., 2021)