Methods and techniques for evaluating the emotional experiences of children with active videogames. - Carina S. González-González; Vicente Navarro-Adelantado (Interacción, 2015)

Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities. - Carina S. González; Nazaret Gómez-del-Río; Vicente Navarro-Adelantado; Mariana Cairós; Carmela Quirce; Pedro A. Toledo; Norberto Marrero-Gordillo (Comput. Hum. Behav., 2016)

A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games. - Carina Soledad González-González; Vicente Navarro-Adelantado (Games Cult., 2016)

Gamified educational programme for childhood obesity. - Nazaret Gómez-del-Río; Carina Soledad González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Yeray Barrios-Fleitas (EDUCON, 2018)

Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art. - Carina S. González-González; Nazaret Gómez-del-Río; Vicente Navarro-Adelantado (Int. J. Interact. Multim. Artif. Intell., 2018)

Treatment of children obesity and diabetes through gamification: a case of study. - Nazaret Gómez-del-Río; Carina S. González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Norberto Marrero-Gordillo; Yeray del Cristo Barrios-Fleitas; Honorio Armas-Ramos; Francisco J. García-Peñalvo (TEEM, 2019)

Effects of a Gamified Educational Program in the Nutrition of Children with Obesity. - Nazaret Gómez-del-Río; Carina S. González-González; Raquel Martín-González; Vicente Navarro-Adelantado; Pedro Antonio Toledo Delgado; Francisco J. García-Peñalvo (J. Medical Syst., 2019)