Movement Control Methods for Complex, Dynamically Simulated Agents: Adonis dance the Macarena. - Maja J. Mataric; Victor B. Zordan; Zachary Mason (Agents, 1998)

Tracking and Modifying Upper-body Human Motion Data with Dynamic Simulation. - Victor B. Zordan; Jessica K. Hodgins (Computer Animation and Simulation, 1999)

Tracking and modifying human motion with dynamic simulation. - Victor B. Zordan; Jessica K. Hodgins (SIGGRAPH Abstracts and Applications, 1999)

Making Complex Articulated Agents Dance. - Maja J. Mataric; Victor B. Zordan; Matthew M. Williamson (Auton. Agents Multi Agent Syst., 1999)

Combining Active and Passive Simulations for Secondary Motion. - James F. O'Brien; Victor B. Zordan; Jessica K. Hodgins (IEEE Computer Graphics and Applications, 2000)

Motion capture-driven simulations that hit and react. - Victor B. Zordan; Jessica K. Hodgins (Symposium on Computer Animation, 2002)

Mapping optical motion capture data to skeletal motion using a physical model. - Victor B. Zordan; Nicholas C. Van Der Horst (Symposium on Computer Animation, 2003)

Breathe easy: model and control of simulated respiration for animation. - Victor B. Zordan; Bhrigu Celly; Bill Yuan-chi Chiu; Paul C. DiLorenzo (Symposium on Computer Animation, 2004)

Model and control of simulated respiration for animation. - Victor B. Zordan; Bhrigu Celly; Bill Yuan-chi Chiu; Paul C. DiLorenzo (SIGGRAPH Sketches, 2004)

Indexing Large Human-Motion Databases. - Eamonn J. Keogh; Themis Palpanas; Victor B. Zordan; Dimitrios Gunopulos; Marc Cardle (VLDB, 2004)

Physically based grasping control from example. - Nancy S. Pollard; Victor B. Zordan (Symposium on Computer Animation, 2005)

Dynamic response for motion capture animation. - Victor B. Zordan; Anna Majkowska; Bill Yuan-chi Chiu; Matthew Fast (ACM Trans. Graph., 2005)

Automatic splicing for hand and body animations. - Anna Majkowska; Victor B. Zordan; Petros Faloutsos (SIGGRAPH Sketches, 2006)

Anticipating impacts. - Ronald A. Metoyer; Victor B. Zordan; Benjamin Hermens; Chun-Chih Wu; Marc Soriano (SIGGRAPH Sketches, 2006)

Breathe easy: Model and control of human respiration for computer animation. - Victor B. Zordan; Bhrigu Celly; Bill Yuan-chi Chiu; Paul C. DiLorenzo (Graph. Model., 2006)

Detecting time series motifs under uniform scaling. - Dragomir Yankov; Eamonn J. Keogh; Jose Medina; Bill Yuan-chi Chiu; Victor B. Zordan (KDD, 2007)

Interactive dynamic response for games. - Victor B. Zordan; Adriano Macchietto; Jose Medina; Marc Soriano; Chun-Chih Wu (Sandbox@SIGGRAPH, 2007)

State-annotated motion graphs. - Bill Yuan-chi Chiu; Victor B. Zordan; Chun-Chih Wu (VRST, 2007)

Anticipation from example. - Victor B. Zordan; Adriano Macchietto; Jose Medina; Marc Soriano; Chun-Chih Wu; Ronald A. Metoyer; Robert Rose (VRST, 2007)

Simple Feedforward Control for Responsive Motion Capture-Driven Simulations. - Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Victor B. Zordan (ISVC (1), 2008)

Simple Steps for Simply Stepping. - Chun-Chih Wu; Jose Medina; Victor B. Zordan (ISVC (1), 2008)

Laughing out loud. - Paul C. DiLorenzo; Victor B. Zordan; Benjamin L. Sanders (SIGGRAPH Talks, 2008)

Laughing out loud: control for modeling anatomically inspired laughter using audio. - Paul C. DiLorenzo; Victor B. Zordan; Benjamin L. Sanders (ACM Trans. Graph., 2008)

Psychologically Inspired Anticipation and Dynamic Response for Impacts to the Head and Upper Body. - Ronald A. Metoyer; Victor B. Zordan; Benjamin Hermens; Chun-Chih Wu; Marc Soriano (IEEE Trans. Vis. Comput. Graph., 2008)

Toward Anatomical Simulation for Breath Training in Mind/Body Medicine. - Benjamin L. Sanders; Paul C. DiLorenzo; Victor B. Zordan; Donald Bakal (Recent Advances in the 3D Physiological Human, 2009)

Performance-based control interface for character animation. - Satoru Ishigaki; Timothy White; Victor B. Zordan; C. Karen Liu (ACM Trans. Graph., 2009)

Momentum control for balance. - Adriano Macchietto; Victor B. Zordan; Christian R. Shelton (ACM Trans. Graph., 2009)

Angular Momentum Control in Coordinated Behaviors. - Victor B. Zordan (MIG, 2010)

Performance Capture with Physical Interaction. - Nam Nguyeny; Nkenge Wheatland; David F. Brown; Brian Parise; C. Karen Liu; Victor B. Zordan (Symposium on Computer Animation, 2010)

Goal-Directed Stepping with Momentum Control. - Chun-Chih Wu; Victor B. Zordan (Symposium on Computer Animation, 2010)

Natural User Interface for Physics-Based Character Animation. - C. Karen Liu; Victor B. Zordan (MIG, 2011)

Physics-Based Characters. - Aaron Hertzmann; Victor B. Zordan (IEEE Computer Graphics and Applications, 2011)

Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution Input. - Chris Kang; Nkenge Wheatland; Michael Neff; Victor B. Zordan (MIG, 2012)

Using natural vibrations to guide control for locomotion. - Rubens Fernandes Nunes; Joaquim B. Cavalcante Neto; Creto Augusto Vidal; Paul G. Kry; Victor B. Zordan (I3D, 2012)

Adaptive dynamics with hybrid response. - Nam Nguyeny; Raul Arista; C. Karen Liu; Victor B. Zordan (SIGGRAPH Asia Technical Briefs, 2012)

Automatic Hand-Over Animation using Principle Component Analysis. - Nkenge Wheatland; Sophie Jörg; Victor B. Zordan (MIG, 2013)

Control of rotational dynamics for ground behaviors. - David F. Brown; Adriano Macchietto; KangKang Yin; Victor B. Zordan (Symposium on Computer Animation, 2013)

Physical rig for first-person, look-at cameras in video games. - Edward T. Lixandru; Victor B. Zordan (MIG, 2014)

Control of Rotational Dynamics for Ground and Aerial Behavior. - Victor B. Zordan; David F. Brown; Adriano Macchietto; KangKang Yin (IEEE Trans. Vis. Comput. Graph., 2014)

State of the Art in Hand and Finger Modeling and Animation. - Nkenge Wheatland; Yingying Wang 004; Huaguang Song; Michael Neff; Victor B. Zordan; Sophie Jörg (Comput. Graph. Forum, 2015)

MechVR: interactive VR motion simulation of "Mech" biped robot. - Saurabh Hindlekar; Victor B. Zordan; Emerson E. Smith; John C. Welter; William Garrett Mckay (SIGGRAPH VR Village, 2016)

Analysis in support of realistic timing in animated fingerspelling. - Nkenge Wheatland; Ahsan Abdullah 001; Michael Neff; Sophie Jörg; Victor B. Zordan (VR, 2016)

MechVR: a physics-based proxy for locomotion and interaction in a virtual environment. - Victor B. Zordan; John C. Welter; Saurabh Hindlekar; J. Emerson Smith III; William Garrett Mckay; Kunta Lowe; Carlos Marti; R. Austin Taylor (MIG, 2017)

Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance. - Danilo Borges da Silva; Rubens Fernandes Nunes; Creto Augusto Vidal; Joaquim B. Cavalcante Neto; Paul G. Kry; Victor B. Zordan (Comput. Graph. Forum, 2017)

Real-time locomotion with character-fluid interactions. - Luis Bermudez; Jerry Tessendorf; Daniel Zimmermann; Victor B. Zordan (MIG, 2018)

Precision control of tensile properties in fabric for computational fabrication. - Ella Moore; Michael Porter; Ioannis Karamouzas; Victor B. Zordan (SCF, 2018)

An extended partitioned method for conservative solid-fluid coupling. - Muzaffer Akbay; Nicholas Nobles; Victor B. Zordan; Tamar Shinar (ACM Trans. Graph., 2018)

Low Dimensional Motor Skill Learning Using Coactivation. - Avinash Ranganath; Pei Xu; Ioannis Karamouzas; Victor B. Zordan (MIG, 2019)

Basic Code Understanding Challenges for Elementary School Children. - Olivia M. Nche; Raquel Boulware; S. Megan Che; Eileen T. Kraemer; Murali Sitaraman; Victor B. Zordan (RESPECT, 2020)

Virtual hands in VR: motion capture, synthesis, and perception. - Sophie Jörg; Yuting Ye; Michael Neff; Franziska Mueller 001; Victor B. Zordan (SIGGRAPH Courses, 2020)

Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters. - Avinash Ranganath; Avishek Biswas; Ioannis Karamouzas; Victor B. Zordan (MIG, 2021)

DIGISEW: Anisotropic Stitching for Variable Stretch in Textiles. - Abhinit Sati; Ioannis Karamouzas; Victor B. Zordan (SCF, 2021)

Velocity Skinning for Real-time Stylized Skeletal Animation. - Damien Rohmer; Marco Tarini; Niranjan Kalyanasundaram; Faezeh Moshfeghifar; Marie-Paule Cani; Victor B. Zordan (Comput. Graph. Forum, 2021)

Global Position Prediction for Interactive Motion Capture. - Paul Schreiner; Maksym Perepichka; Hayden Lewis; Sune Darkner; Paul G. Kry; Kenny Erleben; Victor B. Zordan (Proc. ACM Comput. Graph. Interact. Tech., 2021)

Acceleration Skinning: Kinematics-Driven Cartoon Effects for Articulated Characters. - Niranjan Kalyanasundaram; Damien Rohmer; Victor B. Zordan (Graphics Interface, 2022)

Foreword to the special section on motion, interaction, and games 2020. - Stephen J. Guy; Shinjiro Sueda; Ioannis Karamouzas; Victor B. Zordan (Comput. Graph., 2022)

A Preliminary Study of World Customizability for Virtual Reality Co-Play. - Cheryl Lao; Yanting Zhang; Daniel Vogel 001; Craig S. Kaplan; Morgan McGuire; Victor B. Zordan (CHI Extended Abstracts, 2023)

Learning When to Speak: Latency and Quality Trade-offs for Simultaneous Speech-to-Speech Translation with Offline Models. - Liam Dugan; Anshul Wadhawan; Kyle Spence; Chris Callison-Burch; Morgan McGuire; Victor B. Zordan (INTERSPEECH, 2023)

Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip Sync. - Iñaki Navarro; Dario Kneubuehler; Tijmen Verhulsdonck; Eloi du Bois; William Welch; Charles Shang; Ian Sachs; Morgan McGuire; Victor B. Zordan; Kiran Bhat (MIG, 2023)

Too Stiff, Too Strong, Too Smart: Evaluating Fundamental Problems with Motion Control Policies. - Kaixiang Xie; Pei Xu; Sheldon Andrews; Victor B. Zordan; Paul G. Kry (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Composite Motion Learning with Task Control. - Pei Xu; Xiumin Shang; Victor B. Zordan; Ioannis Karamouzas (ACM Trans. Graph., 2023)

AdaptNet: Policy Adaptation for Physics-Based Character Control. - Pei Xu; Kaixiang Xie; Sheldon Andrews; Paul G. Kry; Michael Neff; Morgan McGuire; Ioannis Karamouzas; Victor B. Zordan (ACM Trans. Graph., 2023)

ReGAIL: Toward Agile Character Control From a Single Reference Motion. - Paul Marius Boursin; Yannis Kedadry; Victor B. Zordan; Paul G. Kry; Marie-Paule Cani (MIG, 2024)

Adaptive Distributed Simulation of Fluids and Rigid Bodies. - Haoyang Shi; Victor B. Zordan; Yin Yang 002; Sheldon Andrews (MIG, 2024)

Art-directable Expressive Oscillation Behavior for Rigged Characters. - Karim Salem; Damien Rohmer; Niranjan Kalyanasundaram; Victor B. Zordan (SCA (Posters), 2024)

A Unified Differentiable Boolean Operator with Fuzzy Logic. - Hsueh-Ti Derek Liu; Maneesh Agrawala; Cem Yuksel; Tim Omernick; Vinith Misra; Stefano Corazza; Morgan McGuire; Victor B. Zordan (SIGGRAPH (Conference Paper Track), 2024)

Actuators A La Mode: Modal Actuations for Soft Body Locomotion. - Otman Benchekroun; Kaixiang Xie; Hsueh-Ti Derek Liu; Eitan Grinspun; Sheldon Andrews; Victor B. Zordan (SIGGRAPH Asia, 2024)

Elastic Locomotion with Mixed Second-order Differentiation. - Siyuan Shen; Tianjia Shao; Kun Zhou 001; Chenfanfu Jiang; Sheldon Andrews; Victor B. Zordan; Yin Yang 002 (CoRR, 2024)

The Impact of Navigation on Proxemics in an Immersive Virtual Environment with Conversational Agents. - Rose Connolly; Lauren E. Buck; Victor B. Zordan; Rachel McDonnell (IEEE Trans. Vis. Comput. Graph., 2025)