Serious games: Rehabilitation fuzzy grammar for exercise and therapy compliance. - Víctor Fernández-Cervantes; Eleni Stroulia; Luis E. Oliva; Francisco Gonzalez; Claudio Castillo (GEM, 2015)

Serious rehabilitation games with Kinect. - Víctor Fernández-Cervantes; Eleni Stroulia; Claudio Castillo; Luis E. Oliva; Francisco Gonzalez (GEM, 2015)

Facial Geometry Identification through Fuzzy Patterns with RGBD Sensor. - Víctor Fernández-Cervantes; Arturo García; Marco Antonio Ramos; Andrés Méndez (Computación y Sistemas, 2015)

A Grammar-Based Framework for Rehabilitation Exergames. - Víctor Fernández-Cervantes; Eleni Stroulia; Benjamin Hunter (ICEC, 2016)

VirtualGym: A kinect-based system for seniors exercising at home. - Víctor Fernández-Cervantes; Noelannah Neubauer; Benjamin Hunter; Eleni Stroulia; Lili Liu (Entertain. Comput., 2018)

Virtual-GymvR: A Virtual Reality Platform for Personalized Exergames. - Víctor Fernández-Cervantes; Eleni Stroulia (VR, 2019)

PhyDSLK: a model-driven framework for generating exergames. - Maria Teresa Baldassarre; Danilo Caivano; Simone Romano 001; Francesco Cagnetta; Víctor Fernández-Cervantes; Eleni Stroulia (Multim. Tools Appl., 2021)

VR Rhythm Game Featuring Audience Participation. - Van Khôi Lê; Adrien Villars; Febri Abdullah; Mustafa Can Gursesli; Xiao You; S. Román Lara E. de los M.; Ruck Thawonmas; Víctor Fernández-Cervantes; Eleni Stroulia (GEM, 2023)