G3D: A gaming action dataset and real time action recognition evaluation framework. - Victoria Bloom; Dimitrios Makris 001; Vasileios Argyriou (CVPR Workshops, 2012)

Dynamic Feature Selection for Online Action Recognition. - Victoria Bloom; Vasileios Argyriou; Dimitrios Makris 001 (HBU, 2013)

G3Di: A Gaming Interaction Dataset with a Real Time Detection and Evaluation Framework. - Victoria Bloom; Vasileios Argyriou; Dimitrios Makris 001 (ECCV Workshops (1), 2014)

Clustered Spatio-temporal Manifolds for Online Action Recognition. - Victoria Bloom; Dimitrios Makris 001; Vasileios Argyriou (ICPR, 2014)

Multiple Action Recognition for Video Games (MARViG). - Victoria Bloom (2015)

Hierarchical transfer learning for online recognition of compound actions. - Victoria Bloom; Vasileios Argyriou; Dimitrios Makris 001 (Comput. Vis. Image Underst., 2016)

Game Based Cyber Security Training: are Serious Games suitable for cyber security training? - Maurice Hendrix; Ali Al-Sherbaz; Victoria Bloom (Int. J. Serious Games, 2016)

Linear latent low dimensional space for online early action recognition and prediction. - Victoria Bloom; Vasileios Argyriou; Dimitrios Makris 001 (Pattern Recognit., 2017)

Implementing Adaptive Game Difficulty Balancing in Serious Games. - Maurice Hendrix; Tyrone Bellamy-Wood; Sam McKay; Victoria Bloom; Ian Dunwell (IEEE Trans. Games, 2019)