Real ethics in a virtual world. - Victoria McArthur (CHI Extended Abstracts, 2008)

World of Warcraft as a ludic cyborg. - Victoria McArthur (Future Play, 2008)

Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation. - Victoria McArthur; Tyler M. Pace; Aaron R. Houssian (Future Play, 2008)

An empirical comparison of "wiimote" gun attachments for pointing tasks. - Victoria McArthur; Steven J. Castellucci; I. Scott MacKenzie (EICS, 2009)

Are socially exclusive values embedded in the avatar creation interfaces of MMORPGs? - Tyler M. Pace; Aaron R. Houssian; Victoria McArthur (J. Inf. Commun. Ethics Soc., 2009)

Virtual world professionals and avatar appearance codes. - Victoria McArthur (Future Play, 2010)

All in a day's work: a study of World of Warcraft NPCs comparing gender to professions. - Kelly Bergstrom; Victoria McArthur; Jennifer Jenson; Tamara Peyton (Sandbox@SIGGRAPH, 2011)

Knowing, not doing: modalities of gameplay expertise in world of warcraft addons. - Victoria McArthur; Tamara Peyton; Jennifer Jenson; Nicholas Taylor; Suzanne de Castell (CHI Extended Abstracts, 2012)

Virtual postcards: multimodal stories of online play. - Nicholas Taylor; Victoria McArthur; Jennifer Jenson (CHI Extended Abstracts, 2012)

E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces. - Victoria McArthur; Jennifer Jenson (IE, 2014)

The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces. - Victoria McArthur; Robert John Teather; Jennifer Jenson (CHI PLAY, 2015)

Serious mods: A case for modding in serious games pedagogy. - Victoria McArthur; Robert John Teather (GEM, 2015)

Workshop proposal: Game UI design, evaluation, and user research. - Pejman Mirza-Babaei; Naeem Moosajee; Robert J. Teather; Jacques Carette; Victoria McArthur (GEM, 2015)

Digital economies and trading in counter strike global offensive: How virtual items are valued to real world currencies in an online barter-free market. - Kei'Ichiro Yamamoto; Victoria McArthur (GEM, 2015)

The UX of Avatar Customization. - Victoria McArthur (CHI, 2017)

An empirical comparison of first-person shooter information displays: HUDs, diegetic displays, and spatial representations. - Margaree Peacocke; Robert J. Teather; Jacques Carette; I. Scott MacKenzie; Victoria McArthur (Entertain. Comput., 2018)

Making Mii: studying the effects of methodological approaches and gaming contexts on avatar customization. - Victoria McArthur (Behav. Inf. Technol., 2019)

HCI in praxis: teaching augmented-reality storytelling in a journalism classroom. - Victoria McArthur (Interactions, 2019)

Camera-Based Selection with Cardboard Head-Mounted Displays. - Siqi Luo; Robert J. Teather; Victoria McArthur (HCI (46), 2020)

Automatic Page-Turner for Pianists with Wearable Motion Detector. - Seyed Ali Mirazimzadeh; Victoria McArthur (HCI (42), 2020)

FLCARA: Frog Life Cycle Augmented Reality Game-Based Learning Application. - Malek El Kouzi; Victoria McArthur (HCI (24), 2021)

Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. - Kristen Grinyer; Sara Czerwonka; Adrian Alvarez; Victoria McArthur; Audrey Girouard; Robert J. Teather (FDG, 2022)

The Impact of Tutorial Design on the Novice Gaming Experience. - Sara Czerwonka; Victoria McArthur (HCI (37), 2022)

Designing immersive stories with novice VR creators: a study of autobiographical VR storytelling during the COVID-19 pandemic. - Sojung Bahng; Victoria McArthur; Ryan M. Kelly 001 (Frontiers Virtual Real., 2023)

Why the HCI Community Should Care About AR Journalism. - Victoria McArthur (Interactions, 2024)

Augmented Reality Applications to Support Japanese Language Learners: A Co-Design Approach. - Julia M. Robinson; Victoria McArthur (CHI Extended Abstracts, 2025)

3rd Workshop on Emerging Novel Prototyping Techniques for XR. - Assem Kroma; Anthony Scavarelli; Zahra Borhani; Kristen Grinyer; Victoria McArthur; Francisco R. Ortega 001; Robert J. Teather (VR Workshops, 2025)

User Experience of Visualizations in Motion: A Case Study and Design Considerations. - Lijie Yao; Federica Bucchieri; Victoria McArthur; Anastasia Bezerianos; Petra Isenberg (IEEE Trans. Vis. Comput. Graph., 2025)