High resolution sparse voxel DAGs. - Viktor Kämpe; Erik Sintorn; Ulf Assarsson (ACM Trans. Graph., 2013)

Efficient virtual shadow maps for many lights. - Ola Olsson; Erik Sintorn; Viktor Kämpe; Markus Billeter; Ulf Assarsson (I3D, 2014)

Per-triangle shadow volumes using a view-sample cluster hierarchy. - Erik Sintorn; Viktor Kämpe; Ola Olsson; Ulf Assarsson (I3D, 2014)

Implementing efficient virtual shadow maps for many lights. - Ola Olsson; Erik Sintorn; Viktor Kämpe; Markus Billeter; Ulf Assarsson (SIGGRAPH Talks, 2014)

Compact precomputed voxelized shadows. - Erik Sintorn; Viktor Kämpe; Ola Olsson; Ulf Assarsson (ACM Trans. Graph., 2014)

Fast, memory-efficient construction of voxelized shadows. - Viktor Kämpe; Erik Sintorn; Ulf Assarsson (I3D, 2015)

More Efficient Virtual Shadow Maps for Many Lights. - Ola Olsson; Markus Billeter; Erik Sintorn; Viktor Kämpe; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2015)

Photon splatting using a view-sample cluster hierarchy. - Pierre Moreau 001; Erik Sintorn; Viktor Kämpe; Ulf Assarsson; Michael C. Doggett (High Performance Graphics, 2016)

Exploiting coherence in time-varying voxel data. - Viktor Kämpe; Sverker Rasmuson; Markus Billeter; Erik Sintorn; Ulf Assarsson (I3D, 2016)

Fast, Memory-Efficient Construction of Voxelized Shadows. - Viktor Kämpe; Erik Sintorn; Dan Dolonius; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2016)

Sparse Voxel DAGs. - Viktor Kämpe (2016)

Compressing Color Data for Voxelized Surface Geometry. - Dan Dolonius; Erik Sintorn; Viktor Kämpe; Ulf Assarsson (IEEE Trans. Vis. Comput. Graph., 2019)