Understanding smart device tabletop games. - Ville Kankainen; Heikki Tyni (MindTrek, 2014)

OASIS deck of cards: house of colleagues: a playful experiment on community building. - Timo Nummenmaa; Annakaisa Kultima; Ville Kankainen; Sampo Savolainen; Antti Syvänen; Kati Alha; Frans Mäyrä (MindTrek, 2015)

Blending in Hybrid Games: Understanding Hybrid Games Through Experience. - Jonne Arjoranta; Ville Kankainen; Timo Nummenmaa (ACE, 2016)

The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design. - Ville Kankainen (ACE, 2016)

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community. - Timo Nummenmaa; Ville Kankainen; Sampo Savolainen; Annakaisa Kultima; Juho Karvinen; Kati Alha; Antti Syvänen; Heikki Tyni (DiGRA/FDG, 2016)

Participative Game Design in the Zet Project - Engaging the Youth to Enhance Wellbeing. - Hanna Tuohimaa; Ville Kankainen; Tarja Meristö; Jukka Laitinen (WIS, 2016)

Games as Blends: Understanding Hybrid Games. - Ville Kankainen; Jonne Arjoranta; Timo Nummenmaa (J. Virtual Real. Broadcast., 2017)

Playful Furniture: Breaching a Serious Setting With Interactive Seats. - Annakaisa Kultima; Timo Nummenmaa; Heikki Tyni; Kati Alha; Jaakko Stenros; Ville Kankainen; Jussi Holopainen; Frans Mäyrä (Games Cult., 2018)

Hybrid Board Game Design Guidelines. - Ville Kankainen; Janne Paavilainen (DiGRA Conference, 2019)

Motivations of game jam organizers: case of finnish game jam community. - Ville Kankainen; Annakaisa Kultima; Mikko Meriläinen (FDG, 2019)

Social features in hybrid board game marketing material. - Timo Nummenmaa; Ville Kankainen (FDG, 2019)

Expert-Driven (Online) Game Jams for (Game) Design Education. - Annakaisa Kultima; Solip Park; Ville Kankainen; Riikka Aurava; Laura Piispanen; Tomi Kauppinen (ICGJ, 2021)

Game jams in general formal education. - Riikka Aurava; Mikko Meriläinen; Ville Kankainen; Jaakko Stenros (Int. J. Child Comput. Interact., 2021)

Hybrid Play Experience and Design in Tabletop Gaming. - Ville Kankainen (2025)