A Tool to Facilitate Including Accessible Content in Moodle to the Person with Visual Impairment. - Vania R. Ulbricht; Tarcísio Vanzin; Marília Abrahão Amaral; Vilma Villarouco; Silvia Regina P. de Quevedo; Luís Augusto Machado Moretto; Angela R. B. Flores (DSAI, 2012)

Deaf Students and Comic Hypermedia: Proposal of Accessible Learning Object. - Raul Inácio Busarello; Vânia Ribas Ulbricht; Patricia Bieging; Vilma Villarouco (HCI (8), 2013)

Gamification in Education Through Design Thinking. - Graziela Sombrio; Leonardo Enrico Schimmelpfeng; Vânia Ribas Ulbricht; Vilma Villarouco (HCI (17), 2016)

Blind Students' Learning Experiences-Challenges and Opportunities in Design for Inclusion. - Graziela Sombrio; Lane Primo; Vânia Ribas Ulbricht; Vilma Villarouco (WorldCIST (1), 2016)

Accessibility and Gamification Applied to Cognitive Training and Memory Improvement. - Ana Carol Pontes de França; Arcângelo dos Santos Safanelli; Léia Mayer Eyng; Rodrigo Diogo Oliveira; Vânia Ribas Ulbricht; Vilma Villarouco (ICITS, 2019)

Brain Reality Gaming: Concepts, Advances and Current Challenges. - Ana Carol Pontes de França; Vilma Villarouco (AHFE (17), 2020)