A comparison of decision tree classifiers with backpropagation neural networks for multimodal classification problems. - Donald E. Brown; Vincent Corruble; Clarence Louis Pittard (Pattern Recognit., 1993)

DICE: A Discovery Environment Integrating Inductive Bias. - Jean-Daniel Zucker; Vincent Corruble; J. Thomas; Geber L. Ramalho (KDD Workshop, 1994)

The Discovery of the Causes of Leprosy: A Computational Analysis. - Vincent Corruble; Jean-Gabriel Ganascia (AAAI/IAAI, Vol. 1, 1996)

Induction and the Discovery of the Causes of Scurvy: A Computational Reconstruction. - Vincent Corruble; Jean-Gabriel Ganascia (Artif. Intell., 1997)

The Analysis of Head Injury Data Using Decision Tree Techniques. - A. McQuatt; P. J. D. Andrews; Derek H. Sleeman; Vincent Corruble; P. A. Jones (AIMDM, 1999)

Introduction/Editorial: Machine Discovery. - Derek H. Sleeman; Vincent Corruble; Raúl E. Valdés-Pérez (Int. J. Hum. Comput. Stud., 2000)

Steps toward Building of a Good AI for Complex Wargame-Type Simulation Games. - Vincent Corruble; Charles A. G. Madeira; Geber L. Ramalho (GAME-ON, 2002)

Making Recommendations for Groups Using Collaborative Filtering and Fuzzy Majority. - Sérgio Ricardo de Melo Queiroz; Francisco de A. T. de Carvalho; Geber L. Ramalho; Vincent Corruble (SBIA, 2002)

ActiveCP: A Method for Speeding up User Preferences Acquisition in Collaborative Filtering Systems. - Ivan R. Teixeira; Francisco de A. T. de Carvalho; Geber L. Ramalho; Vincent Corruble (SBIA, 2002)

Discovering Rich Navigation Patterns on a Web Site. - Karine Chevalier; Cécile Bothorel; Vincent Corruble (Discovery Science, 2003)

Multi-Agent Patrolling with Reinforcement Learning. - Hugo Santana; Geber L. Ramalho; Vincent Corruble; Bohdana Ratitch (AAMAS, 2004)

A Structuralist Approach Towards Computational Scientific Discovery. - Charles-David Wajnberg; Vincent Corruble; Jean-Gabriel Ganascia; Carlos Ulises Moulines (Discovery Science, 2004)

Recent Advances on Multi-agent Patrolling. - Alessandro Almeida; Geber L. Ramalho; Hugo Santana; Patrícia Azevedo Tedesco; Talita Menezes; Vincent Corruble; Yann Chevaleyre (SBIA, 2004)

Automatic computer game balancing: a reinforcement learning approach. - Gustavo Andrade; Geber L. Ramalho; Hugo Santana; Vincent Corruble (AAMAS, 2005)

Challenge-Sensitive Action Selection: an Application to Game Balancing. - Gustavo Andrade; Geber L. Ramalho; Hugo Santana; Vincent Corruble (IAT, 2005)

A Dialogue Agent with Adaptive and Proactive Capabilities. - Frédéric Baudoin; Philippe Bretier; Vincent Corruble (IAT, 2005)

Generating Adequate Representations for Learning from Interaction in Complex Multiagent Simulations. - Charles A. G. Madeira; Vincent Corruble; Geber L. Ramalho (IAT, 2005)

Dynamic Game Balancing: An Evaluation of User Satisfaction. - Gustavo Andrade; Geber L. Ramalho; Alex Sandro Gomes; Vincent Corruble (AIIDE, 2006)

Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games. - Charles A. G. Madeira; Vincent Corruble; Geber L. Ramalho (AIIDE, 2006)

An Emotional Model for Synthetic Characters with Personality. - Karim Sehaba; Nicolas Sabouret; Vincent Corruble (ACII, 2007)

Dialogs taking into account experience, emotions and personality. - Anne-Gwenn Bosser; Guillaume Levieux; Karim Sehaba; Axel Buendia; Vincent Corruble; Guillaume de Fondaumière (DIMEA, 2007)

Dialogs Taking into Account Experience, Emotions and Personality. - Anne-Gwenn Bosser; Guillaume Levieux; Karim Sehaba; Axel Buendia; Vincent Corruble; Guillaume de Fondaumière; Viviane Gal; Stéphane Natkin; Nicolas Sabouret (ICEC, 2007)

Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games. - Magalie Ochs; Nicolas Sabouret; Vincent Corruble (AIIDE, 2008)

A Framework for Knowledge Discovery in a Society of Agents. - Gauvain Bourgne; Vincent Corruble (Discovery Science, 2008)

Modeling the Dynamics of Virtual Agent's Social Relations. - Magalie Ochs; Nicolas Sabouret; Vincent Corruble (IVA, 2008)

Un modèles de la dynamique des relations sociales pour des agents virtuels. - Magalie Ochs; Nicolas Sabouret; Vincent Corruble (JFSMA, 2008)

Discovering Abstract Concepts to Aid Cross-Map Transfer for a Learning Agent. - Cédric Herpson; Vincent Corruble (Discovery Science, 2009)

Extending the Strada Framework to Design an AI for ORTS. - Laurent Navarro; Vincent Corruble (ICEC, 2009)

STRADA, une approche adaptative pour les jeux de stratégie modernes. - Charles A. G. Madeira; Vincent Corruble (Rev. d'Intelligence Artif., 2009)

Simulation de la dynamique des émotions et des relations sociales de personnages virtuels. - Magalie Ochs; Nicolas Sabouret; Vincent Corruble (Rev. d'Intelligence Artif., 2009)

Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games. - Magalie Ochs; Nicolas Sabouret; Vincent Corruble (IEEE Trans. Comput. Intell. AI Games, 2009)

Simulating Affective Behaviours : An Approach Based on the COR Theory. - Sabrina Campano; Etienne de Sevin; Vincent Corruble; Nicolas Sabouret (ACII (1), 2011)

An Architecture for Affective Behaviour Based on the Conservation of Resources. - Sabrina Campano; Etienne de Sevin; Vincent Corruble; Nicolas Sabouret (AEGS, 2011)

Dynamic level of detail for large scale agent-based urban simulations. - Laurent Navarro; Fabien Flacher; Vincent Corruble (AAMAS, 2011)

The Open System Setting in Timed Multiagent Patrolling. - Cyril Poulet; Vincent Corruble; Amal El Fallah Seghrouchni; Geber L. Ramalho (IAT, 2011)

Towards an Adaptive Supervision of Distributed Systems. - Cédric Herpson; Vincent Corruble; Amal El Fallah Seghrouchni (IDC, 2011)

Un Modèle décisionnel d'agent pour une supervision adaptative des systèmes distribués. - Cédric Herpson; Vincent Corruble; Amal El Fallah Seghrouchni (JFSMA, 2011)

Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI. - Charles A. G. Madeira; Vincent Corruble (SBGames, 2011)

The "resource" approach to emotion. - Sabrina Campano; Nicolas Sabouret; Etienne de Sevin; Vincent Corruble (AAMAS, 2012)

A Cognitive Module in a Decision-Making Architecture for Agents in Urban Simulations. - Quentin Reynaud; Etienne de Sevin; Jean-Yves Donnart; Vincent Corruble (CAVE, 2012)

Working as a Team: Using Social Criteria in the Timed Patrolling Problem. - Cyril Poulet; Vincent Corruble; Amal El Fallah Seghrouchni (ICTAI, 2012)

Evaluation of an Affective Model: COR-E. - Sabrina Campano; Etienne de Sevin; Vincent Corruble; Nicolas Sabouret (IVA, 2012)

Travailler en équipe: le choix social appliqué au problème de la patrouille multi-agents. - Cyril Poulet; Vincent Corruble; Amal El Fallah Seghrouchni (JFSMA, 2012)

Évaluation d'un modèle affectif pour la simulation multi-agents. - Etienne de Sevin; Sabrina Campano; Nicolas Sabouret; Vincent Corruble (JFSMA, 2012)

Auction-Based Strategies for the Open-System Patrolling Task. - Cyril Poulet; Vincent Corruble; Amal El Fallah Seghrouchni (PRIMA, 2012)

An evaluation of the COR-E computational model for affective behaviors. - Sabrina Campano; Nicolas Sabouret; Etienne de Sevin; Vincent Corruble (AAMAS, 2013)

A flexible approach to multi-level agent-based simulation with the mesoscopic representation. - Laurent Navarro; Vincent Corruble; Fabien Flacher; Jean-Daniel Zucker (AAMAS, 2013)

Un mécanisme de composition de comportements pour agents virtuels (présentation courte). - Quentin Reynaud; Vincent Corruble (JFSMA, 2013)

Une approche pour la simulation de comportements émotionnels fondée sur la théorie de la conservation des ressources. - Sabrina Campano; Etienne de Sevin; Vincent Corruble; Nicolas Sabouret (Tech. Sci. Informatiques, 2013)

Evaluating the believability of virtual agents with anticipatory abilities. - Quentin Reynaud; Jean-Yves Donnart; Vincent Corruble (AAMAS, 2014)

ADS2 : Anytime Distributed Supervision of Distributed Systems that Face Unreliable or Costly Communication. - Cédric Herpson; Amal El Fallah Seghrouchni; Vincent Corruble (ECAI, 2014)

Evaluating the Impact of Anticipation on the Efficiency and Believability of Virtual Agents. - Quentin Reynaud; Jean-Yves Donnart; Vincent Corruble (IVA, 2014)

Helping Developers to Look Deeper inside Game Sessions. - Marco Tulio C. F. Albuquerque; Geber L. Ramalho; Vincent Corruble; Andre Luís de Medeiros Santos; Fred Freitas (SBGames, 2014)

Artificial Intelligence for Games. - Bruno Bouzy; Tristan Cazenave; Vincent Corruble; Olivier Teytaud (A Guided Tour of Artificial Intelligence Research (2) (II), 2020)

Configurable Agent With Reward As Input: A Play-Style Continuum Generation. - Pierre Le Pelletier de Woillemont; Rémi Labory; Vincent Corruble (CoG, 2021)

Automated Play-Testing through RL Based Human-Like Play-Styles Generation. - Pierre Le Pelletier de Woillemont; Rémi Labory; Vincent Corruble (AIIDE, 2022)

Multi-objective Reinforcement Learning in Factored MDPs with Graph Neural Networks. - Marc Vincent; Amal El Fallah Seghrouchni; Vincent Corruble; Narayan Bernardin; Rami Kassab; Frédéric Barbaresco (AAMAS, 2023)

Adversarial Imitation Learning On Aggregated Data. - Pierre Le Pelletier de Woillemont; Rémi Labory; Vincent Corruble (CoRR, 2023)

BELLS: A Framework Towards Future Proof Benchmarks for the Evaluation of LLM Safeguards. - Diego Dorn; Alexandre Variengien; Charbel-Raphaël Ségerie; Vincent Corruble (CoRR, 2024)