Realistic Soft Shadows by Penumbra-Wedges Blending. - Vincent Forest; Loïc Barthe; Mathias Paulin (Graphics Hardware, 2006)

Rendu temps réel de fonction de textures bidirectionnelles. - Vincent Forest; Mathias Paulin (Tech. Sci. Informatiques, 2007)

Accurate Shadows by Depth Complexity Sampling. - Vincent Forest; Loïc Barthe; Mathias Paulin (Comput. Graph. Forum, 2008)

Soft Textured Shadow Volume. - Vincent Forest; Loïc Barthe; Gaël Guennebaud; Mathias Paulin (Comput. Graph. Forum, 2009)

Real-Time Hierarchical Binary-Scene Voxelization. - Vincent Forest; Loïc Barthe; Mathias Paulin (J. Graphics, GPU, & Game Tools, 2009)

Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering. - Mégane Bati; Stéphane Blanco; Christophe Coustet; Vincent Eymet; Vincent Forest; Richard Fournier; Jacques Gautrais; Nicolas Mellado; Mathias Paulin; Benjamin Piaud (ACM Trans. Graph., 2023)